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Recent Items

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Name Posted Views Comments Rating
Doom - "The Imp's Song" posted by Sidhe Priest in Other Games' MIDI Music October 25, 2010, 09:51:38 PM 5359
D3Phoenix by Nick Herres posted by TechPro in TechPro's musings April 29, 2013, 09:24:22 PM 3759
Created by Nick Herres somewhere around 2000, 2001.   Rendering of the Descent 3 Phoenix Intercepter done in Bryce3D.  Additional credit goes to Kumen who's 3DsMax model was used as a reference. 

http://www.visualarray.com/artwork/Phoenix.html

Copyright belongs to Nick Herres.
T-50 & F-22 posted by Sidhe Priest in Misc. May 19, 2010, 08:22:11 AM 3309
Key differences:

There's a 2-seater planned for the T-50;
The T-50 has a slightly larger (78.8 sq. m. against F-22's 78.04) and better-loaded (330 kg/sq. m. against 340, max. 470 vs. 487) wing, which makes it more agile in dogfight, combined with...
3D thrust-vectoring engines (Saturn Make 117 - no official name for the engines, they're still referred by development code) - the F-22's engines are 2D-vector only;
Improved radar signature, claimed to be smaller than F-22's (0.3-0.4 sq. m. in centimetre-range radar waves vs. F-22's 0.4-0.7);
Higher thrust:weight ratio (traditional for Russian fighters) - 1.19-1.38 combat-loaded, 0.84-0.97 max. weapons+fuel load/max. weapons load (1.17 combat/0.88 max. load for F-22);
Higher internal fuel load, 12500 kg., allowing the T-50 to work as a long-range interceptor with a high supersonic dash speed;
Higher maximum airspeed - 2100-2600 Km/h depending on altitude (most planes can actually go faster than their maximum rated airspeed, but at the risk of airframe damage);
Lighter than the F-22 (yes it's larger, but it also weighs less): 18500 kg. empty (F-22's 19820);
Higher max. G-load (10-11 g against 9.5 for the F-22).

If anything the performance is bound to be improved - the numbers are given for the T-50 prototype, not the production version (compare the T-10 with any Su-27 production variant).

Overall it's pretty similar, but the T-50 is designed to be an agile dogfighter with 3D thrust vectoring, a concept the USAF has forfeit. It has fully mobile fins (whole surfaces move, there're no rudders).
Acid Tabs posted by Sidhe Priest in Misc. February 16, 2011, 11:16:41 PM 3246 1
This is really just a TB-303 pattern with a delay on top and some filter knob tweaking. A musician friend said "congrats on your first acid track", but that's just what it is  ;D
Descent Wallpaper 1280x800 posted by D2Disciple in Descent photos May 23, 2009, 02:31:40 PM 2333 2 4.97 (1 vote)
I did not feel it necessary to make a new album solely for one wallpaper, so I'll stuff it here until I have a good reason to make a new album (possibly for other resolutions).  ;)

INSERT: Seems that it will only post the file as 1024x640. Is there a limit on image file size?

Random Items

Name Posted Views Comments Rating
12 Glut (GAME11 Playstation Redbook Version) posted by Alieo in Descent for Playstation June 04, 2012, 01:41:06 PM 319 2
"Glut" by Ogre of Skinny Puppy & Mark Walk
GAME11 Playstation Redbook Version

Inactive Track

Notes: This song was not used in any regular levels of Descent for Playstation. I did not even knew this version of "Glut" existed until I ripped the tracks from the Playstation disc. I speculate that if it was used anywhere in the game that it was used in Multiplayer Mode. If someone can verify this who has played Descent online on the PSX, please leave a comment below or PM me.

I also suspect that maybe this was the track they didn't want to release at the last minute, so instead of deleting it, they made it inactive and had "Industrial Accident" play as a filler for a few extra levels. Maybe there actually was a method to their madness.
Startide posted by Kaiaatzl in Other work May 04, 2013, 07:25:25 PM 40
A slow electro-rock song that just goes to prove how much I like harpsichord.
Oddly for me, this song is not from the point of view of a ridiculously powerful gauss-cannon-of-life carnivoran struggling to come to terms with a sudden transformation (because he used to be a man!  Before he got in THEIR way...) or losing some personal battle regardless of their gauss-cannon-of-life-ish level of power.  Though it's still not from a human point of view.  Why would I write something boring like that?
It's from the point of view of a completely-normal-in-power-level beached dolphin determined to return to the sea.  And in the end, the music implies he actually succeeds.  How about that for a change?  Flying makes a return as a metaphor -- for swimming, because if all you ever know is the sea, is there really a big difference?
And apparently this dolphin likes harpsichord.
14. Ouija (Game14 Vintage Dreams Remix) posted by Alieo in Descent I + II - The Vintage Dreams Mix November 23, 2015, 11:40:48 AM 171
Music from Descent 1, Level 14: Europa CO2 Mine
Original Track: "Game14" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Rearranged By: Texace12

Don't play with Ouija Boards, or else Game14 may occur. Length unedited. Straight re-instrumentation.
Grotto Drums posted by Sidhe Priest in Misc. September 13, 2012, 12:25:14 PM 192
This is a little demo of the new drumkit. It's a 96/24 drumkit, this is the Reason NN-XT version. Everything here is synthesised. No live samples whatsoever.

This is the drum track from Heretic Mus_E2M4.mus, composed by Kevin Schilder.
Sinepad Tile posted by Sidhe Priest in Wallpapers January 09, 2011, 05:06:19 AM 886
The tile version of Sinepad illustration.

Total Items: 706
Total Albums: 65
Total Comments: 266
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