Planet Descent

Community => Mess Hall => Topic started by: Foil on June 18, 2010, 08:37:54 AM

Title: "Shores of Hazeron"
Post by: Foil on June 18, 2010, 08:37:54 AM
New game called "Shores of Hazeron", being developed by my company.  The universe is getting a reboot today!  ;D

[Rather than reposting what I've already said, I'll just give you guys the link to the thread over at DBB.net (http://descentbb.net/viewtopic.php?t=17058).   8)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 18, 2010, 08:52:53 AM
OOOhhh! That looks cool!

I've got a question about combat. I read that you had very little experience, but would space combat be like FreeSpace or like Descent? Just wondering incase that you may have heard something.



Oh, and has anyone made the PTMC empire yet? ;)
Title: Re: "Shores of Hazeron"
Post by: Foil on June 18, 2010, 08:56:59 AM
Depends on what you're flying, from what little I've seen. 

If you and another player are in space-fighters, it would be a bit free-spacey (e.g. joystick control, fly-bys with lasers, etc.).

Generally speaking, assuming you've developed the technology, you want to be at the helm of a big starship, commanding your manned turrets and ship weapons to target the opponent, etc.  8)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 18, 2010, 09:11:21 AM
I'll take the Expediator, 2 squadrons of Starhawks, and my personal Hellbender. B)

Thanks, Foil!
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 18, 2010, 12:43:33 PM
Thanks foil, will take a look later.

Will it always be free, or just for testing?
Title: Re: "Shores of Hazeron"
Post by: Foil on June 18, 2010, 12:58:49 PM
Last I heard, they're considering plans to *eventually* start charging for it, but that's at LEAST a year from now.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 18, 2010, 01:19:00 PM
Last I heard, they're considering plans to *eventually* start charging for it, but that's at LEAST a year from now.
Is there some special process for registering right now? I tried to register but it said:

New Accounts Disabled

We are not accepting new Shores of Hazeron accounts at this time.

Shores of Hazeron is currently undergoing vigorous alpha development and testing. Please contact us if you would like to be an unpaid, though highly appreciated, guinea pig in this effort.

We apologize for the inconvenience. Please try again later.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 18, 2010, 01:43:58 PM
They're doing a universe reset (essentially a huge database wipe) at the moment.

It'll be done by this evening, and you can register an account at that point.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 18, 2010, 02:25:26 PM
They're doing a universe reset (essentially a huge database wipe) at the moment.

It'll be done by this evening, and you can register an account at that point.
Ah, ok, thanks :)

Are you directly involved in this or what do you do at that company?
Title: Re: "Shores of Hazeron"
Post by: Foil on June 18, 2010, 02:29:19 PM
From the DBB thread:

Quote
... the company I work for (Software Engineering, Inc., we primarily develop specialty CAD applications) ...

... [Before anyone asks, I'm not directly involved. However, I definitely get to see some of the code and hear the chatter about features, etc.]

8)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 18, 2010, 04:11:54 PM
Oh, and has anyone made the PTMC empire yet? ;)
They have now :)

Anyone here is more than welcome to join, I'll put in a high rank :)
Title: Re: "Shores of Hazeron"
Post by: Fennecfox on June 18, 2010, 04:44:46 PM
So with this Universal Reset, we can't guarantee that our progress will be saved, and our accounts could be deleted or wiped clean?

I'm trying it out now =D
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 18, 2010, 05:41:47 PM
So with this Universal Reset, we can't guarantee that our progress will be saved, and our accounts could be deleted or wiped clean?

I'm trying it out now =D
Join the Post Terran Mining Corporation! NAO!
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 18, 2010, 08:01:31 PM
I couldn't find the PTMC. All I found was The Wookies  :o



Now if it isn't there anymore, I'm serious about starting the PTMC empire, and since PD is my favorite out of the other communities, you guys get to help me start this empire!  :D

Now I'm going to ask you a bunch of questions. And I want them answered imediately.
Who is your daddy, and what does he do?

JK. Kindergarden Cop referance  ;)

But the real questions are:

1. Name: What should it be? PTMC, or the full Post Terran Mining Corporation.

2. Government type: Anarchy, Democracy, Dictatorship, Military, Monarchy, Organized Crime, Republic, Theocracy

I would say Democracy. Remember, that not all of the PTMC was corrupt. It was just Dravis who took over.

3. Immigration policy: Open, Request, Invitation.



From here on out, the rest are open questions.


4. Empire Administrator's title: Default is Harlequin. I'd vote President since Suzuki was the "president" of the PTMC.

5. Title of heir to empire: Default is Clown Prince. This one's up in the air.

6. Sector Administrator's title : Default is Trickster. I reccommend Crisis Contingency and Public Relations Manager since that was Dravis's job title.

7. Solar System Administrator's title: Default is Huckster. This one's up in the air.

8. World Administrator's title: Default is wierdly named Jester. This one is up in the air too!

9. (last one) City Administrator's Title: Default is Town Clown. I'm thinking of Senior Mining Chief if we stick to the book and make towns to me mines. Other than that, this one is up in the air as well.


Here's a little thing tacked on under the questions:
Any position is granted to anyone who requests it, including Empire Administrator's title. Some time passes before a position can be requested by someone else.



And hey! Would you look at that! I can select any picture I want as our flag! Our flag would of course be PTMC (as seen in the attached picture)
Title: Re: "Shores of Hazeron"
Post by: Foil on June 18, 2010, 08:13:54 PM
So with this Universal Reset, we can't guarantee that our progress will be saved, and our accounts could be deleted or wiped clean?

This is, as far as I know, the only universe reset there has been.  There might be one when the game "goes live", but that shouldn't be for at least a year or so.

In the meantime, enjoy!  :D

P.S. I figured someone would create a "PTMC" empire.  Very cool!  I may join up to help at some point this weekend.  [Note: The default position titles you were listing are the ones for Anarchy.  If you had picked Monarchy, the defaults would be "King"/"Queen"/etc.]

P.P.S. It's a steep learning curve, I know (I helped do some earlier testing last year)... I'm sure you guys are likely struggling to get a capital city started; be patient, it takes some work, especially when having to learn the interface as well.  At some point, the PTMC empire will have ships and such available, and then the real fun begins... 8) ]
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on June 19, 2010, 04:21:40 AM
PTMC is a corporation, not a government.  So democracy would not apply.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 19, 2010, 06:12:37 AM
It's not called TPMC, you have to type "Post Terran Mining Corporation" since it doesn't have a capital yet.

I chose military because I figured that was the closest to how a corporation operates.
Title: Re: "Shores of Hazeron"
Post by: Scyphi on June 19, 2010, 08:52:10 AM
No, it wouldn't be called TPMC, Matt. :P PTMC sounds much better. ;)

EDIT: Not really into MMOs, so I don't think I'll join, but it still looks cool none the less. :)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 19, 2010, 05:06:16 PM
I'm confused. Is there a PTMC empire yet? And who is creating it? Me or you?
Title: Re: "Shores of Hazeron"
Post by: Foil on June 19, 2010, 05:29:52 PM
Matthew has already created the empire, I've joined (with a character on a different planet), and I have to give Matt some props: For a first-timer, he's picked up the building process VERY quickly (he's reading the manuals and asking questions, the best way to do it), and has a good-sized city already started.

With some work, I think this empire can have space technology (fighters, at the very least) within a week or so.  :D
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 19, 2010, 05:34:19 PM
I can't find it. When I click join existing empire and I open that drop down menu, I don't see it.

Am I missing something? I just downloaded the Windows 32 thingy and that's all I grabbed.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 19, 2010, 06:01:52 PM
I can't find it. When I click join existing empire and I open that drop down menu, I don't see it.

Am I missing something? I just downloaded the Windows 32 thingy and that's all I grabbed.
You have to type it in.

A week or so foil? Or you're a funny guy. Try within a few days.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 19, 2010, 06:29:44 PM
I still don't see it. I typed in PTMC and got ziltch. Should I uninstall and reinstall?
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 19, 2010, 07:12:55 PM
I still don't see it. I typed in PTMC and got ziltch. Should I uninstall and reinstall?
I didn't name dit PTMC, I named it "Post Terran Mining Corporation".
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 19, 2010, 07:24:30 PM
I typed that in too.
Title: Re: "Shores of Hazeron"
Post by: Kaiaatzl on June 19, 2010, 08:15:52 PM
I created "Empire O' Phules"... (you might recognize the spelling of the last word if you've read a certan novel by Robert Aspirin).

It's a democracy, but most of the levels of government have a name that is synonymous with "traitor".

The empire race looks really silly too.

I haven't played much (I was at Klixovann's 20th birthday party today), but what I have seen looks awesome (despite the graphics, but I honestly don't care much about graphics quality anyway - unless the game is called D2X-XL).

BTW - I also signed up for Kingdom of Loathing today... Hilarious free online MMO.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 20, 2010, 12:57:47 AM
Story time!

Ok, so it turned out that in order for me to type in Post Terran Mining Corporation and find it is if it had a capital, which it didn't. SO! I started in some alien empire and for some reason, I was a part of the PTMC. I also then discovered that I looked like the alien! Matt had actually made the PTMC look exactly like humans (props to him, definately) so that was the big mess up.

An admin came to my rescue in his star cruiser and took me to Terra (a.k.a. Earth, the HQ of the PTMC). The admin dropped me off at the moon where Matt had already established a moon base. Matt was there waiting with a rocketship. He flew me to earth where I ventured on my own. I grabbed a screenshot of the wierdest animals (seen below). Then as I was saving it in Photoshop, I got eaten by a something someting. Then I ventured out to grab me some GUNZZZ!  I headed towards the spaceport when I was attacked by wild animals AGAIN!!!! I ran and hid in a rocket ship pressing all of the buttons on my joystick trying to start the thing until someone gave me a piece of advice to press the repair key. I just sat on the pad with the monster attacking the ship. And would you believe it? Good old Matt came along and scared it off! The day was saved! But the moment he left, I was attacked by an excruciatingly slow moving herbavore thing I couldn't figure out how to use the gun yet, so I punched its lights out.

I wanted to try the rocketship, so I went into options and tried configuring my joystick. I got in a rocketship, took off, and realized that I had no rudder control! Throttle was backwards too, so I ended up flipping around the earth twice before I nearly came crashing down back in the city! "I have good news!" I said. "I took off in a rocketship, flipped around the earth twice, and landed safely in the city, all without rudder control!"

I wanted to try that out some more. After running around the city a bit and fixing the controls, I got back into a ship and took off for the moon. It took a while to land. It was hard with the low gravity and no atmosphere. I made it back home with 1 gallon out of 20 gallons of fuel left! I was at least getting better.

Another animal attack in the city. I brought out my shot gun and started unloading into some giant carnivore. I finally killed the thing, but right behind him was a giant herbavore. Shotgun is really sucky and does almost no damage at close rage, so the big oaf came and steamrolled me. RESPAWN! I went after it with my rifle and got my revenge!

Next on the list was finding oil for Matt. I had been practicing in the rocketship and I have perfected it. I went out looking for oil and found a good spot, but little did I know, it wasn't so good. I jumped out of my ship and got attacked by monsters. RESPAWN! Grabbed another ship and headed do another random site. This time I was a little more cautious. I looked around with the top-down view looking for monsters. I found a giant one, jumped out, and shot it. I was just getting ready to start a new city when I got attacked. And then that repeated for a while. I finally got things started, but the sun went down. I had just finished working on a mine and I turned around to go start working on a road. But out of the bushes came a silent hunter. It was just scooting towards me in the dark. I really was frightened! I quickly shot and killed the thing and ran inside my ship to wait till morning! But, morning was taking too long to get here, so I went out again, just to be attacked, again. I fended off the attackers and Foil said to press a few buttons to respawn at me new city (I believe that there was a missunderstanding on my part. I thought I was setting the spawn on the new city). I ended up being teleported back to my old city with no way of finding the new one.

Oh well, I'll try to look tomorrow and see if I can find it by looking. It has no indicators and is only about 5 squares big. Veeeeeeeeery tiny on the huge world that we are on. ;)


I had an unGodly amount of fun!


Oh yeah! The PTMC is definately not very advanced yet, but someone hijacked one of the big cruisers that the admin transported me in! HAHA!!! It's got some FIREPOWER! Too bad we can't steal the technology.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 20, 2010, 11:00:39 AM
Who hijacked the cruiser? Are you sure the factory didn't build it?

Nice story though, "The ups and downs of being a strange alien on an even stranger planet" :P
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 20, 2010, 01:53:48 PM
It was FD (a.k.a. Rooster)

ANOTHER STORY!

Today, that same cruiser blew up in orbit around Terra V due to blunt damage....by me! Where was I? Showing Snoopy around on the ground on Terra IV.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 20, 2010, 05:33:57 PM
Matt created a gunship for me, but it does something a little extra becides shooting the attacking animals. It has a special "security system." If anyone comes close to it, it crashes the server! XD

Thanks for the effort, BTW. I'd be glad to help out, but I've been stuck on my rock all day. :P
Title: Re: "Shores of Hazeron"
Post by: Foil on June 21, 2010, 06:21:20 AM
I got some good screenshots of the fun on Saturday night (including the ship FD13/Rooster hijacked).  Lots of people showed up, good stuff.

I'll post the screenshots later.

P.S. If anyone has any good shots, I can add them to the website gallery (the backgrounds that show up on the site).
Title: Re: "Shores of Hazeron"
Post by: Foil on June 21, 2010, 07:02:08 AM
Matt created a gunship for me, but it does something a little extra becides shooting the attacking animals. It has a special "security system." If anyone comes close to it, it crashes the server! XD

I heard about that this morning.  Dave, the game creator, said it's one of the many newly-found bugs on his fix-list for this week.  :)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 21, 2010, 08:32:35 AM
PTMC now has their first space station :D
Title: Re: "Shores of Hazeron"
Post by: Foil on June 21, 2010, 08:59:37 AM
Very nice, Matt!

P.S. Do you have your city doing any tech research?  Everyone is at Tech Level 1 right now, but once we hit higher tech levels, we can start using shields/transporters/etc.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 21, 2010, 09:35:04 AM
...Foil said to press a few buttons to respawn at me new city (I believe that there was a missunderstanding on my part. I thought I was setting the spawn on the new city). I ended up being teleported back to my old city with no way of finding the new one.

No, that one was entirely my fault.  I told you the wrong button-combo.  I meant to tell you the spawn-tie control (Shift-~), but I gave you the spawn-recall control (Alt-Bksp).  I felt bad about it; my apologies.

