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Name Posted Views Comments Rating
"Descent" posted by Alieo in Assorted Mixes July 08, 2014, 11:24:56 PM 210 1
Here's a possible "pilot" version of Game02/Virtual Tension that I found awhile back, and I found it on Allister Brimble's channel (with him credited as the artist) of some site (I forget where) but it was simply titled, "Descent". The title theme to Descent in the PC was named, "Descent", but in the PSX version, Virtual Tension was actually used as the theme along as the song to levels 1, 12, and 15.
01 - Trickster, D2 Counterstrike Glut Correlation posted by Kaiaatzl in Descent 2 Vertigo Fox Redbook Correlations July 04, 2011, 04:09:25 PM 160
Title: Trickster

Correlated Song: Glut

Correlated Levels: Ahayweh Gate, Coalbank Shaft, Nneri Ring

Project: G'Blanix OST

Description: One thing that irked me about Glut was how, at the beginning of D2, you have these awesome movies with an amazing cinematic soundtrack, you jump into the first level expecting some equally amazing music and what you get is... Glut.  Yeah.
So this song attempts to combine the essence of Glut with that cinematic feel of the movie music in D2, for something that maybe wouldn't have been so underwhelming if it had been the first song to come after those movies.
My secondary goal with this song was to evoke the European Dark Ages, China, and a weasel, all at the same time.
01 Descent Theme posted by Kaiaatzl in D1 Remastered Examples September 16, 2010, 09:57:13 PM 606
01 Virtual Tension (GAME02 Playstation Redbook Version) posted by Alieo in Descent for Playstation June 03, 2012, 12:13:32 PM 385
"Virtual Tension" by Allister Brimble
GAME02 Playstation Redbook Version

Used in: Title, Levels 1, 12, and 15
01. Infiltrate (Game01 Vintage Dreams Remix) posted by Alieo in Descent I + II - The Vintage Dreams Mix November 18, 2015, 01:55:57 PM 150 1
Music from Descent 1, Level 1: Lunar Outpost
Original Track: "Game01" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Rearranged By: Texace12

Random Items

Name Posted Views Comments Rating
Prepare For It (Demo) posted by D2Disciple in "Invasion" Music Project January 02, 2013, 09:38:31 PM 57 2
After quite a hiatus and some tinkering with my new DAW recording other projects, I'm back to Descent! Here's a demo of what's to come for Game01. This one has got me absolutely stoked... It's coming along beautifully. Yes, I know the melody has been altered, but changing it up was a happy accident that I think adds an even creepier atmosphere to the song. Let me know what you think!
Game07 vs Industrial Accident posted by Alieo in Assorted Mixes October 04, 2013, 01:29:12 AM 101
Finally made these two work. Gotta start Game07 sixteen stanzas in.
Warp Factory -- Industrial Spill posted by Kaiaatzl in My Warp Shockwave Soundtrack January 29, 2011, 10:34:49 AM 440 3
Level 1.
Silly neo-acid, only using 3 synth types: Sytrus, Wasp, and TS404.
The name has nothing to do with Industrial Accident, it's referring to spilling a liquid with pH less than 7  ;).  It does sound somewhat similar to Industrial Accident though.

I had this uploaded in another album before and there was an interesting exchange between me and Alieo.  In the interest of conserving a little space I'm deleting the old version but re-adding the comments here.

Alieo:
The Review:
I like this! Has a well established melody, an exciting intro and good outro. I love listening to instrumental electronic music and one thing I look forward to in instrumental electronic music is a defined and exciting climatic moment to the song that it either builds up to or breaks down to... whether it be a change in beat, slows 3/4 of the way towards the end or just somehow takes all the instruments that made the song catchy and reinforces it towards 3/4ths of the way of the song followed by a wind down. Perfect examples of songs with defined and KICKASS climaxes are D2 Game03, Dazed and Confused by Led Zeppelin, Jackie Will Save Us by Shiny Toy Guns, etc. This song is waaay kickass, don't get me wrong, but it lacks a climax. If it has one, I barely notice it. Now, if this is to be "ambient" type of music, it doesn't need a climax, but this song sure as hell could have a good one if you just let the beat slow down a little 3/4ths of the way towards the end followed by reintroducing the intro beats, which are VERY catchy and make a good 8 measures of that with some alternative drumming, and you've got a major HIT!

Imagery:
Would go well with a Descent mine with a green toxic waste theme with a slow oozing green river of toxic waste.

Reminds me of that Toxic Waste level from Crash Bandicoot.


Overall Rating: 3.5/5... give it a climax that sounds ANYTHING like the intro of this song and perhaps it could be a 6/5!


Me:

You do have some good ideas, but there is also a reason I didn't do this.
My idea was to have only a little bit of buildup in this song, and there is a "climax", the strings at the end with the slightly heavier percussion.  I didn't want anything too dynamic because I've been doing a lot of songs like you describe recently and lately they've all been sounding the same (they were good songs, but if you listen to them one after the other it sounds like the first song is looping Tongue... listen to "Orbital" and "Gadget" on my MySpace profile to see what I mean).  This was my way of stepping back, looking at what I had done, and then doing something completely different.  My only rule was to make it as wierd as possible.  Sort of like Aphex Twin.
And yeah, I use the D2 Game03 climax for inspiration a lot.  I could say Dan Wentz is one of my biggest influences just because of that song :P (but seriously, the Red Faction music is a big influence too).
This song is a bit more like D2 Game01.

Alieo:
Yeah, I get what you mean. I thoroughly enjoy Aphex Twin. Most of their stuff doesn't really have a "climaxing" part, but it's great music to veg out to. I wish I had this stuff to listen to just two days ago when I went on a tour of our toxic ship channel here in Houston. Would have matched all the industrial scenery.

This is a good piece of music nonetheless... I should revise my score and say that it's a 4.5/5 if you're going for the ambient type music score. Maybe you could do a remix of this one with different drums and a more defined climax as a different version of the song. (Or maybe I could do some "rearranging" of my own if I get a chance! lol) But yeah, don't get me wrong. I love it!
GAME20 (Grave Mix) posted by Alieo in Descent: Orchestrate­d December 17, 2012, 05:10:01 AM 32
Grave situations call for grave music.
Timewinder posted by Kaiaatzl in Descent Dreams - The New Enemy Within OST November 01, 2010, 08:58:37 PM 636 4.97 (1 vote)
Theme of Level 2: Winding Back

Acid synths backed by a cello, nylon guitar, electric bass, and a prominent slapped bass.  The slapped bass was something I knew since I started this soundtrack that I wanted for the level 2 music; the title is another serpent reference, though not as obvious as the level 17 song.

Pirate-y  ;).

Total Items: 706
Total Albums: 65
Total Comments: 266
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