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Recent Items

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Name Posted Views Comments Rating
Doom - "The Imp's Song" posted by Sidhe Priest in Other Games' MIDI Music October 25, 2010, 09:51:38 PM 5328
D3Phoenix by Nick Herres posted by TechPro in TechPro's musings April 29, 2013, 09:24:22 PM 3670
Created by Nick Herres somewhere around 2000, 2001.   Rendering of the Descent 3 Phoenix Intercepter done in Bryce3D.  Additional credit goes to Kumen who's 3DsMax model was used as a reference. 

http://www.visualarray.com/artwork/Phoenix.html

Copyright belongs to Nick Herres.
T-50 & F-22 posted by Sidhe Priest in Misc. May 19, 2010, 08:22:11 AM 3238
Key differences:

There's a 2-seater planned for the T-50;
The T-50 has a slightly larger (78.8 sq. m. against F-22's 78.04) and better-loaded (330 kg/sq. m. against 340, max. 470 vs. 487) wing, which makes it more agile in dogfight, combined with...
3D thrust-vectoring engines (Saturn Make 117 - no official name for the engines, they're still referred by development code) - the F-22's engines are 2D-vector only;
Improved radar signature, claimed to be smaller than F-22's (0.3-0.4 sq. m. in centimetre-range radar waves vs. F-22's 0.4-0.7);
Higher thrust:weight ratio (traditional for Russian fighters) - 1.19-1.38 combat-loaded, 0.84-0.97 max. weapons+fuel load/max. weapons load (1.17 combat/0.88 max. load for F-22);
Higher internal fuel load, 12500 kg., allowing the T-50 to work as a long-range interceptor with a high supersonic dash speed;
Higher maximum airspeed - 2100-2600 Km/h depending on altitude (most planes can actually go faster than their maximum rated airspeed, but at the risk of airframe damage);
Lighter than the F-22 (yes it's larger, but it also weighs less): 18500 kg. empty (F-22's 19820);
Higher max. G-load (10-11 g against 9.5 for the F-22).

If anything the performance is bound to be improved - the numbers are given for the T-50 prototype, not the production version (compare the T-10 with any Su-27 production variant).

Overall it's pretty similar, but the T-50 is designed to be an agile dogfighter with 3D thrust vectoring, a concept the USAF has forfeit. It has fully mobile fins (whole surfaces move, there're no rudders).
Acid Tabs posted by Sidhe Priest in Misc. February 16, 2011, 11:16:41 PM 3223 1
This is really just a TB-303 pattern with a delay on top and some filter knob tweaking. A musician friend said "congrats on your first acid track", but that's just what it is  ;D
Descent Wallpaper 1280x800 posted by D2Disciple in Descent photos May 23, 2009, 02:31:40 PM 2244 2 4.97 (1 vote)
I did not feel it necessary to make a new album solely for one wallpaper, so I'll stuff it here until I have a good reason to make a new album (possibly for other resolutions).  ;)

INSERT: Seems that it will only post the file as 1024x640. Is there a limit on image file size?

Random Items

Name Posted Views Comments Rating
23 Oberon 3 posted by Kaiaatzl in D1 Remastered Examples September 16, 2010, 09:59:34 PM 526
Sewer Rats -- Digital Worlds posted by Kaiaatzl in My Warp Shockwave Soundtrack January 29, 2011, 10:37:45 AM 536 3 4.97 (1 vote)
Level 2
I decided to try making a full-length song in FL Studio using only the pattern sequencer and playlist stuff... i.e. without my keyboard.  Digital Worlds was the result.  I think it turned out very nicely, especially considering this was my first try at "writing" music instead of simply performing it.
It was made with the intention of being split up into regions and used in WillyP's IceFactor level (I know what parts will go where and there's even a death theme at the end), but there's no word back from WillyP yet.
PTMC Robot facility posted by Blackwolf454 in Descent Stuff February 05, 2010, 03:19:27 PM 1057
I love this map a lot
Descentlogo posted by Wraith-1 in Boredness October 10, 2011, 07:36:03 PM 430
hand shaded sphere, kind of fun compared to what I usually do, just punching numbers into the sphere generator...
LocateMe Edition 009 posted by TechPro in LocateMe pics November 15, 2011, 05:12:03 PM 605

Total Items: 706
Total Albums: 65
Total Comments: 266
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