...Oh well, I'll try to look tomorrow and see if I can find it by looking. It has no indicators and is only about 5 squares big. Veeeeeeeeery tiny on the huge world that we are on. ;)

You should have about three days before it decays away.  One way to look for it is to look up the city's latitude/longitude (should be in your F2 dialog under the city's report), and use the F7 dialog (which shows your current lat/long) to navigate toward it.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 21, 2010, 11:30:32 AM
P.S. Good news.  One of my co-workers who is involved in the game wants to either join the PTMC, or bring his current empire (Wookies) nearby and share technology.  :D
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 21, 2010, 06:15:18 PM
Matt or Foil, do either of you how to make your gunner stop shooting everything? Also, how do you make the ship follow your character and not just objects? I doubt that is possible.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 21, 2010, 06:20:40 PM
I think your gunner will shoot anything that's considered an enemy, including nearby threatening creatures. 

About the ship nav to follow your character, I'm not sure.  Ask one of the Hazeron top guys(Haxus, Blugwort, Chewbacca), they should be able to tell you.

If nothing else, you can PM me your questions, and I'll forward them on.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 21, 2010, 06:30:56 PM
Thanks for the quick reply Foil! I just didn't want my gunner draining the ship's batteries. Are they unlimited? I also could tell the ship to follow a bike and then I could just drive around in it. :P
Title: Re: "Shores of Hazeron"
Post by: Foil on June 21, 2010, 11:00:16 PM
That's a good question.  I'm not sure if it drains the ship's power or not.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 22, 2010, 05:55:17 AM
That's a good question.  I'm not sure if it drains the ship's power or not.
I think it does, but power recharges fairly quickly. You can view your current capacitor at the power relay station or in the cargo bay (I think).

Also, the PTMC currently has the largest fleet, the most players, and the second most cities. However, we have yet to expand into any additional systems besides foil's, ad his is currently cut off from the rest.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 22, 2010, 06:11:17 AM
We need to do some expansion, definitely.

However... right now (early in the game) would be the perfect time to also do some conquest.  :)

If we can arrange a few players, we might be able to take one of the other empire's capitals.  (I happen to know they're primarily focused on expansion at the moment.)  8)

Perhaps this weekend.  I'll talk to the Wookies guy - I think he would be interested.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 22, 2010, 07:11:21 AM
Alright! I'm building a battleship! How many guns can it have at our current tech level at TL1? Thought I heard that there was a limit.

If anyone needs an air force, MN001's got it! Bunches and bunches of fighters! Gunships (and soon to be other cap. ships) are being made down near the end of the runway. Did I mention that my runway is the equivilant of Edward's AFB's runway? HUGE! Just grab a bike or a fighter to move around. Thery're replaceable.

And where is Foil and how come he can't get back?
Title: Re: "Shores of Hazeron"
Post by: Foil on June 22, 2010, 08:03:27 AM
And where is Foil and how come he can't get back?

My Foil character is there in Terra.  My Phoil character is starting to build a city (I intend it to be mostly research) in the Red Acropolis system.  It's a sector away (in the Ventura sector), but with space tech, it's certainly not unreachable.

I'll have to build some more defenses, though, because Blugwort (my boss Shane) has already noticed it.  :P
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 22, 2010, 08:49:45 AM
The limit is 2 guns at TL1. But I have a design with 4 guns from before they changed it that can still be built.  ;D

The problem is we have no idea where any wormholes are or how to find them.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 22, 2010, 09:34:13 AM
Wormholes appear near the edges of stars, and point through the star to a nearby system.  The graphics still need updating, but they look like little black cones with a rotating colored texture (note: they're actually very very big when you get close).  I'm not sure if the Terra system has any wormholes.

With tech level 2, I think you can build sensors, and see them automatically.

FYI, guys:

Check out the Galaxy Viewer (http://shoresofhazeron.com/galaxyviewf.html).  The top guys (Bullywugs) are pretty darn close to Terra, and might be coming soon.  I highly recommend building a number of defense bases, in case of attack.
Title: Re: "Shores of Hazeron"
Post by: Scyphi on June 22, 2010, 09:55:45 AM
Whilst reviewing the details of this game in more detail today, I'd like something clarified.

It suggests that you can create your own races with some sort of DNA selection process. So, my question is, can you pick out these traits yourself (and know what it is that you're picking) or those the game randomly pick them out for you? Or is it a mixture of both (you can pick some elements, but the game still chooses the rest)?
Title: Re: "Shores of Hazeron"
Post by: Foil on June 22, 2010, 10:01:05 AM
There are definitely different ways to go about it:

1. Join an empire directly.  Your character will be one of that empire's race (e.g. PTMC empire is basic humanoid).

2. Create a new empire with a new DNA (letting you use the creator tool).  You can either hit the "Random" button until you find something you like... or tweak everything from scratch, where you control everything.  [Then join the PTMC, of course!]  ;)

I did it the second way for both of my characters.

[Note: The only restriction is size.  AI creatures can be any size from tiny to gargantuan, but player-characters can't be excessively big, partially because they wouldn't fit in a ship.]
Title: Re: "Shores of Hazeron"
Post by: Scyphi on June 22, 2010, 10:18:25 AM
Huh. More I look at this game, the more I'm interested. If I were ever to start playing MMO's I'd likely start with this one. :)

Heck, I'm tempted enough as it is. :P
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 22, 2010, 11:23:40 AM
Well, it is free Scyphi. Why not?

Foil, none of our wormholes take us anywhere enar your system. I am flying 2 hours to your system now just for the heck of it. If you wanna be there to meet me that'd be nice :)

(BTW your city needs a bank for research, which it does not have :P)(It also is out of power)
Title: Re: "Shores of Hazeron"
Post by: Foil on June 22, 2010, 11:29:06 AM
Oh, I know.  I just haven't had much time to work on the city at all.  I plan to get to it tonight, if I have time.

Sorry I can't meet you there this afternoon.  Gotta work. :P
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 22, 2010, 12:01:13 PM
Oh, I know.  I just haven't had much time to work on the city at all.  I plan to get to it tonight, if I have time.

Sorry I can't meet you there this afternoon.  Gotta work. :P
When I finally get there I'll fix it up. A little :P
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 22, 2010, 12:06:13 PM
FYI, guys:

Check out the Galaxy Viewer ([url]http://shoresofhazeron.com/galaxyviewf.html[/url]).  The top guys (Bullywugs) are pretty darn close to Terra, and might be coming soon.  I highly recommend building a number of defense bases, in case of attack.
Checked checked my ship's nav computer. They have a wormhole straight from Brugle to Terra.

I have a laser base and a surface-to-surface missile base in Terra, don't know about everyone else. I've also got stations over every planet, if that helps any. Maybe I should set my officer to patrol the wormholes.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 22, 2010, 12:23:57 PM
I'd recommend extra bases, if it doesn't affect your city too badly, morale-wise.

P.S. If you could just fix whatever is causing the poor morale over at Red Acropolis, I'd appreciate it.  Since I haven't had much time, I've just been placing tons of construction when I'm on, and checking back to see how it's progressing.  It would be much better if I had time to actively work the build.  :P

Thanks, Matthew!  You're kicking butt as the PTMC head guy. :D
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 22, 2010, 12:30:24 PM
Thanks, Matthew!  You're kicking butt as the PTMC head guy. :D
LOL, thanks :)

I have nothing better to do with my summer :P Thanks for showing me something I can at elast feel like I've accomplished something with  ::)
Title: Re: "Shores of Hazeron"
Post by: Scyphi on June 23, 2010, 05:30:30 AM
Quote from: Matthew
Well, it is free Scyphi. Why not?...
I have nothing better to do with my summer...

That's why not, Matt, I actually do have better things I should be doing this summer. :P

But I'm still tempted to at least fool around with it, so I guess we'll see.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 23, 2010, 08:11:25 AM
We went on a scouting mission into Borg space! I got video of our two scout missions (the last one ended up being a raid, but was unsuccessfull because we didn't have any troops to capture the bases).
Title: Re: "Shores of Hazeron"
Post by: Foil on June 23, 2010, 08:23:24 AM
Nice!

I just now heard about the attempted raid here at work. :)   You have to have at least enough players/troops to hold all the bases at once in order to capture the city.

Bring some troops next attempt... or better yet, bring some extra players.  :D

Perhaps we can organize an attack for this Saturday, when we can get some extra people online?
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 23, 2010, 09:55:51 AM
What should be our next step now that we have our cities reasonably built up? Tech seems to be taking forever. Are we doing something wrong?
Title: Re: "Shores of Hazeron"
Post by: Foil on June 23, 2010, 10:02:33 AM
Cities built, next stop: Expansion and War!  (Dave H., the creator, made it so that everyone starts relatively close, so we can get started with battles and such sooner.)

Regarding tech, it will take a while.  Note that you have to have tech throughout a production system in order to develop it. 

In other words, you can't develop TL2 for the ship factory only.  Every commodity used for the ship has to be TL2; same goes for everything (e.g. you must have TL2 mines to make TL2 metal to make TL2 electronics, and so forth).  So make sure all your mines, factories, etc. are doing research.

Back to the war, though... sounds like the Borg empire are the nearest legitimate target.  Let's see if we can't liberate one or more of their cities.  :)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 23, 2010, 10:59:41 AM
Cities built, next stop: Expansion and War!  (Dave H., the creator, made it so that everyone starts relatively close, so we can get started with battles and such sooner.)

Regarding tech, it will take a while.  Note that you have to have tech throughout a production system in order to develop it. 

In other words, you can't develop TL2 for the ship factory only.  Every commodity used for the ship has to be TL2; same goes for everything (e.g. you must have TL2 mines to make TL2 metal to make TL2 electronics, and so forth).  So make sure all your mines, factories, etc. are doing research.

Back to the war, though... sounds like the Borg empire are the nearest legitimate target.  Let's see if we can't liberate one or more of their cities.  :)
Expansion as in bigger cities or more cities? We can't efficiently share tech from outside the system.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 23, 2010, 11:04:05 AM
Expansion, as in, get to more sectors.  Get higher on the Empire Status List (http://hazeron.com/empirestatusf.html).  8)

Oh, and regarding sharing tech, there are a couple of ways to do it.  You can always get a bunch of tech-data disks and just carry them to the other cities.  That's safer than having an AI ship run a trade route.

Also, and if you hadn't figured it out yet.  The "request-berth-then-spawn-recall" method is an almost instantaneous way to get around.  :)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 23, 2010, 11:08:18 AM
Do ya think our 30-some ships and 13 players look intimidating? ;)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 23, 2010, 11:10:21 AM
Yeah, tech sharing seems to be a bit slow in general.

I have made a troop carrier, but of course, with limited tech, I can only have 2 troops, but we can command an entire fleet of them while commanding our own ships.

And then we have "meat madness." Rooster ended up logging off last night aboard his ship without his helmet vizor closed. Thing is, within the 30 seconds that your character remains in the world even after you logged off, the ship was still running and its reactors blew up. So he died and ended up back on Terra V, a planet with a toxic atmosphere. Since Rooster spawned on a road and since the road wasn't sealed away from the elements, he kept dying and dying and dying. My theory states that dying resets the 30 second timer. Everything was fine this morning until he logged back on. Then the server started "lagging out the ass." What happened was when he logged back on finally, the server rendered the planet, along with the piles and piles of meat that was on the ground. I headed over there to go destroy all of the meat. I was working on that for a while (I felt like a janitor) until our night in shining armor showed up. Foil during his lunch break from work! He alerted the Devs and they shut down the server and cleaned up the meat for us!

What an event! Rooster solved world hunger for sure!
Title: Re: "Shores of Hazeron"
Post by: Foil on June 23, 2010, 12:18:09 PM
... our night in shining armor showed up. Foil during his lunch break from work! He alerted the Devs and they shut down the server and cleaned up the meat for us!

Thanks, but I think they were already working on the issue when I told them.  :)

Dave H. (Haxus) and Shane (Blugwort) said to thank you guys for being in there and reporting bugs and such.  It definitely helps expose issues, so they can work on keeping things smooth.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 23, 2010, 02:12:57 PM
Hey...

I heard you guys caught Blugwort attacking your station, and almost blew him out of the sky (he said he was taking a lot of damage, and you guys might have killed him if not for today's lag).

Very nice!! :D
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 23, 2010, 06:48:07 PM
Yeah, I also rebuilt the station with level 1 armor this time. We're getting pretty close to TL2. We've only got a few things to get to TL2 still. And until then the good ole' Carrier MK 2 does the job just fine :)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 23, 2010, 06:58:00 PM
Gaaaaaahhhh! I almost had him!!! I was lagging around in my fighter. I'd shoot and the hits would count about 17 seconds later. When he was escaping into space, I kept shooting him from underneath. I had a great feeling that I was about to destroy him, but he disappeared completely in the blink of an eye. I would have followed him all the way to the wormhole if I could, but there are no target indicators or radar in a fighter (really should be some indicator. It's a pain trying to find any ship in the void).

I've got the video of the first Borg scout mission. I was alone in the fighter while Matt hid the ship indetween two moons. Remember that this intel is a day old.
http://youtube.com/watch?v=iK_jY4LIwHY

After grabing the video, trying to find the ship again was a pain. Remember the question NASA had when they were going to try docking for the first time? "Will they be able to find it?" Well, they sure had more luck than we did! ::)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 23, 2010, 09:02:17 PM
The borg are being assimilated...
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 23, 2010, 09:02:31 PM
No, no no NO NOOO! The shut down the servers during our Borg attack!
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 23, 2010, 09:03:43 PM
No, no no NO NOOO! The shut down the servers during our Borg attack!
Actually it seems to only be the borg server that shut down. The other players are still online. Dis ain't good.

EDIT: Get on the DF.net chat

Yep it was just a partial server shutdown/crash. Down to 20 worker servers from the usual 24.

EDIT 2: W00t server back up! And we captured the borg cube :D

EDIT 3: Nooooooo crashed again!
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 23, 2010, 09:22:26 PM
aaaand it's down again.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 24, 2010, 06:08:33 AM
Oh, man... I wish I could have been there.

I think Dave H. (Haxus) is already looking at server logs to see what happened.

P.S. I was just told by a co-worker that if you're going to capture that city, you guys should try again soon.  They're working on adding turrets to bases, which will make them considerably harder to capture.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 24, 2010, 06:19:42 AM
Oh, man... I wish I could have been there.

I think Dave H. (Haxus) is already looking at server logs to see what happened.

