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xx MLK

January 16, 2012, 11:56:33 AM by TechPro
Right now, for me, it's 12:45 PM and "Martin Luther King day" (also known as "Civil Rights Day") is half over.

As I consider this world we live in, and the many peoples therein, I am disheartened to know the different nationalities and peoples who do not get along together.  The wars and strife, people against people, nation against nation.  It's such a waste.

I could toss up my arms and say "I'm only one person.  I, alone, cannot change this." and I'd be right.  However, if all of us were to set aside the differences and accept others (regardless of race, creed, religion, color, etc.) then we together can make a difference.

Sure, it's not that easy, but it has to start somewhere and if you're not already trying to do that, then shame on you.  Yes, there will probably always be those you will try to take advantage or insist on fighting, and there are those who believe the fighting and conflict is their religious duty because others do not believe as they do or are not of the same ancestry. 

Change for the better has to start somewhere.  I hope that all of us try to help change the world for the better.
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Descent News


xx Descent Music Remix by cfx

December 16, 2011, 01:41:37 PM by -<WillyP>-
We have heard a lot of variations and remixes of the music from Descent, and they are all fabulous... But this one really stands out, it captures the mood so well. It is a finely produced and generally well polished piece. Take a moment to listen and judge for yourself!



Quote
    "This is easily my biggest undertaking to date, in terms of project size, complexity, and length... Since 1994 I wanted to be part of the soundtracks of my favorite games (something which has not changed to this day). What HAS changed is my ability to do so, and create something that fans of the original tracks could appreciate -- and I could be sure I've created a solid tribute instead of a pile of garbage. It took many years for me to be confident enough in my abilities to satisfy all of the above, and I think the time has arrived.

    The tune herein lightly references the Briefing and Descent Title Themes (in the intro and outtro respectively) but is otherwise a heavy rearrangement of Callisto Tower Colony (Level 12). Level 21 has an extremely similar feel to Level 12, but it is certainly its own track, and I consistently referenced Level 12 while building this arrangement. I do not diverge much rhythmically in the supporting parts (aside from the actual rhythm section) and did not change melodic elements a great deal, but the arrangement and instrumentation should speak for itself."
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xx Planet Descent Website Upgrade

October 03, 2011, 05:12:32 PM by -<WillyP>-
Planet Descent will be upgrading from Blue Lasers to Vauss Cannon on Sunday, the ninth of October, 2011.

During this upgrade the site may at times be unavailable, as I will be using a cloaking device.

Guidebot is coming back to get you.

Update: Mission Completed. A few bots remain, I will be hunting these down and destroying them as time permits. See the 'To Do' list in this thread.
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xx Prepare4Descent.net Moving to Planet Descent

October 01, 2011, 07:46:50 AM by -<WillyP>-
DescentiaPedia, The Descent Guides Project Forum, as well as all the static pages at Prepare For Descent will be moving to Planet Descent. There is no timeline for this move, but it will be soon. Watch this thread for further news.

Ultimately, the goal is to merge the sites. Tiny portal has a nice article system and all the pages from DescentiaPedia will become articles. Threads from The Descent Guides Forum may become articles or perhaps the will be merged with the Planet Descent forum.

This is something I have been considering for some time. However, the domain registration is up for renewal shortly so I have decided not to renew it at this time.
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xx Latest word from Miner Wars

August 13, 2011, 03:31:41 PM by -<WillyP>-
FOR IMMEDIATE RELEASE:
“So this is our staff. They have… inner beauty” says Marek Rosa

Prague, Czech Republic – August 9, 2011 – Keen Software House releases team photos and pictures from the office and a sneak peek at some new prefabs in the background preparation for the latest, largest patch update for Miner Wars.

Keen Software House is taking off the paper bags and showing their faces to the world. To see the people who’re bringing you the new Miner Wars 2081 title, please visit - http://www.minerwars.com/ForumTopic.aspx?id=1945.
As you can see, they didn’t want to miss anyone, so they’ve photoshopped in their Community Manager, Audio Director, and Marketing Director. See if you can pick out which have been pasted in!
Also included are pictures of the head office. As seen on Google Maps! 

To whom prefabs may concern, the Miner Wars team has been working hard to provide plenty of them. Here are a few screenshots of the latest on offer - http://www.minerwars.com/ForumTopic.aspx?id=1945.
You too will be able to make objects like these when the editor feature is made available on the August 30th release. Many, many, many new features will be open for play when this patch finally premieres!

A reminder that Founder Marek Rosa also has a new personal blog which is charting the progress of Miner Wars and giving his personal insights into the industry. The blog can be found at http://blog.marekrosa.org/ and is updated on a regular basis.


Miner Wars 2081 is a first-person action-survival space simulation game set in the year 2081. This first installment of the Miner Wars franchise is currently being developed by Keen Software House a. s., an independent software company founded by debuting creator and former programmer Marek Rosa, and comprising ex-2K Games staff, as well as former developers from titles such as Descent, Saints Row and Red Faction: Guerrilla.

Platform: Windows, Xbox 360 and iPhone

World release: Q1/2012 for Windows; Xbox 360 and iPhone release dates yet to be announced

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xx [NEWS] D2X-XL - ugly bug fixed

July 29, 2011, 01:32:22 AM by karx-elf-erx
During some testing I have performed yesterday (i.e. July 28th 2011) I have noticed that a certain part of D2X-XL's renderer code tried to claim an insane amount of memory (~290 MB) from the operating system. When this failed, the program could subsequently crash when e.g. particle effects like smoke were created. Due to the huge amount of memory requested, the chance of failure was pretty high (particularly on machines with little memory or many other programs running in parallel). A new program version where this has been fixed is available now.
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