P.S. I was just told by a co-worker that if you're going to capture that city, you guys should try again soon.  They're working on adding turrets to bases, which will make them considerably harder to capture.
We've been a bit too aggressive, eh? XD

EDIT: Bring it on! I just checked my mails (The scene servers are down but the mail servers are still up :P) and we're ready to start producing TL2. All we need is a little shuffling of tech.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 24, 2010, 06:40:08 AM
We've been a bit too aggressive, eh? XD

No, not at all!

The plans to upgrade the defense bases have been in the works for a long time.  They just haven't finished that task yet, so now is a GREAT time to play aggressive and go capture some cities.

P.S. Dave just said: "I really appreciate those PTMC guys helping flush those bugs out of the woodwork, so I can get them fixed."  :)
Title: Re: "Shores of Hazeron"
Post by: SaladBadger on June 24, 2010, 06:57:29 AM
I should try getting a Skaarj empire going one of these days. That might be interesting.

Or perhaps strogg, but all of those are likely to happen sometime in the future. Especially once more players come in and there's less imbalance in the various empires.
Title: Re: "Shores of Hazeron"
Post by: Fennecfox on June 24, 2010, 07:11:29 AM
A connection to the game server could not be made. Try again later.  When logging in :-\
Title: Re: "Shores of Hazeron"
Post by: Foil on June 24, 2010, 07:12:48 AM
Servers are down at the moment.  Dave is fixing some bugs (including the ones that cropped up during last night's raid by the PTMC).  It'll be back up later.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 24, 2010, 07:16:54 AM
A connection to the game server could not be made. Try again later.  When logging in :-\
Check the website. Servers are down. Either they crashed completely overnight (We were having major issues last night) they're down to fix the lag issues. I hope its the latter.

Fake edit: Servers are coming online :D
Title: Re: "Shores of Hazeron"
Post by: Foil on June 24, 2010, 01:58:25 PM
Note: I was glancing through this thread, and noticed NZ's suggestion of this image (http://www.planetdescent.net/index.php?action=dlattach;topic=397.0;attach=474;image) for the empire flag.

Have to say I kinda prefer that one.  Of course, Matt is the emperor, so it's his call.  :)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 24, 2010, 02:47:18 PM
Note: I was glancing through this thread, and noticed NZ's suggestion of this image ([url]http://www.planetdescent.net/index.php?action=dlattach;topic=397.0;attach=474;image[/url]) for the empire flag.

Have to say I kinda prefer that one.  Of course, Matt is the emperor, so it's his call.  :)
Can't change it now. I was looking all over Google images for that but couldn't find one that wasn't a picture of it on a screen.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 24, 2010, 02:51:18 PM
Can't change it now.

You can't change it now.

I can.  (Well, okay, it's actually one of the devs.)

I'll go ahead and have him change it, then.  :)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 24, 2010, 03:23:07 PM
Can't change it now.

You can't change it now.

I can.  (Well, okay, it's actually one of the devs.)

I'll go ahead and have him change it, then.  :)
Haxors!
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 24, 2010, 04:19:51 PM
OMG Server is down in the Unimetrex 2 system!

I was going to go help out a Wookie colony that was under attack by the Borg and the system crashed or something.


IDK if the servers can handle combat or not.




And he changed the flag, BTW. looks great!




Turns out the server crash is due to ordering troops around, making attacking virtually impossible with the amout of players online. Hey Darc! Scyphi! You guys should come help us! You can make your very own Enterprise, Scyphi. ;)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 24, 2010, 04:54:08 PM
Borg queen and I think we've narrowed it down to the act of a troop attacking after he leaves his ship. I'm not exactly sure but it's something related to the attack itself.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 24, 2010, 06:03:20 PM
My character is stuck at a loading screen when I tried jumping bewteen MKEB and Terra. Is there anything the Devs can do to help me? It would be greatly appreciated.


EDIT: Scratch that. Aparantly the servers crashed and kicked everyone. Ironically, it let me in.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 24, 2010, 06:30:38 PM
Rooster and I captured a2 borg cubes and made friends with the wookies :D We also think the wookeis know a way to burn the design to a disk :D
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 24, 2010, 06:41:46 PM
Nice job, guys! Those cubes are definately trophies!

I had an idea as a gift for the Wookies if they were still weary of us. The plan was to create the Millenium Falcon and drop the data disk in thee captain's quarters! A classic idea! I could still do it. It'd be awfully nice. I'll  make it with tech 1 stuff so that they can build it and they can do whatever they want after.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 24, 2010, 06:45:28 PM
Nice job, guys! Those cubes are definately trophies!

I had an idea as a gift for the Wookies if they were still weary of us. The plan was to create the Millenium Falcon and drop the data disk in thee captain's quarters! A classic idea! I could still do it. It'd be awfully nice. I'll  make it with tech 1 stuff so that they can build it and they can do whatever they want after.
Or build them a cube :P
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 24, 2010, 08:48:07 PM
We've managed to steal the plans for all 3 of the borg's ship designs :) All of them are WAY beyond what the current rules allow :)
Title: Re: "Shores of Hazeron"
Post by: TechPro on June 24, 2010, 09:17:39 PM
Perhaps they're from the future !!!   :D
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 24, 2010, 09:46:51 PM
XD which is the highest tech level ship?

Tonight, I went to the Borg homeworld again to go "window shopping." I took the scout ship and a fighter. They were sold out on the pad, so I thought I'd go vandalize the station (it was up there again). On my way in my fighter, I noticed 2 parked Borg Queen ships AND the Wookie ship parked right next to eachother quite some distance away from the station. The station became a low priority so I decided to rescue the Wookie ship. When I got inside, I blasted one of the Borg ships. So I am flying the Wookie ship back to Keshyyyk.

That's not all. I am still spawn tied to my ship on the ground. You know what that means. ;)

I'll grab the second Borg ship and I'll come back for the station in the morning! XD


Matt, how did you get in and scuttle the station into the ocean the first time?


This is hilarious! We're jacking and sabotaging all of the Borg's ships without a problem! Maybe it was a good thing that we wern't able to capture the capital. We wouldn't have been able to steal all of their ships!


EDIT: I have recently been having trouble with WH jumps. It is taking an EXTREMELY long time to make some jumps. Over 30 minutes is my guess at how long my longest one was. Could you tell the Devs, Foil? Thanks!

And is it bad to have a couple powercores shunted over night (still stuck at the loading screen)? I had to shunt the 2 so that I could power the WH drive. I might find out in the moring. :P
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 12:47:31 AM
We're under attack by 2 Borg queen ships! I can't do **** **** with the lag this produces! I burned up my new TL2 troop transport that was seriously kicking their asses!

Now I can't get into either of my characters. 1033 (main) is stuck in that WH loading screen and 1032 (backup) got stuckin a fighter so I exited out and tried to log back in, but it is also stuck at the loading screen. Definately a problem the Devs need to look into.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 05:17:31 AM
They took our capital when I could have stopped them if it wasn't  for the lag. I am unsure of MN if it is still standing. If any cities are still standing.

They've capured a Carrier Mk. 2 as well.
Title: Re: "Shores of Hazeron"
Post by: Scyphi on June 25, 2010, 05:48:59 AM
And you were saying this was a good time for me to join? :P

Quote from: NumberZERO
You can make your very own Enterprise, Scyphi.


I was actually thinking something more along the lines of the Odyssey from Stargate (http://en.wikipedia.org/wiki/Stargate), but, assuming I'd join, (which I'm not saying that I am at this time), I wouldn't object to an TOS style Enterprise.  8)
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 06:24:06 AM
We've managed to steal the plans for all 3 of the borg's ship designs... All of them are WAY beyond what the current rules allow...


Yeah, there are some designs from the previous universe that were 'grandfathered-in' to this one.  Stinks that the Borg guys are already using them, but at least you guys got the designs, and can use them to go take our capital back (plus a couple of his cities?).  8)

I'll report the lag and login issues.  Hopefully it's something that can be resolved soon.

I wouldn't object to an TOS style Enterprise.


Like this one?

(http://s3.postimage.org/2voKA.jpg) (http://www.postimage.org/image.php?v=Pq2voKA)
This is a design by Dave H. (Haxus, the game creator) from the previous universe.  :D
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 06:31:30 AM
P.S. I've wanted to get online and help, but things have come up every night this week.  I'll try to be on this weekend.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 08:01:53 AM
We have taken back both cities, and signed a peace agreement with the borg. We've both decided a war with someone next door is to neither of our benefit.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 08:09:56 AM
Nice!

I'd keep an eye on the Borg, though.  Those guys seem like they'd jump at the chance for a double-cross.  (After all, they are the ones who were complaining about the grandfathered-in ships, and then used them.)  :|

I can tell you that Jacob (the Wookies guy) is trustworthy.  No worries there.  :)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 08:52:41 AM
Nice!

I'd keep an eye on the Borg, though.  Those guys seem like they'd jump at the chance for a double-cross.  (After all, they are the ones who were complaining about the grandfathered-in ships, and then used them.)  :|

I can tell you that Jacob (the Wookies guy) is trustworthy.  No worries there.  :)
Let them try. I built a station with a 1.25million meter sensor range and level 3 armor. I'm building a destroyer with level 3 as well. Their grandfathered designs won't help them now.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 08:54:37 AM
At TL3 already?  I'm really impressed...
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 09:12:27 AM
At TL3 already?  I'm really impressed...
You can have have 2 levels of armor per TL, starting at level 0. TL1 = L1-2, TL2 = L2-3, TL3 = L4-5, etc.

Confused me at first too.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 09:44:56 AM
Guyyyyyyssss! This is the time to join! We're half way through TL3 even when we were still almost done with TL1 and TL4 is basically started! We really need the help!


I'm making an Alpha Site (Stargate referance much) on a planet 7 jumps away from Terra in a different sector. Red Acropolis is wayyyy to far away to be an Alpha site until we find a short route to it.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 09:48:33 AM
FYI, for anyone interested:

TL4 (Tech Level 4, of 32) will allow us to have ship shields, weapons, and power armor.  That's a HUGE step.

NZ, I'll be in when I can (possibly very very late tonight).
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 10:20:31 AM
That's great Foil! Help would be appreciated, but of course, personal life comes first. ;)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 10:41:53 AM
We've had some bizarre bugs with station and ship spawning lately... A second station as well as one of ym carriers spawned over Terra with no owner. The server has also crashed twice in the past hour.

However in the process I've discovered something rather pleasant: Our TL2 space station is nearly invincible to turret fire.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 11:15:20 AM
[PTMC private info deleted]

We've had some bizarre bugs with station and ship spawning lately... A second station as well as one of ym carriers spawned over Terra with no owner. The server has also crashed twice in the past hour.

Did you mention it to one of the devs online, or would you like me to report it?
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 11:40:54 AM

Tread carefully.  The Bullywugs are near TL4, from what I've heard.

We've had some bizarre bugs with station and ship spawning lately... A second station as well as one of ym carriers spawned over Terra with no owner. The server has also crashed twice in the past hour.

Did you mention it to one of the devs online, or would you like me to report it?
There were no devs online and still aren't.

As for the bullywugs, I he takes the game a bit too seriously to be that far ahead of everyone else.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 11:45:54 AM
[PTMC private info deleted too]
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 11:58:36 AM
...he takes the game a bit too seriously to be that far ahead of everyone else.

Don't underestimate the Bullywugs.  Blugwort is my boss, and the other Bullywug has been around longer than I have.  Those guys have been playing SoH since the beginning - they're pretty quick with this stuff.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 12:04:13 PM
Hehe, thanks Foil! ;)

So how long has Blug been playing? Do you think we could all form an alliance and stop him? I feel confident that we could do some damage.

I also don't see any TL 3 ships on the website list. Are you sure that he is close to 4?
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 12:10:07 PM
So how long has Blug been playing?

Certainly longer than anyone but Haxus (the creator).

If you see the previous universe stats ("The Rise of Zlaad") on the Hazeron site, note that he was the Zlaad empire.

Do you think we could all form an alliance and stop him? I feel confident that we could do some damage.

It's worth a shot, certainly.  If he gets to TL4 long before anyone else, he'll have a decided advantage.

We'll have to organize something, and get the assistance of the Wookies if the PTMC is going to make a serious attempt against the Bullywugs.  :)

I also don't see any TL 3 ships on the website list. Are you sure that he is close to 4?

Yep.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 12:17:59 PM
Putting the 2 best players on one team is extreme lame and unsportsmanlike.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 12:25:14 PM
Putting the 2 best players on one team is extreme lame and unsportsmanlike.

Nah.  Ungo doesn't play nearly as much as others.  The Bullywugs are certainly "the team to beat", though.

If there's going to be an alliance to take them down a notch (or even just to steal tech), now is the time.
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 12:28:47 PM
The thing is, I don't wanna do anything until they fix the crashing and add turrets. Otherwise it'll be like yesterday. Capture a city, log in in the morning and find your cities taken instead.

The most disappointing thing is how pitifully weak stations are. One station = one ship.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 12:42:11 PM
I seem to crash the server that I am in whenever I get in the NAV station of one of my ships. That's a problem.


I also don't like it when you know that your city is under attack and you have the power to stop them, but it lags so bad that it won't let you back in.

Stations are really weak. It only took 3 carriers with 4 guns each to take down the Borg station that had a butt load of troops and turrets. Only 1 carrier was lost and one was damaged a little.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 01:00:21 PM
Understood, guys.

They're working on fixing those issues - that's what a Beta is all about, after all.

In the meantime, I think it would be good if we found a place (other than this thread) to discuss strategies, etc.

There is an eventual plan to have a Hazeron Forum, but it's way down on the priority list (the bugs/crashes/lag being at the top, of course).
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 01:03:45 PM
Well, since I am using my old character and that came from Blug's planet, I started a new colony and now his creatures are showing up all over the place. Is there any way to get rid of them? T.T
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 01:21:52 PM
Understood, guys.

They're working on fixing those issues - that's what a Beta is all about, after all.

In the meantime, I think it would be good if we found a place (other than this thread) to discuss strategies, etc.

There is an eventual plan to have a Hazeron Forum, but it's way down on the priority list (the bugs/crashes/lag being at the top, of course).
I can put up a forum for us.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 01:22:49 PM
Hehe, no, NZ.

When you start a city on a planet, you are 'seeding' that planet with the DNA of the character you're using.  Thus the citizens of that city will match that character.  :P

So... careful which character you're using when you start a city.

[Edit: Matthew, that would be awesome!]
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 01:24:34 PM
Hehe, no, NZ.

When you start a city on a planet, you are 'seeding' that planet with the DNA of the character you're using.  Thus the citizens of that city will match that character.  :P

So... careful which character you're using when you start a city.

[Edit: Matthew, that would be awesome!]
I just dropped Wormaus a message o get a subdomain up, and I'll install phpbb3 tonight. Should have working forums by morning.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 01:53:03 PM
Well.......THAT sucks! I have to get rid of the city. You remember when you said that the old MN0001 would disappear in 3 days? It's been there for a week.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 01:55:30 PM
Well.......THAT sucks! I have to get rid of the city.

Be aware that the planet is now 'seeded' with that DNA.  If you start another city on that same planet, it will have those creatures for citizens.

You remember when you said that the old MN0001 would disappear in 3 days? It's been there for a week.

That's odd.  Are there any citizens on it, or have players visited it? (That could prevent the decay process.)
Title: Re: "Shores of Hazeron"
Post by: Foil on June 25, 2010, 01:58:14 PM
P.S. You guys should also know that very large cities (1K-2K+) can cause extra lag, as each citizen's work process adds to the server load.

You might consider reducing some cities' population.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 25, 2010, 03:23:17 PM
Thank you for answering all of my questions Foil! Your answers are always helping!


I'm packing up to move to a new system.  >:(

Yeaaaaahhh I think we have a lot of population in our cities, right Matt? :P

No one has visited nor does it have any buildings or roads. It's just one flag. Same thing with Tycho Brahe.


Is there a way to increase the damage of the weapons on fighters? I'm thinking of making a fighter carrier for loads of fighters, but they just don't do any damage to Lv 3 armor unless it is a crit hit (which ends up doing 2 damage anyway).
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 25, 2010, 04:29:49 PM
Thank you for answering all of my questions Foil! Your answers are always helping!


I'm packing up to move to a new system.  >:(

Yeaaaaahhh I think we have a lot of population in our cities, right Matt? :P

No one has visited nor does it have any buildings or roads. It's just one flag. Same thing with Tycho Brahe.


Is there a way to increase the damage of the weapons on fighters? I'm thinking of making a fighter carrier for loads of fighters, but they just don't do any damage to Lv 3 armor unless it is a crit hit (which ends up doing 2 damage anyway).
Build TL2 or TL3 fighters.

EDIT: And besides, neither do ship turrets :P
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 26, 2010, 09:44:58 AM
Forums are up at http://ptmc.globalgamers.de/
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 26, 2010, 07:39:53 PM
NICE!

Cmon guys, we really could use your help, especially during these times. Give it a good 2 days and NEVER stop asking questions. Some can be answered in the game's manuel, but no matter who is online, who is friend or foe, who is dev and not dev, we will answer your questions.
Title: Re: "Shores of Hazeron"
Post by: Foil on June 26, 2010, 08:55:45 PM
Hear, hear.

For anyone who wants to join now... no building necessary.  PTMC now has space ships, stations, fighters, etc.  And we're developing more all the time.

Plus, we may try to organize a coordinated raid of a neighboring empire sometime soon.  :)
Title: Re: "Shores of Hazeron"
Post by: Matthew on June 27, 2010, 08:34:38 AM
Raids are for sissies. Total domination, baby! :P
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on June 30, 2010, 07:15:27 PM
I'm goint to try one more time to tell you guys to give it a shot! A series of ungodly fortunate events have given us the sharpest edge in a long time! This is our turning point, our big chance to come out swinging! Our tactical advantage has never been higher! Now is the time to join the PTMC and be kings of the universe! BWAAHAHAHAHAHAAAA!!!

You're talking to a mad man here! You HAVE to give it a shot!
Title: Re: "Shores of Hazeron"
Post by: Foil on July 01, 2010, 06:22:12 AM
Seriously, this IS a good time to try it, if you want.

Contact one of us PTMC guys, and we'll get you in a ship with a crew right away.  [RIP]Rooster and I took a couple of guys out for a cruise around the galaxy last night... good stuff!
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 02, 2010, 05:12:55 AM
lol... you've got me very interested, but I won't have time until Monday. See you then.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 02, 2010, 06:22:38 AM
:D
Title: Re: "Shores of Hazeron"
Post by: Scyphi on July 02, 2010, 06:23:30 AM
You already know where I stand on the matter.  ::)
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 02, 2010, 07:05:47 AM
You already know where I stand on the matter.  ::)
You = stubborn.

You, Insanitybringer, and darcshadow7 can go sit in the corner together while the rest of us have fun every night.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 02, 2010, 07:22:58 AM
EVERY NIGHT
Title: Re: "Shores of Hazeron"
Post by: Ronin RedFox on July 02, 2010, 08:50:41 AM
But I like my corner! Its nice and dark.

But seriously, Ill try it if my evil firewall does not block it.  :P
Title: Re: "Shores of Hazeron"
Post by: Foil on July 02, 2010, 09:08:19 AM
LOL, just saw some of the city names you guys came up with for the bases on the frigid worlds:

"Frozone"
"Skin Like Winter"

:D
Title: Re: "Shores of Hazeron"
Post by: Ronin RedFox on July 02, 2010, 09:30:07 AM
Haha, Good ones. :P
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 02, 2010, 10:18:17 AM
Frozone was something I came up on the spur of the moment. It wasn't till later when I planted it that it was the name of that Ice Super Hero from the Incredibles. Anyway, that place must go away. The land that it was built on is pretty crappy and I cannot build there.

I tried to make Camp IceBox on another island over, but same results. Sux when the planet only has 2% land mass.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 02, 2010, 10:27:20 AM
But I like my corner! Its nice and dark.

But seriously, Ill try it if my evil firewall does not block it.  :P
I almost forgot about your evil firewall... Your dad is still being a pain?

Lol yes it does zero :P
Title: Re: "Shores of Hazeron"
Post by: Kaiaatzl on July 02, 2010, 10:39:30 AM
Frozone was something I came up on the spur of the moment. It wasn't till later when I planted it that it was the name of that Ice Super Hero from the Incredibles. Anyway, that place must go away. The land that it was built on is pretty crappy and I cannot build there.

What about a Corridor called Arcticon? (doesn't have to be a literal corridor, could be like the Northwest Passage).  Or a cavern called Icehammer?  Or catacombs called Terrafrost (Ice boss included)?  Or... tunnels... called Sleetstone.

I think everyone here could already tell that Limefrost Spiral is my favourite planet in D2... (or all of Descent, for that matter).

Sux when the planet only has 2% land mass.

Not if you're a dolphin :P (or an otter).
Can you make aquatic creatures in this game?  That was the one thing missing from Spore, imo.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 02, 2010, 02:10:58 PM

Not if you're a dolphin :P (or an otter).
Can you make aquatic creatures in this game?  That was the one thing missing from Spore, imo.
I think so, but you can't build cities in the water. Plus, the 98% surface liquid ain't water. It's liquid nitrogen.
Title: Re: "Shores of Hazeron"
Post by: TechPro on July 02, 2010, 03:09:29 PM
Cool! ;D
Title: Re: "Shores of Hazeron"
Post by: SaladBadger on July 02, 2010, 03:31:41 PM
You, Insanitybringer, and darcshadow7 can go sit in the corner together while the rest of us have fun every night.
Sadly, Final Fantasy VI is enteraining enough for me to have fun. stop drawing yourself into a false reality.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 02, 2010, 04:19:11 PM
You, Insanitybringer, and darcshadow7 can go sit in the corner together while the rest of us have fun every night.
Sadly, Final Fantasy VI is enteraining enough for me to have fun. stop drawing yourself into a false reality.
AH, but Final Fantasy is singleplayer.
Title: Re: "Shores of Hazeron"
Post by: SaladBadger on July 02, 2010, 04:22:20 PM
you never specified "having fun in multiplayer". not like I really care though.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 02, 2010, 05:25:00 PM
Didn't you say earlier that you were interested in the game?
Title: Re: "Shores of Hazeron"
Post by: SaladBadger on July 02, 2010, 07:15:16 PM
Somewhat, but the appearant huge imbalance in empires is not really attracting me.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 02, 2010, 10:03:48 PM
Someone wasn't paying attention. Us and the blugs are fairly equal. We're the only ones who have even come close to beating blug so far in any of the previous rounds. This is a bad thing why?
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 05, 2010, 06:25:42 PM
Well I guess it's not working now.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 05, 2010, 07:15:09 PM
Huh?
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 05, 2010, 11:45:50 PM
The server was doing a few wonky things, but it came back up pretty quickly. This night, we took over Blug's system, Brugle. Now we will have a great farm of Cryozine for our ships.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 06, 2010, 08:06:54 AM
 It's even worse today. I tried pressing 'f3', and clicking on the icons on the left, but no-go.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 06, 2010, 08:40:20 AM
What's happening when you hit those keys, WillyP?

FYI:

F3 should bring up a Comm dialog.  (From there you can go to the "Hail" channel, move the slider to "Galaxy" communication, and talk with people in the game.)

The buttons on the left should bring up various dialogs and controls.  Note that to toggle between controlling the character and using the dialogs and such, you either right-click or hold Ctrl.

P.S. You might also try jumping on the TeamSpeak server (ts.hazeron.net, requires the TS2 client).  If folks are there, they can help.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 06, 2010, 12:11:18 PM
When I press f3 it flashes the com panel but it won't stay open. Same with the buttons. and the hand icon jumps all over the place, when you not moving it. It was working yesterday. Some character came up to me and showed me how to use the com panel, and how to move around. Then he said he dropped a torch and I should pick it up but I could not see the torch. Later I found a rifle, uniform and two plastic helmets which I picked up but could not figure out how to use. Then it crashed or I got booted.

I don't have TeamSpeak.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 06, 2010, 12:14:17 PM
Hm, I've never seen those issues before.  It's a Beta, though... so there are bugs (which is exactly why it's open for testing right now).

Let me know if it still happens if you try to play one more time.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 07, 2010, 02:21:27 PM
I did a little tinkering with the sounds just like I do in Descent.

http://www.youtube.com/watch?v=PBrlWDQ1384
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 08, 2010, 09:46:35 AM
So today I tried joining again, when I hit f3 the comm panel blinks at me. Then I noticed when I mouse over where it should be, the cursor changes, So I tried using it even though I couldn't see it, that didn't work so well, it started typing at random for me, so I tried each of the buttons on the left and each one blinked at be, then the all started flashing rapidly. So now I am going to try deleting it and installing again.

First I'm going to have some lunch, though.  ;)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 08, 2010, 09:51:18 AM
I'll make a bug report about this on our forums.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 08, 2010, 09:51:36 AM
You should fraps it so we can see wtf you're talking about. Because that sounds really... strange.

EDIT: WillyP has an account, Zero, he can make one himself.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 08, 2010, 12:28:24 PM
FYI, I just asked one of the devs about this.  He said it sounded like a bug he's seen before, caused by a Vista transparent widget (gadget?) setting.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 08, 2010, 03:38:49 PM
No Vista, XP. It worked fine when I first installed it, except I couldn't put on the clothes I found, or use the gun. And I couldn't find any doors! Then I noticed there was a patch for windows, so I installed that.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 08, 2010, 06:46:44 PM
I made a video: http://test.rantthisspace.com/files/hazeron1.7z
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 08, 2010, 06:59:18 PM
"Windoze media player cannot play the file"
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 09, 2010, 07:48:08 AM
Bummer... Probably means you don't have the codec, which is Xvid. You can download and install Xvid here (http://www.xvid.org/), or I can recode it for you. If I recode it it will probably be a much bigger file. What codecs do you have?

It played fine for me using the free version of WinAmp.

Edit: I just tried it in Windows Media Player and it worked fine, so I believe you just need the codec. Or I can convert it to another format.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 12, 2010, 07:31:28 AM
Sorry for my late response.  I haven't really been around since Friday.

WillyP, if you could convert it, that would be helpful.  I'm on a 64-bit OS and there's no XVid package for 64-bit.

[Edit: Wait, I found one: http://www.xvidvideo.ru/component/docman/doc_download/1818-xvid-122-x64-stable-release-----with-installer.html ]

[Edit2: No dice.  Still can't seem to play it on x64.]
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 12, 2010, 08:03:56 AM
Ok, saving now. eta about 20 minutes.

Edit: Just noticed your edit. I'll let the save run anyway, but let me know if you can get xvid working as the ms codec is creating a 4gig video.  :o
Title: Re: "Shores of Hazeron"
Post by: Foil on July 12, 2010, 08:05:04 AM
Thanks, WillyP. :)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 12, 2010, 08:08:37 AM
lol... guess we are playing the internet version of phone tag. ;)
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 12, 2010, 08:15:39 AM
4gig? How long is it o_o
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 12, 2010, 08:31:04 AM
The final file is 5.5 gig, about 3 minutes. It's zipping now. Not sure if I will have time to upload, may have to leave soon.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 13, 2010, 04:48:27 AM
7Zip got the zip file down to 18.4mb. But, halfway through uploading, the ftp server went down. It is still down.

Edit: uploaded to MediaFire: http://www.mediafire.com/?mjkz2oyzdye

Title: Re: "Shores of Hazeron"
Post by: Foil on July 13, 2010, 06:19:43 AM
Thank you!

That's really a strange bug - I'll forward it to the developers this morning.

P.S. Can I get your system specs?
Title: Re: "Shores of Hazeron"
Post by: Foil on July 13, 2010, 06:49:03 AM
WillyP,

I just showed the video to the game's primary developer.  He said that he's seen that issue before with an ATI gpu, and what fixed it for him was a video driver update.

If getting the most recent drivers for you doesn't fix it, let me know (and send me the system specs).  I'll put it in the official bug report system.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 13, 2010, 01:21:44 PM
ASUS P5W DH Deluxe
Pentium D, 960, 3.6Ghz.
2Gigs Corsair Dominator (2X 1gig sticks)
XFX GeForce 7600GT Fatal1ty, 256Mb DDR3 650MHZ core.
ViewSonic 19" CRT
Windows XP Pro
Title: Re: "Shores of Hazeron"
Post by: Foil on July 13, 2010, 01:26:18 PM
Thank you!

Did you try updating your video drivers?
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 13, 2010, 01:46:46 PM
Just did that, no difference. Are there any configuration files on the server. Seems kinda odd to me that it worked fine. Then it didn't. And I deleted all the files, the whole folder, and reinstalled. Was something changed in the files in between?
Title: Re: "Shores of Hazeron"
Post by: Foil on July 13, 2010, 01:58:08 PM
The client-side installer gets updates once or so a week right now, so it's certainly possible something was changed which causes the issue.

I'm entering this in the official bug/task system here.  Hopefully it's something Dave (the creator / primary developer) can look into soon.

In the meantime, there's one more thing you might try:

Uninstall Shores of Hazeron, then go into the Registry editor, search for the "Shores of Hazeron" key (happens to be HKEY_CURRENT_USER\Software\Software Engineering\Shores of Hazeron on my machine), and delete it.  Then reinstall SoH.  It's worth a shot.


Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 13, 2010, 02:00:00 PM
Okay, I'll try that. brb...
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 13, 2010, 02:23:37 PM
That seems to have fixed it!  8) Thanks!
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 13, 2010, 02:55:04 PM
Ok, next problem. I don't have a mouse wheel. So I can't select an item.

Edit... eh, seems to work anyway. I killed two animals with the torch and ate them.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 13, 2010, 03:25:58 PM
Get a mouse that isn't 10 years old?

I think alt+[ or ] cycles through items.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 14, 2010, 05:34:06 AM
So then I went to the PTMC. The guy who gives the orientation (Targoss?) wanted to start all over again. Twice. Then he wanted to go a third time. So I killed him with a torch or a knife or something, and ate him.  :o

I noticed if I put something in the right belt I can use it as a weapon. Seems kinda odd that putting it in the right hand means I can't use it. The chance and amount of damage to an enemy seems rather random, though.

So I was walking around, looking for some shoes. I had found some minerals, a woven helmet, some metal armor and a few rifles with no ammo. And some clothes! But no shoes. There were a bunch of guys hanging around with no shoes. I killed a few of them and ate them.

After a while I wandered out away from the more heavily constructed are. Then I looked at the top down view. There are some white boxes in a grid layout, and some colored symbols. Sometimes there are things you can pick up where the colored symbols are. Sometimes not. I went to one spot and the ground glowed a golden yellow color. I got killed there and dropped the knife.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 14, 2010, 07:10:03 AM
That knife is ctitical for a while. It is extremely durable and we cannot make another of that element for some time.

Don't kill other citizens. Your social standing will go down (F8).

You don't wear shoes. Try to find a retail store. I forgot what it looks like, but if you click the button with the bulldoser, it brings up the build menu. On that menu, click on the button with the gold coins. At the top of the list presented, one of the buildings says Retail Store when you hover over it. Look for the corresponding icon on the ground, close the menu and head to that. Once you get there, open the comms, go to the Trade comm and ask for crates from the big menu. It opens a channel to the city. Now click the right arrow button next to the comm tabs and get to the comm tab to Terra. Click on it and you will be presented with a bunch of things to buy. Double click on the crate and get one or two. Make sure that in your inventory, you have one of the big slots open for the crate. Then in the Terra channel, ask for Ammo. Only get Rifle ammo. Buy about 30 clips. Then buy Metal Power Armor and Metal Power Armor Helmet. That is your super armor and environment suit. Equip that instead of the other armor.

And you killed Targoss and ate him? :0
Good. :)
Title: Re: "Shores of Hazeron"
Post by: Foil on July 14, 2010, 07:45:54 AM
Glad the registry clear fixed your issue, WillyP.  Apparently there's an issue with XP and the 'transparent dialogs' setting in the game.

Glad you're having fun.  :)

FYI, as you can probably tell, the PTMC is well past the primitive run-around-kill-animals-for-food stage.

Feel free to grab a starship, become captain, and go explore.  In fact, exploring new sectors and systems is something we need; it helps increase the number of available A.I. officers we can use.

For instructions on doing all this, check out the Hazeron Game Manual (http://hazeron.com/manualf.html).  Or, here's a quick'n'easy way to get a starship off the ground:

1. Get inside a ship (you should be able to find one on a pad in the city).  You open the doors with the 'hand' control when you're close enough (be sure to close it, as you'll be heading out to space soon).
2. Open an Intercom channel (F3, comm dialog), and request the Captain's Berth.  Then load crew, passengers, and troops (icons on the comm dialog).
3. Find the bridge and captain's chair.  Depending on the ship design, it may be up a few floors (use the "E" key to grab ladders for climbing).  Feel free to sit in the captain's chair.
4. Go to the spacecraft command dialog (Shift-F2), and choose a mission.  Go to another planet, or another system, or whereever you'd like.  Your crew should handle the travel.

It would be GREAT if you could make it to a new system, or even a new sector, and start a new city (http://hazeron.com/manualf.html) there.  :D

Good luck, and feel free to message anyone who is on (use the "Hail" channel in the comm dialog, and set the slider to galaxy-wide communication).  From my experience, everyone who is playing is VERY willing to help new players get started.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 14, 2010, 08:02:49 AM
Thanks! But I don't have any shoes! Can I fly a ship without shoes? And I couldn't get a ship open, I think you need a key. Couldn't get on a bike either, not that I would ride without shoes anyway.  ;)
Title: Re: "Shores of Hazeron"
Post by: Foil on July 14, 2010, 08:12:13 AM
Thanks! But I don't have any shoes! Can I fly a ship without shoes?

There are no shoes in the game.  Maybe I'll suggest that, though; it's certainly odd for a starfaring empire to be shoeless.  ;)


And I couldn't get a ship open, I think you need a key. Couldn't get on a bike either, not that I would ride without shoes anyway.  ;)

Make sure it's a starship (custom designed, they look a bit odd sometimes), not a fighter (pre-modeled, looks a bit like a Pyro).  Get close to the door and click on it with the 'hand' to open the door.

If you're still having trouble with that, try a different ship, or message someone for help.

For a bike, you get on it, and hit "E" (or whatever your enter/exit key is).  Then hit "P" for power to start it up.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 14, 2010, 08:18:41 AM
I had been inside some ship before but it's gone now... notice in the vid I made about the menu bug. The back door was open.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 14, 2010, 08:19:22 AM
<Nod>  Yeah, I remember.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 14, 2010, 09:20:08 AM
I'll be getting for a bit on around noon (mountain time).  I'll show you around, if you're there.  :)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 14, 2010, 10:15:24 AM
I went for a long walk, and found myself in a strange, distant land. Then I died, and lost my torch and as I had already lost my knife, I am now defenseless, as well as shoeless. But I did go for a ride on a bike! Got some good air, too. It didn't do so well in the water, I'm afraid. But worse than that, I got lost and then it ran out of fuel. Sorry, but I left it on some deserted island, and I don't know how to get there, because having no weapons I died again and re-spawned in the city.

Then I saw a spaceship! I got in it and started exploring it. It must have taken off while I was in it because I went through the door and got sucked out into a vacuum and died. Again. Shouldn't they have some interlock on those doors?

Oh, one other minor quirk I noticed, when you go for a swim, you automatically go to a swimming position, but when you come out, you have to hit the spacebar to stand up again. Not a biggie, just thought I'd mention it.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 14, 2010, 11:17:47 AM
Hey, glad I caught you online!

Here's a quick screenshot I got from Captain WillyP sitting in the captain's chair, the ship hovering over the city on Terra Alpha IV, before heading away:
(http://s3.postimage.org/tcTmS.jpg) (http://www.postimage.org/image.php?v=PqtcTmS)
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 14, 2010, 04:15:06 PM
Dun be killin' mah citizens  :'(
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 14, 2010, 04:33:02 PM
Foil! That looks like a bra as your current item. XD
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 15, 2010, 05:16:37 AM
Dun be killin' mah citizens  :'(

Don't worry, I died several times and have no weapons now. Except for a rifle which I can't use as I have no ammo. No, come to think of it, I dropped that to.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 15, 2010, 06:27:39 AM
You can buy everything you need at a Retail Store or Broker building.  Just go to one of those buildings, and hit the green "Solicit Sales" button on the Comm dialog.  The cities will respond (possibly in another channel), and you can buy the item(s), including ammo for your rifle.

As was mentioned, if you buy power armor and a power helmet, it will help you significantly with survival.

(Also, sticking around cities and in starships helps, too.  :)  )

BTW, did you make it to any other planets or systems yesterday after I left?
Title: Re: "Shores of Hazeron"
Post by: Scyphi on July 15, 2010, 08:35:41 AM
Quote from: Foil
Here's a quick screenshot I got from Captain WillyP sitting in the captain's chair

Willy's feet melted into the base of the chair, I see. :P
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 15, 2010, 09:21:16 AM
That's because I HAVE NO SHOES!  >:( Not even sandals. Heck I'd settle for a pair of flip-flops right now!

BTW, did you make it to any other planets or systems yesterday after I left?

I went to several places, that did not seem to have an airport. Then I went to Terra and landed. I got out and walked around but I did not see and looked around for a gun shop or any sportsman's shop to buy I knife or some ammo, jeesh, there wasn't even a Walmart. I took a bike out of the ship, rode around for a little while, then when I tried to put it back in the ship it ran out of gas! So, who's ever ship I stole, one of your bikes is on the airport at Terra. Hey, at least I didn't abandon this one on some deserted isle, out of gas and rusted with 12 hits of corrosion damage! Can I get an amphibious vehicle next time?
Title: Re: "Shores of Hazeron"
Post by: Foil on July 15, 2010, 09:49:28 AM
LOL, don't worry about taking the ship out, WillyP.  That ship is one of MANY, and it's a lower-tech-level transport.  Not a big deal.

BTW, you can land on planets without airports.  The "Land" ship command should do it.

Honestly, it would be cool if you could go create a city somewhere in a different sector.  Next time you're getting around in a ship, try the commands to travel to a distant system.  Might take a little while (and your pilot may send you through a wormhole or two to get there), but I'll try to look one up during my lunch today.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 15, 2010, 12:02:13 PM
Ok, I'm on my way to System Vieb now.

It would be a great feature to have status updates on what is going on... like, 'We have lifted from the planet surface and are orbiting' or 'We are now cruising toward the first wormhole at a rate of x parsecs per hour.'

Also, stole a couple of motorcycles from the planet to replace the one that ran out of gas, although I got one stuck in the turret. It wasn't easy getting those bikes on the ship!

I bought four flags so I'll see what I can do. ;)
Title: Re: "Shores of Hazeron"
Post by: Foil on July 15, 2010, 12:14:00 PM
Awesome! (BTW, I think it was system "V I B E" I directed you to.)

Just FYI, when you cross between sectors, you'll get the 'wormhole' effect.

Since your ship is probably dead-heading to that system, there may be a while where it seems like you're not making much progress.  Be patient, you'll get there.  Trust me, it's better than making the flight in a rocket (what you have to use before starships).

Good luck!

P.S. If you want to check up on your progress, you can go sit in your ship's nav station (http://www.hazeron.com/navigatorstation.html) (the crewman there will leave when you sit down), or just hit "Alt-N" from the Captain's chair. 

P.P.S.  When you get to a habitable planet, I'd suggest starting a city there.  Here's a good guide: How to build your first city (http://www.hazeron.com/htbuildcity.html)
Title: Re: "Shores of Hazeron"
Post by: SaladBadger on July 15, 2010, 12:44:31 PM
Here's a quick screenshot I got from Captain WillyP sitting in the captain's chair, the ship hovering over the city on Terra Alpha IV, before heading away:
([url]http://s3.postimage.org/tcTmS.jpg[/url]) ([url]http://www.postimage.org/image.php?v=PqtcTmS[/url])

That image looks nostalgic.. like something that would have come straight out of the 1995 OpenGL Programming guide. I like it :P

(and no, that's not an insult to anything)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 15, 2010, 02:31:46 PM
You did say vibe, but I did not see a vibe so I figured it was a typo... I am at vieb now and don't see any habitable planets. They all say 'Frigid zone'
Title: Re: "Shores of Hazeron"
Post by: Foil on July 15, 2010, 02:46:47 PM
I guess it was a typo on my part, my apologies.

No habitable planets?  Hm.  Looks like we'll need to find another system.

If there are wormholes near the star, you can go through them to a different nearby system (set a waypoint at the wormhole, and the ship will go through it when it arrives).  Hopefully the next system will have a habitable planet.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 15, 2010, 02:51:07 PM
Ok, I'll see if I can figure that out! ;) But right now, it looks like the server is down.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 15, 2010, 02:53:36 PM
Oh, man.  I'm sorry.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 15, 2010, 03:08:23 PM
That's because I HAVE NO SHOES!  >:( Not even sandals. Heck I'd settle for a pair of flip-flops right now!

BTW, did you make it to any other planets or systems yesterday after I left?

I went to several places, that did not seem to have an airport. Then I went to Terra and landed. I got out and walked around but I did not see and looked around for a gun shop or any sportsman's shop to buy I knife or some ammo, jeesh, there wasn't even a Walmart. I took a bike out of the ship, rode around for a little while, then when I tried to put it back in the ship it ran out of gas! So, who's ever ship I stole, one of your bikes is on the airport at Terra. Hey, at least I didn't abandon this one on some deserted isle, out of gas and rusted with 12 hits of corrosion damage! Can I get an amphibious vehicle next time?
As mentioned earlier, you but weapons at a retail store or broker.

You can use your fists, teeth, and feet as weapons too.

There should've been ammo somewhere near when you found the rifle.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 16, 2010, 06:36:47 AM
I showed WillyP how to find a store; he picked up armor and everything he needed.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 17, 2010, 10:14:29 AM
Yeah, but I forgot to get shoes so I got to go back there.

Anyway, the server shut down the other day apparently for an upgrade, which I just now installed an am now traveling to the next closest system. Hopefully has some animals on it, I am out of food.


Also here is another minor bug: When you go to travel to another solar system, you get a list of systems which you can order by distance. But the ordering is handled as a text string instead of as a numeric string. In other words as you can see on this screenie, 19.99pc comes before 2.26pc.
Title: Re: "Shores of Hazeron"
Post by: Fennecfox on July 17, 2010, 11:15:09 AM
Theres a bug section on the PTMC Forums (http://ptmc.globalgamers.de/viewforum.php?f=7).  Why not post there?
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 17, 2010, 12:50:43 PM
Also, try to find the grocery store or a farm. Ask for food and get like 30 things of food. IDK about other cities, but the beans over at MN are the highest TL and quality and gives you 45 food Pts. Plus they only take up one square in your crate.

BTW, Power armor and environ suits gives you shoes.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 17, 2010, 01:11:31 PM
I had one of my crew today get killed, so I took his suit. And his carcass. I ate him. I didn't see his rifle, though. I did plant a flag and an orchard. And some houses and something else, I think it is a laser turret.

So I went on a hunting expedition and killed some animals.

And I never got a confirmation e-mail from the ptmc forum. So I can't login. Edit: tried again, it let me in.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 17, 2010, 04:07:37 PM
Planted another flag.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 17, 2010, 06:51:55 PM
Well, I made it back to Terra, then I couldn't land because I did not have a navigator. Must have lost him on Peurto de WillyP too. So Haxus came and told me what to do so finaly I landed. When I went to the store for beans I saw these critters. Wow, what have you guys been feeding these things?
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 18, 2010, 05:55:51 AM
They just randomly show up. Fortunately they don't ever randomly attack...ever.

I am noticing that your cities don't have any population. You need to build a few farms, lots (but not enough to surpass the farms) of homes, and mines. You need stone to build the buildings. Put a mine on a stone deposite, build it, and run it. Finish building your buildings. What you really want to do after everything is stable and you are mining and creating lots of other things is to build an airport terminal.

Cities don't grow on their own. You have to manually work on them first. Then once there are enough citizens, they will slowly do the work for you.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 18, 2010, 06:04:17 AM
Yes, I had read the instructions on the website. I think what happened is I put things down at random not knowing what I was doing, and so blocked off all sides of the town square from further dev. I ran out of food and went hunting but then I decided to go back to Terra for supplies. I'll try again today.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 18, 2010, 10:27:48 AM
Demolish all building sites and start building dirt roads. they don't need any resources and requires one click of the run button.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 18, 2010, 06:21:42 PM
I tried to get back there but the ship wanted to land in the water. So I tried to fly it manually to dry land at least but blew it up instead. Sorry about your ship, and the crew. If it's any consolation, I died a slow, painful death. There were no starships on Terra when I respawned, so I stole a fighter and crashed it and died again.

I don't know why the ship would not go back to the coordinates of the town square I put down. And there did not seem to be anyway to input the long and lats, which I got from the city stats e-mail.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 18, 2010, 06:28:40 PM
If the city's coordinates were X.XW, X.XN, you could have swapped the W or the N for E or S.

And crew and troops are a dime a dozen dozen dozen dozen. So are fighters. Ships are sort of another story. I can get a factory to build a ship that can spawn on the ground. A Minerva Mk. III is a good ship.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 18, 2010, 06:31:43 PM
If the city's coordinates were X.XW, X.XN, you could have swapped the W or the N for E or S.

How the heck do you do that? I could not find a place to enter numbers.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 18, 2010, 06:38:57 PM
Bring up spacecraft mission, new mission, Land, then click your planet, then specify the coordinates at the place above the planets list.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 19, 2010, 05:29:31 AM
Ok, now I really screwed up. I tried to sit in the captain seat, while the ship was traveling. The screen for the helm came up instead, and I started dieing and re-spawning, and it does that over and over, dropping beans every time. But I can't hit E to relinquish the helm, or do anything else, because as soon as I respawn I die.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 19, 2010, 06:23:23 AM
Wow... that sounds like quite a bug!!  And a very weird one at that.  I'll let Dave (Haxus) know.

Oh, BTW.  When you make it back to that town (or if you start a new one), try spawn-tying to it.  That way when you respawn, you're right back there.

Oh, and NZ is quite right.  If you end up blocking something off in your city, just use the 'demolish' button to clear out tiles as needed.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 19, 2010, 09:29:16 AM
Not sure if it was a bug, exactly, but undesirable behavior. I relized after I posted that it was because I left the doors open. Vacuum got to me. I then tried to get the crew to close the doors, but that didn't help, I think they could not get to them because of the motorbikes. I had that trouble in the other ship and had to try repeatedly to get them to come to me at the door. Also they won't go looking for open doors they just close the door they are closest to.

Anyway, I solved the loop by deleting my character and creating a new one. I don't know if there is a way to retrieve the ship. It was heading towards Port de WillyP so maybe it's there. I am manufacturing a new one.

The ship is manufactured, 'waiting to spawn'. Is there something I have to do to get it to spawn?
Title: Re: "Shores of Hazeron"
Post by: Foil on July 19, 2010, 09:34:56 AM
WillyP, you can close all the doors from the Helm console (or at the Captain's chair if you bring up Helm controls).

If a door is open, you'll see a red-highlighted door icon.  Hit the "--> <--" symbol below it.  That will close all the doors on your ship.

[Don't give up on that character so quickly.]
Title: Re: "Shores of Hazeron"
Post by: Foil on July 19, 2010, 09:35:58 AM
Regarding ship spawning, you may need to move something off the road-slab where it would appear.  If there's a fighter or some other ship there, it won't spawn.
Title: Re: "Shores of Hazeron"
Post by: Kaizerwolf on July 19, 2010, 11:31:37 AM
Hey all, I'm super bored this summer so I'm finally downloading Hazeron. I'm looking to join the PTMC empire thing, once I get it installed and everything. This really seems like a promising game, Foil, and I'm happy to say that I'm excited to start playing. :D
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 19, 2010, 12:45:55 PM
WillyP, you can close all the doors from the Helm console (or at the Captain's chair if you bring up Helm controls).

If a door is open, you'll see a red-highlighted door icon.  Hit the "--> <--" symbol below it.  That will close all the doors on your ship.

[Don't give up on that character so quickly.]

No, could not do anything, I died seconds after every re-spawn.

And I did move a bike and a fighter, but wasn't sure how much room I needed on the tarmac or wich one it would spawn on.

I made a new character and new Empire. I've got a town square and some mines. An oil well is waiting for the mines to produce stone to finish building.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 19, 2010, 12:55:42 PM
The mines won't produce anything by themselves (without citizens).  Does your city have some citizens yet?

P.S. A new empire, eh?  I always enjoy seeing new planets... got any screenshots?  :)
Title: Re: "Shores of Hazeron"
Post by: Foil on July 19, 2010, 12:57:21 PM
P.S. If you end up in an airless ship, doing the respawn-suffocate-die-respawn cycle, just "Release Berth" via your F12 dialog.  

That will release you from the ship, so the next time you'll respawn back on the last planet you tied to.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 19, 2010, 03:26:17 PM
Too many buttons! ;)

I produced some stone from the mine myself. Just hit the labor button repeatedly. I was startled to come back from a foraging expedition to find a character who looked like me standing near the town square. I tried talking to her, but that did not work. Later she disappeared. I think she starved to death. I hadn't built a farm yet but had built housing. That's what I get for not following directions. Mail said 1 citizen starved to death. Bummer!

Man, those Ariel Carnivores are a nightmare! Can't hit those suckas for nothing. When they get after me I end the game and come back in and they are gone. I gave up trying to fight them. Can't even see them, most of the time. They are too quiet!

Pembroke
Pembroke VII, Planet, 12200m dia, M1 II Bright Giant, Habitable zone
County Kerry Sector (312,0,-1)
165.34°W 24.30°N

MORALE
+2 bonus, Citizens enjoy the low income tax rate.
+2 bonus, Citizens enjoy the low sales tax rate.
Morale increased by 4 to 5.

POPULATION
5 people immigrated to this city.
Loyalty is 0%.
Population increased by 5 to 6.

LIVING CONDITIONS
Jobs 19
Non-Construction 19
Construction 0
Homes 20
Apartments 0
Condominiums 0
Farms 8
Houses 8
Orchards 4
Food 80

POWER RESERVE
0% Capacity
Reserve Power 0
Reserve Capacity 180

FACILITIES

Name           TL      Levels
Farm             1       4

House           1       4

Mine             1       5

Orchard         1       2

Road             1       9

Town Square  1      1

Well              1      1






INVENTORY
Storage Capacity Per Commodity 1300

Food and Drinks

Fruit
79 Q234


Construction Materials
Spare Parts and Fuel

Natural Gas
20 Q187
Oil
30 Q240
Stone
404 Q174
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 19, 2010, 03:56:05 PM
So far so good. Remember, you can use your melee weapons to hit enemies from a mile away ;)

Now put mines on Ore deposites, crystals, minerals and gems. Then build a smelter to smelt the ore into metal. Then use the metal to build power plants. If you also build a mine on a radioactives deposite, you can build a nuclear power generator. Those generators have worked extremely well for me.

Remember to get Textiles too. Those are very important for making a bunch of things including clothing, and flags for bases, as well as other buildings that require fabrics such as condominiums.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 19, 2010, 07:46:15 PM
(http://test.rantthisspace.com/files/WPS_Odas.jpg)
Title: Re: "Shores of Hazeron"
Post by: Foil on July 20, 2010, 07:13:33 AM
Very nice!

You're doing better than my first city.  I had farms and orchards and such, so the city had plenty of vegetables/fruit/grains in its inventory... but my citizens kept starving to death!

I couldn't figure out why, until someone asked, "Wait... are your citizens carnivores?"  D'oh!  :P

---------------

P.S. Make sure you keep an eye on your city mail.  As the city grows, your citizens will want parks, police stations, churches, etc.  :)
Title: Re: "Shores of Hazeron"
Post by: Foil on July 20, 2010, 08:26:24 AM
Oh, also: Once you build a Capital building, set it as your empire's capital.  Your empire will then be seen on the Empire Status List (http://hazeron.com/empirestatusf.html).
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 20, 2010, 09:07:32 AM
The lovely young lady in the picture is Odas. We spent a quiet evening together. She doesn't talk much. I haven't seen her since. She does have some sisters though.

I have been trying to establish another town square were there might be the possibility of making steel, but I dropped my knife in the bushes and can't find it. So every time I play I spend way too much time fighting and losing especially to those subterranean aerial carnivores. I don't even know what weapon I am fighting with, I can't quite make out the icon, and there is nothing on the Hazeron site about combat. I am assuming the number with the icon is the strength of the weapon, but then there are other icon and another number I can't find an explanation for.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 20, 2010, 09:33:59 AM
WillyP, a couple of tips:

No need to establish another town.  Just build a road out to where the ore is, and build a mine there.

Unless you want to spend a whole lot of time fighting, quit fighting

The carnivorous creatures respond to stimuli - if you're moving, making noise, etc, they'll come after you.  If you're sitting still (e.g. up in top-down view, setting your buildings, etc.), you'll be MUCH less bothered. 

And even when you are bothered by a creature, don't worry about it.  Just respawn and keep working on your city.  The bigger your city is, the less chance of creatures wandering in and attacking you.  It's only a big annoyance if you let it become that.

Regarding the numbers, you're probably seeing the 'quality' number.  Every item and material in the game has a 'quality' attached to it, from Q1 (worst) to Q255 (best).  When you start a new character, you have a Q255 knife.  Don't worry about it if you lose it.  Just develop your city so you can get better weapons, armor, etc.
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 20, 2010, 09:59:15 AM
I thought WillyP was in the PTMC?
Title: Re: "Shores of Hazeron"
Post by: Foil on July 20, 2010, 10:07:14 AM
Matt, he gave up on the PTMC:

I made a new character and new Empire.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 20, 2010, 10:48:02 AM
No, I didn't give up, I had to start over in the PTMC, but I also created a new character to start my own empire.

Foil, if I stand still on my first town square the aerial carnivores come get me. They are very hungry. And they are too small to hit, but pack a wallop. I could not walk far enough to see any ore. So I walked till I found a nice spot on a hill overlooking a pine grove, and some coal, and built a town with some farms and mines there. And set my spawn point there.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 21, 2010, 06:05:42 AM
I found some ore but it's under water. Any way to get at it?

Then I discovered I could go even faster than running by leaping. Hold down the 'w' and press the spacebar, I can outrun any creature I've encountered, even those aerials! So, that opens up a lot of possibilities for exploration, and I have found some fair ore. Now I need to build a road, it's pretty far away, but I don't want to build a town there as it's in a vast desert.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 21, 2010, 06:16:47 AM
Just FYI, if you create a flying character (give it wings and check the flying option), that also greatly helps in staying away from the aggressive creatures.

As far as the ore you found being underwater... I believe that means you can't build a mine there.  Keep looking, you'll find more around.  (Tip: When in top-down, use the "]" key to move your view up.  You'll be able to see much farther when looking for resources.)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 21, 2010, 06:33:59 AM
Thanks, that's a good tip (about zooming out, I don't think flying would be in-character for this one. Bounding like a wolf sure is, though! ;)  )

I did find a couple of spots close to home that had bad ore, I assume this is unusable?
Title: Re: "Shores of Hazeron"
Post by: Foil on July 21, 2010, 06:43:37 AM
Bad-quality ore is usable.  You just have to mine more of it, because low-quality stuff has a higher chance to fail.

Good example is my "Red Acropolis" city.  The stone in the area is Q3 (out of Q255); whenever I build something out of it, it takes at least double the required stone, because much of it fails the construction process.  But I have plenty of extra mines, so it's not an issue.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 21, 2010, 10:05:40 AM
I'd keep an eye on that, if I were you, your contractors will get frustrated and use it anyway, the boss will tip the building inspector and you'll get sued when the buildings have issues later.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 21, 2010, 01:26:24 PM
Hey Foil, since those deposites are sometimes out in the middle of the ocean, could we possibly be looking at future plans of underwater cities?
Title: Re: "Shores of Hazeron"
Post by: Foil on July 21, 2010, 01:31:57 PM
I don't think so, at least not anytime soon.  Basically, it's because each tile on the planet has a different resource type.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 27, 2010, 10:03:51 AM
*Slight bump*

WillyP, are you playing as "Blue Raven"? 

After you said that you created a new character and empire, someone showing as "Blue Raven" of the "Hanibo Tanibas" empire showed up on the list.  Thought it might be you.  :)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 27, 2010, 01:34:58 PM
No, that is not me. I am WillyP in both my own empire, WPS, and in the PTMC.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 27, 2010, 01:39:29 PM
Ah, okay.

Do you have a Capitol building up yet?  If so, declare it as your empire's capitol city, and you'll show up in the Empire Status List (http://hazeron.com/empirestatusf.html)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on July 27, 2010, 03:23:05 PM
I planted the capitol building but it hasn't been built yet... need some stuff.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 27, 2010, 05:56:41 PM
We have had a MASSIVE influx of people join yesterday. So many that the servers are going mad. Fortunately, the Devs have been working on it and have actually made slight improvements already.

The guys all seem to be from Facepunch.com. Some other forum. They have made many different empires and loads have joined them. One of their empires has 8 people on it. JEEZLOUISE! Cmon guys! I feel that all of the facepawnch nubs are going to blow past our TL overnight! T.T
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 27, 2010, 07:10:17 PM
As long as they're all still in one city they're hopeless. If they all start developing their own little areas of the galaxy and pooling all the resources from those areas, then we have a problem.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 30, 2010, 08:41:05 AM
Man. The record so far has been 63 players!

Cmon people! We need your help!

Sapphire! You could create your own empire and call it Wolfs Dragoons, Smoke Jaguar, Steiner, House Kurita, anything from the MechWarrior/Battletech universe and that includes having the flag!

I'm thinking of starting my own empire and call it the Collective Earth Defense!
Title: Re: "Shores of Hazeron"
Post by: Foil on July 30, 2010, 08:42:17 AM
CED vs the PTMC?  :D
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on July 30, 2010, 08:46:26 AM
How'd you guess that it was my plan to run along the Descent 3 story line? :P
Nahh, we'd be allied.

I'm thinking about it, but I don't have a lot of motivation to start it.
Title: Re: "Shores of Hazeron"
Post by: Foil on July 30, 2010, 08:52:48 AM
Maybe someone else can start the CED.  We could give them the tech, so they can be roughly competitive, too.

Anybody interested?
Title: Re: "Shores of Hazeron"
Post by: Matthew on July 30, 2010, 12:42:38 PM
It would need to be CTD, Collective Terra Defense :P
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 11, 2010, 08:14:45 AM
Here's another bug: If, before you enter the game, you mouse off the window, the cursor changes to an up/down arrow (as if you were trying to re-size the window vertically) and does not change back.  At this point, clicking on anything is disabled, and task manager must be called up to terminate the program.  Using XP.
Title: Re: "Shores of Hazeron"
Post by: Foil on August 11, 2010, 08:23:29 AM
Thanks for the report, WP.  I'll post it over at the PTMC Forums (http://ptmc.globalgamers.de) (there's a bug report section there being monitored by the developers).
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 11, 2010, 08:28:42 AM
You are welcome, I just downloaded the newest update, haven't played since last week.  I think I am very close to making a capitol. 
Title: Re: "Shores of Hazeron"
Post by: Foil on August 11, 2010, 08:49:41 AM
Awesome! 8)

If you haven't noticed, we've had a 'boom' in the number of players.  There are usually between 30 and 60 people online at any given time now.

So if you have any more questions, there are usually folks on the galaxy-wide 'Hail' channel, some of whom are willing to help.

Enjoy!
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 11, 2010, 10:44:54 AM
Awesome! 8)

If you haven't noticed, we've had a 'boom' in the number of players.  There are usually between 30 and 60 people online at any given time now.

So if you have any more questions, there are usually folks on the galaxy-wide 'Hail' channel, some of whom are willing to help.

Enjoy!
And some of whom are willing to blast you into a million tiny pieces XP
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 15, 2010, 09:32:58 AM
Servers down today. Yesterday I made the capitol, so I went to the management screen and it warned me not to set my city as capitol of the empire until I had some spaceships.  So I went to work on that.  I was very close, but it's a lot of, 'oh, gotta have this to make that but first need...' so I just started to build one of each.  Got eaten several times by local creatures, I hate it when they do that. nom nom nom...  ;)
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 16, 2010, 07:18:03 AM
Imo that warning message shouldn't even be there...
Title: Re: "Shores of Hazeron"
Post by: Foil on August 16, 2010, 08:16:12 AM
AFAIK, it's there because having a Capitol and being on the empire list can make you a target.  With city defenses not (quite) implemented yet, your best defenses come from ships and stations.

There is at least one empire out there that I know of, who are just going around and taking cities, rather than building up their existing ones.
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 16, 2010, 09:33:58 AM
You can be declared war on without having a capital.

Also, I'm well aware of those types of evil empires, and rest assured I have plans for them.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 16, 2010, 01:59:15 PM
Well, I got SUV's and Motorbikes today! Did not really care for the suv too much, get's stuck too easy, and hard to see out of.  So I took a bike all the way around the perimeter of the land mass I am on.  I think it is more of an island than a continent.  I also have a rocket but haven't tried to fly it yet.

Foil, are you saying the missle and laser and sheild basses don't work?  I built a laser base and missle base and got dinged for having two bases with less than 500 population. But my population is very near 500 so I kept the bases. Just gotta build a few more houses.

Got another question, aren't cities supposed to share resources?  I started one city but it had no ore, so I started two more. But now the third is growing, the other two cannot due to not having the resources.
Title: Re: "Shores of Hazeron"
Post by: Foil on August 16, 2010, 02:26:07 PM
Foil, are you saying the missle and laser and sheild basses don't work?


Not quite yet.  They were due to be finished and working by now, but the developers had to shift their priorities to server performance and lag due to the boom in players.  From what I hear, they should be back to working on city defense functionality soon, so I'd go ahead and leave them there.

Got another question, aren't cities supposed to share resources?  I started one city but it had no ore, so I started two more. But now the third is growing, the other two cannot due to not having the resources.


Cities will import/export to each other, as long as they have a trade connection (http://hazeron.com/trade.html).  One way to ensure a city is trade-connected is to build a road to it, or a wharf in each city.  But the simplest (and in my opinion, the best) way is to build a Broker and an Airport Terminal.  Those two buildings together will create a trade-connection anywhere in the system (including a moon base (http://hazeron.com/htmoonbase.html), whenever you decide to fly out and build one).
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 16, 2010, 06:39:39 PM
Cool!  I thought I had seen something about connecting through a wharf but didn't find it again.  Thanks.  I am almost ready to fly a rocket.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on August 16, 2010, 07:33:10 PM
Hey guyz, how's this for a recruitment post?  8)

http://ptmc.globalgamers.de/viewtopic.php?f=23&t=242
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 17, 2010, 05:59:00 AM
I'm already a member, but I decided to start my own empire to 'learn the ropes' so to speak. ;)

Anyway:

Quote
but remember, we cannot wipe them out completely. Blugwort is a Dev and we cannot capture the capitol of the developers

Seems a little unfair!  They make the rules, then make war with you, then change the rules to their favor?  Makes no sense at all.
Title: Re: "Shores of Hazeron"
Post by: Foil on August 17, 2010, 06:37:13 AM
NZ misspoke.

There is no rule against capturing a developer's capital.

The developers very good at the game, of course.  However, they will be the first to tell you that they are not giving themselves any type of advantage.  Their capital is just as vulnerable as anyone's.

It's simply that we have an existing semi-truce ("no taking of capital cities") between PTMC and the Bullywugs, effective until city defenses have been completed.  

As Blugwort said, once city defenses are done, it's "open season".  :)
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 17, 2010, 08:32:19 AM
As Blugwort said, once city defenses are done, it's "open season".  :)
And of course, he has his entire navy 1 jump away from our capital mere days before the release of defenses. That's cool, blugwort. Really cool.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 17, 2010, 08:47:35 AM
Yeah and he wrote in a secret code to deactivate your defenses.  ;)
Title: Re: "Shores of Hazeron"
Post by: Foil on August 17, 2010, 09:17:22 AM
LOL @ WillyP.

Matt, we can do the same.  8)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on August 17, 2010, 01:54:01 PM
I say we take the system again while they arn't online....again. :P
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 18, 2010, 10:25:55 AM
I say we take the system again while they arn't online....again. :P
We STILL need a :lol: emote...
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 22, 2010, 07:20:14 PM
Today I sailed a sailboat to the north pole.  There's a nice looking island near the north pole, so I got off the sailboat and went exploring.  Then I died.  So I tried flying a rocket, and flew out to find a moon.  I figured I'd practice a little before going to all the trouble of getting everything packed in a crate to start a moon base.  I flew around a bit and saw a planet that had moons and rings, like Saturn.  Nice!  I had seen this planet from my home world.  So I tried to fly to it but it was moving too fast. so I turn around but couldn't catch up with any planet. Then I saw the planet with ring, this time it was coming toward me! Then I died.  The sailboat was more fun.
Title: Re: "Shores of Hazeron"
Post by: Scyphi on August 23, 2010, 06:00:52 AM
I seem to notice a pattern with these little expeditions of yours, WillyP. :P
Title: Re: "Shores of Hazeron"
Post by: Foil on August 23, 2010, 06:42:50 AM
Flying a rocket is DIFFICULT, especially compared to flying a starship ("Navigation, take us to Planet X!").

The trick is to watch your acceleration, and use both your rocket brakes frequently, particularly the lateral brakes.  If you're going too fast, it's very easy to pass by the planet you're going for, and then it takes seemingly forever to fight the inertia. 

Braking early and watching your speed meter (it's the number on the left side of the HUD, I think), pays dividends.  Heading toward a planet at full acceleration is fun... until you hit it.  8)

Once you have the moon base (and lumenite and eludium mines) up and running, you can start building starships.  And that's when things get really fun... :)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 23, 2010, 06:56:46 AM
I seem to notice a pattern with these little expeditions of yours, WillyP. :P
Later today I may go explore the south.  Not sure how far the south pole is, but i am sure it will end with me dying.  ;)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on August 23, 2010, 11:15:19 AM
You should have heard about my first time in a rocket. I was testing the JS controls and there was no inverse throttle command yet. I didn't know that having the trottle back was full power, so when I turned on the ship, BRRRAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!! OMG! I was lucky that I didn't burn up in the atmosphere! I ended up circling the planet twice and although it didn't matter, I landed back at Terra upright. And I had to do that all without any rudder controls, too! :D
Title: Re: "Shores of Hazeron"
Post by: Foil on August 23, 2010, 11:25:53 AM
Ah... I could tell you some early-exploration stories...

<Best 'grandpa' voice:>

My very first time in Hazeron (the universe previous to this one), there weren't any good moons in my system, so I had to dead-head to a nearby star system.

The problem was, at that time you couldn't refuel your rocket from inside.  You had to exit and refuel it from the outside.  Not a problem... except that I had the throttle all the way up, so as soon as I put fuel in the rocket, it just took off!  Gone... leaving me to float alone between star systems. 

Kind of boring, but I did eventually get to the destination system... only to float past its planets, going way too fast for any possibility of landing.  8)
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 23, 2010, 12:20:33 PM
Er, how did you refuel it from the outside? o_o
Title: Re: "Shores of Hazeron"
Post by: Foil on August 23, 2010, 12:36:14 PM
At that time, you had to have fuel in your personal inventory, and click on the rocket with it as your current item.

I lost other ships other ways as well (the tiniest bumps between players and ships went haywire sometimes, and weird things happened due to coordinates being rounded near the extreme edges of systems).

Personally, I think that's part of the game - it should be difficult to get those first moon bases up and running.
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 24, 2010, 07:32:35 AM
I almost feel kind of bad... On both PTMC and my alt empire, I got my moonbase up and running in one trip.  8)
Title: Re: "Shores of Hazeron"
Post by: Foil on August 24, 2010, 08:40:39 AM
Really?  Well done!  

Of course, I didn't have the benefit of the "list 'o items for your first moonbase" from the manual.  :)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 24, 2010, 10:17:53 AM
My how times have changed.
Title: Re: "Shores of Hazeron"
Post by: Foil on August 24, 2010, 11:10:26 AM
Any success with the rocket yet, WP?
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 24, 2010, 03:36:47 PM
I haven't tried it again.  Today I took a sailboat back out to the island near the north pole and found the other sailboat.  But I couldn't make a town square in the cove I liked because it said 'area too small'.  So I went to explore the island to see if the southern edge of the island was big enough, but then I died.  So now there are two sailboats in the cove.  ::);D

How far from the pole do you need to be to build?
Title: Re: "Shores of Hazeron"
Post by: karx-elf-erx on August 24, 2010, 10:41:25 PM
Hey, this sounds cool!

Foil, couldn't you put up kind of a quick start guides for newcomers to the game, or is something like that available already?

Maybe spice it with some "secret" hints from experts? :)
Title: Re: "Shores of Hazeron"
Post by: Foil on August 25, 2010, 06:14:29 AM
WillyP, yeah, the terrain tiles at both poles are too narrow to build on; it's just an effect of the way the planet-sphere is tiled.  The devs plan to adjust the tiling at some point in the future so players can build anywhere.

Karx, there are a few "guide" resources.  The most concise guides are in the Game Manual (http://hazeron.com/manualf.html), but there is also a Hazeron Wiki (http://hazeron.wikia.com/wiki/Shores_of_Hazeron_Wiki), and I know there are a couple of user-created "getting started" posts on various forums.

Matthew has also created the PTMC Forums (http://ptmc.globalgamers.de/), which is being commonly used as the central Hazeron forum until one is officially created.  There is quite a bit of help/support information there.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 25, 2010, 06:43:21 AM
Trying to get it running for my son, but when he gets to where he can create an empire or join an existing one, he get's this message:

Quote
Failure to compile shader: :/fcloudlayer.cg, exiting...

If you ignore that it pops up another with a different filename.  Any suggestions to get it running for him? I've tried reinstalling, updated XP, updated drivers.
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 25, 2010, 07:01:40 AM
It would probably be better to ask these kinds of questions on the PTMC forums where more people will see them.

I hate to say it, but what I've heard, the only solution to that is a hardware upgrade.
Title: Re: "Shores of Hazeron"
Post by: Foil on August 25, 2010, 07:47:43 AM
Yes, there are apparently some gpu shaders being used in SoH which don't compile on older cards (the ATI x1000 series in particular, from what I've heard).
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 25, 2010, 08:41:38 AM
It doesn't have a video card and upgrade isn't in the budget.  Oh well.    :'(
Title: Re: "Shores of Hazeron"
Post by: Foil on August 25, 2010, 08:52:22 AM
Ah, integrated graphics chipset.  I've heard some of the shaders have trouble with those as well.
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 25, 2010, 10:27:42 AM
If I could send you the integrated card of my mobo I would :P It would run the game, if extremely poorly.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 26, 2010, 04:24:28 AM
lol... thanks for the thought anyway... ;)

Actualy, I looked at NewEgg this morning, and was surprised to see AGP 4X cards are still available, so I might spring for a $40 card.  I was really thinking the whole machine needed to be replaced except for the case.  So I'm looking at a Gigabyte GeForce 6200 (http://www.newegg.com/Product/Product.aspx?Item=N82E16814125249), what do you think?  Is that enough to run SoH?  Is there anything else I should be concerned about?  ie, memory, processor speed?
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 26, 2010, 05:52:53 AM
Well, my integrated card is a 6150 SE, only slightly worse than that card. As far as I know, it has all the same shaders and features as my current card, just a lot slower and with integrated memory. So it should run it, though you might get terrible FPS. Then again, people have reported terrible FPS no matter what card they use, so no real loss there.

Maybe if I get bored today I'll pull out my video card and see if my onboard can run it  ::)
Title: Re: "Shores of Hazeron"
Post by: Foil on August 26, 2010, 07:06:45 AM
Matt is correct.  That 6200 should run Hazeron, but it will be fairly slow.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 26, 2010, 04:59:37 PM
Maybe (for a little more money) a SAPPHIRE Radeon HD 3650 (http://www.newegg.com/Product/Product.aspx?Item=N82E16814102814) would be a better choice?  Faster clock, double the memory, Directx 10, and Open GL 2.0.  I have never used a Radeon card before so I don't know how that compares to Nvidea.
Title: Re: "Shores of Hazeron"
Post by: Matthew on August 26, 2010, 05:33:09 PM
Ehhhh... I've heard an awful lot of complaints about ATI cards on the Hazeron forums. I'd stick with Nvidia.
Title: Re: "Shores of Hazeron"
Post by: Foil on August 27, 2010, 07:12:32 AM
That Radeon 3650 will be fine, and much better than that old 6200. 

Matt, the ATI cards people are having trouble with are the 1000 series and integrated chipsets.  Any of the newer ATI cards work perfectly, as long as you have recent drivers.

I'm running Hazeron at home on my media box (a Radeon 4350 which is actually a bit slower than that 3650) and my game box (a Radeon 4870x2), as well as at work on a Radeon 5750.  These cards run Hazeron pretty well.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 27, 2010, 04:03:42 PM
Well I just got another bill I wasn't expecting so it won't be till next month at best, hopefully they don't toss all the AGP cards by then. ;)
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on August 31, 2010, 11:35:26 AM
Today I was sailing to a continent near the South Pole, I had started an outpost there to mine ice. But halfway there the server went down.

Earlier today I found something interesting in the server logs...  Tied for first and second place for inbound traffic from a link on another website to this site, The DescentBB (no surprise) but also (somewhat surprising) a link from  this thread at bay12 forums. (http://www.bay12forums.com/smf/index.php?topic=62633.270)
Title: Re: "Shores of Hazeron"
Post by: TechPro on August 31, 2010, 10:35:49 PM
 ;D ;D
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on September 01, 2010, 08:18:39 AM
When the server came back up I was beached on the right continent.  So I went and worked on the outpost... guess what...

No I didn't die!  What's up with that!  ;)
Title: Re: "Shores of Hazeron"
Post by: Foil on September 01, 2010, 08:22:30 AM
Wait 'til you start building moon bases and cities on frigid or inferno worlds... no creatures whatsoever out there!
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on September 02, 2010, 04:01:22 AM
yeah, I don't know, it's not letting me in.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on September 02, 2010, 06:48:12 PM
You should check the forums. You know, the one that you have an account in or you can just view it as a guest? Or maybe the main page.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on September 03, 2010, 02:04:08 PM
O?
Title: Re: "Shores of Hazeron"
Post by: Matthew on September 06, 2010, 05:29:50 AM
Hmm that is interesting WillyP.

I don't think I have a way to check inbound links to the PTMC forums, but that would certainly be interesting to see.

And grats on not dieing XD
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on September 06, 2010, 09:18:55 AM
How the heck did they find us?
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on September 06, 2010, 12:26:46 PM
Well, we must have a spy in our midst.  Either that or they Googled.

Well, yesterday I finally got into the game.  I took a sailboat to my Southern Outpost, and worked on that till I got eaten by some creature.  Then when I went to sail back my boat got out of control.  I could turn the boat, but it kept moving in the same direction.  I tried putting the sail down, nope, couldn't do that.  I tried exiting the game and rejoining, still no go, I could not exit the boat, I could not respawn either.  Hopefully whatever snafu'ed will have reset by now.  I'm going to try to play with Alter-Foxes remastered Phobos Encounter looping in the background.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on September 20, 2010, 02:57:58 PM
This is the theme to be listening too while traveling through space, eh Darc? ;)

http://www.youtube.com/watch?v=LKUmZC7DBa8
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on September 20, 2010, 05:38:06 PM
Hmmm... I guess eternal silence isn't as silent as I woulda thought.  ;)
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on December 12, 2010, 11:14:32 PM
Yes, I am waking everyone up with this.

Look familiar?
(http://img138.imageshack.us/img138/5026/sohfallingpyro.jpg)

(http://img213.imageshack.us/img213/2426/fallingpyro.jpg)




BTW, the servers are resetting right after newyears. We are going to steamroll everyone in the new round.

This one is coming to a close and Christmas is about to become a lot more red. We're stocking up because we are still the most powerful empire and you know what everyone wants to do with the top.


We're about to win dis one.
Title: Re: "Shores of Hazeron"
Post by: karx-elf-erx on December 13, 2010, 03:40:14 AM
Well, these Bay12 guys must be a funny bunch of people at least. I LMAO'd reading their comments on the game. :D
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on December 30, 2010, 04:13:59 PM
Reset is in ONE DAY. We're getting a little competition for the top, though.

O'Connor, Foil. Haxus's dev buddy. He's pulling the douche bag manuver. Since the ranking is based on Sector control, he is going out of his way to plant empty flags on as many sectors as he can. Some dev he is. I worked hard for 6 1/2 months to get to the top and this shows up. I'm thinking that he even shuts down the servers at night when he goes home. This has happened twice in a row and they turned on and off AT THE SAME EXACT TIME.

I can handle it, though. Just play his own game. We WERE going to conquer him, but base defenses are FINALLY up and the troops inside are protected because the structure is indestructable and a ground assault will be impossible because nothing is implemented to counter the bases. Score 1 for planning ahead.

In other news, an influx of noobs has shown up and are not reading the manual.

The Pic below is my new wallpaper. What you are seeing are 2 Argus cruisers, 1 very old ship called the IC-3 Blur, and my super weapon, The Chandelier. Those warships blocading the wormhole prevented an attack from a mindless noob. I was watching the reports and he was gone in 5 seconds from the first shot to the last.
Title: Re: "Shores of Hazeron"
Post by: Matthew on December 30, 2010, 07:42:02 PM
If anyone wants to get into (or back into!) Hazeron, now is a good time. A little dose of action tomorrow before starting on a clean slate.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on December 31, 2010, 02:08:04 PM
It begins...
Title: Re: "Shores of Hazeron"
Post by: Matthew on January 01, 2011, 10:19:35 PM
No. It ends.
Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on January 02, 2011, 07:08:57 AM
I agree.  Kinda pointless to build an empire if it's going to get wiped out just because someone is getting their butt kicked.
Title: Re: "Shores of Hazeron"
Post by: Foil on January 03, 2011, 07:28:22 AM
O'Connor... Haxus's dev buddy.

I haven't played SoH in a while (haven't been able to play much at all lately), but I can tell you O'Connor is not a dev.

In any case, congrats on winning the last universe, PTMC guys!  :D


This is definitely a good time to start.



Title: Re: "Shores of Hazeron"
Post by: -<WillyP>- on January 03, 2011, 09:32:02 AM
Ok, then. NVM my last post. ;)  I'm just grumbling because I couldn't get the rocket to land on the moon.   :-\
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on January 03, 2011, 12:33:48 PM
In any case, congrats on winning the last universe, PTMC guys!  :D


This is definitely a good time to start.

lol, thanks

I would like to emphasizs that THIS IS DEFINATELY A GOOD TIME TO START because Haxus TURNED OFF the animals because they were causing a memory leak. :P
Title: Re: "Shores of Hazeron"
Post by: Foil on January 03, 2011, 12:54:08 PM
No animals to kill/harm/harass me while I'm building?  Ooooooooh....
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on January 03, 2011, 01:39:45 PM
Wait, somebody just said that they were activated again and my gunner was shooting at someone. Everyone was disappointed. BUT! I was not attacked while I was AFK for a while. Maybe he toned down the aggressiveness.

At the beginning of the round, we think he tonned down the size of the animals and since size is proportionate to damage, they no longer 1 hit you, but rather 2 hits. BUT SINCE THEY ARE SMALL THEY ARE FRACKING FAST!

But they are less aggressive.
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on January 11, 2011, 11:46:30 AM
Short story time! And yes, once again, I am bumping this topic. :P





As you all probably know, our known galaxy is about to be wipped out of existance.

I have discovered the reason why.

Upon creation of the PTMC's new S-6 Galaxy Viewer AWACS "ThunderHead" and its first maiden voyage, its sensors detected what appeares to be a machine of ancient design 100 miles across spinning around a super wormhole. PTMC science robots studied the machine and determined that it has just activated recently and has created a new connection to another galaxy. Scout drones were sent through the wormhole.

Upon exit, the drones were engulfed within a purple and pink nebula reminant of an exploded star. The drones dispersed and flew off in different directions.

Suddenly, a red glow appeared of in the distance. Not a moment later, a drone was instantly vaporized. The other drones quickly flew towards the recorded area of the glow. Once at the rondevouz point, the red glow occured again, but this time the drones boosted away from the center of their tight formation. A red laser streaked by.

The little robots alligned themselves with the source of the laser and bumrushed after it. Layers of nebula rolled back to reveal a ship of massive proportions along with hundreds of others of the same kind and thousands of smller capital ships. The exact size of the juggernaught ships could not be determined due to the nebula.

The drones needed to get close in order to scan the ship through the interference. The space around them filled red laser fire as they darted towards the bug ship. One by one, this flight of 19 drones started to get picked off.They needed to head home with their collected data before they were all gone. Just before leaving, one of the drones blew past the bridge of the juggernaught and caught a glimpse of who was inside.

Only 7 drones pulled out of range of the ships and headed towards the energy signature of the super wormhole, but one cruiser gave chase. Its laser fired and fried half of a drone, sending it thrusting into its buddy.

5 drones remaining.

The drones were already going as fast as their tiny engines could propell them and the cruiser was catching up. It fired again.

4 drones remaining.

One drone got nicked in the engine nozle by a piece of flying metal and it quickly fell behind. It became a bug on the windshield of death.

3 drones.

They are about to reach the wormhole in 10 seconds!

All but one of the drones' wormhole drives and the cruiser's wormhole drives powered up. The third drone had a burnt out drive and decided to heroically smash itself into the cruiser. It didn't last long.

2 drones!


Bam! And they are through!!!


Both of the remaining drones split off at ninedy degree angles and transmitted one message to the waiting PTMC ships.

"FIRE!"

The cruiser showes up and was already guns-a-blazing at the nearest Argus cruiser. It went down in seconds. 10 Fafnirs, 59 Argus Cruisers and 4, 5km long Typhoon capital ships opened fire. The enemy cruiser took a pounding and dished out something unlike anything this galaxy has ever seen. 19 more cruisers, 5 Fafnirs, and 1 Typhoon goes down before the bastardly cruiser is finally destroyed....All within 4 minutes of exiting of the wormhole.







30 minutes later after going over all of the data that was uploaded from the original 20 drones into the remaining two, we have discovered the identity of the foe. The flyby of the bridge of one of the drones held the answer.



There standing at the front of his bridge...

was none other...

than...















TARGOSS







There is no way to stop him. Not after witnessing what just one cruiser can do.

Christmas is about to get a lot redder ladies(?) and gentlemen. There is no escape.



[Final hours during the Targoss assault]
This is it! It's over! The Targossians have overrun the defending forces at the jump node! Not even the PTMC's powerful super weapon, codenamed Chandelier, can stop the onslaught!

We're abandoning all posts and making a run for it. Activate temporal field generators...
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on January 11, 2011, 11:47:41 AM
Darc, BY THE WAY, remember when you signed up? You told me that you were waiting for a confirmation email. You don't get a confirmation email. Just sign in with the account name and password that you chose and you can jack in.
Title: Re: "Shores of Hazeron"
Post by: VANGUARD on January 11, 2011, 02:08:44 PM
hey there, how's it going? Sorry if this was answered. I was going through some of what you guys have been typing out here.

Is this game sort of like the Star Wars Rebellion? http://en.wikipedia.org/wiki/Star_Wars_Rebellion

meaning, you have to build ships, etc, transport stuff, this and that, and I think fight later?
Title: Re: "Shores of Hazeron"
Post by: Matthew on January 11, 2011, 02:17:13 PM
Eh... Not really. It's an empire building/conquest game.
Title: Re: "Shores of Hazeron"
Post by: VANGUARD on January 11, 2011, 02:30:12 PM
What other games is it like? ages of empire? assuming I even remember that game, building and fighting.
am I way off?
Title: Re: "Shores of Hazeron"
Post by: Foil on January 11, 2011, 02:44:28 PM
It's really not like anything else out there.

It's first-person, and you're often fighting... but you're building/defending your empire, too.

You not only acquire and build ships and space stations... you design them, from the inside out!

You play an individual character... but it's online, in a galaxy populated with many others as well.

Definitely worth playing, especially now that they recently restarted the universe.  Wish I had more time.  :|
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on January 11, 2011, 03:02:58 PM
It's first person Spore on steroids combined with a bit of SimCity.
Title: Re: "Shores of Hazeron"
Post by: VANGUARD on January 11, 2011, 04:33:52 PM
Sounds like a very interesting game.
Title: Re: "Shores of Hazeron"
Post by: Kaiaatzl on January 11, 2011, 04:53:54 PM
I'd play it more (I tried it) but the interface is too buggy on my PC (I think it's just my computer though, I watch the youtube videos and none of them seem to have the same problems).

You just reminded me I want to get back to Kingdom of Loathing (Lord Vaclav).
Title: Re: "Shores of Hazeron"
Post by: NUMBERZero on January 11, 2011, 05:17:11 PM
Did someone say YouTube?

http://www.youtube.com/watch?v=BufLjUhXK4s
Title: Re: "Shores of Hazeron"
Post by: Matthew on January 11, 2011, 07:13:10 PM
The only way you can really understand what it is is to try it yourself, honestly. And really, what reason is there not to? It's free, downloads in minutes, and you can sign up and get into a premade (PTMC?) empire in seconds.
Title: Re: "Shores of Hazeron"
Post by: Kaiaatzl on January 11, 2011, 07:19:21 PM
I forgot to mention I would also compare it to Spore.  It looks to be pretty fun, but again my computer doesn't like it so I can't measure that objectively.  I would definitely play it if I could though, and come to think of it I know someone else who would probably like it.
Personally I like going first-person through the eyes (nose, ears?) of another creature, that's always fun.  It's why I didn't just join PTMC.  I'd love it if virtual reality could include all the senses though, rather than just the main two (though technically there are more than 5 senses, even though the 5 senses we normally think of are actually 4 -- taste and smell are scientifically the same sense.  Seriously we don't even know how many senses we have... I think we'll need to find that out first :P).