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Picture of the Day:


xx Overload Released!

May 31, 2018, 11:05:16 AM by -<WillyP>-
! No longer available


Official Trailer
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xx Vertigo!

July 02, 2017, 07:44:32 AM by -<WillyP>-


Thanks Hunter!
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Soupe Du Jour:


Blue screen of death?

Microsoft hasn't retired the blue screen of death we all knew so well... It's back, and it's got a new name: The black and blue fading screens of update hell. The first thing you notice... is you can't just turn your machine off and go to bed. You have to choose update and shut down or update and restart. The next morning, it starts off so innocently... "Hi" and then "We've got a few updates for you" But quickly it turns more sinister, "Do not turn off your computer" And you notice the lack of punctuation. "This may take a few minutes" A few minutes? I once let it run for over an hour with no end in sight. "This is taking longer than expected" All the while the screen goes from black to a fading blue. Is Microsoft teasing us with a reminder of the dreaded blue screen of death? I press the reset button. See? I didn't turn it off, I reset! Really, I promise! Finally, Microsoft relents, and I get my machine back. But I feel more like I'm borrowing it. From Microsoft.
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Poll:



Descent News


xx Overload is Over

March 06, 2019, 10:51:26 AM by D2Disciple
While the Xbox release of Overload is imminent, it also comes with some sad news: other than another planned community map pack, Overload's development has ceased, citing poor sales.

According to an email sent to Kickstarter backers,

"We would have liked to do more with Overload -- more DLC drops (we will do another community DLC pack), new features, maybe a sequel.  Those things look very unlikely now.  We're gratified by Overload's strong user reviews and we love the community that has formed around the game. Nonetheless, sales have been disappointing and can't justify much additional work on the project.  (We know that people have questions about the long-term plan for multiplayer.  We're still figuring that out, but be assured we won't abandon our MP fans.  Whatever we do, there will be a way to play Overload multiplayer.)"

It seems as though much of the development team, including Mike Kulas, has moved back to Volition, and Matt Toschlog and Luke have moved on to other projects as well.

I think we all were hoping for a massive financial success for Overload, but we all knew it's a niche product for a niche crowd. Critical reception has been both limited and lukewarm, although praise has been virtually unanimous regarding its tight controls, clean and slick visual style, and killer soundtrack.

Still, I'm sure Overload will be supported by the community, as it has been from the beginning. Descent lives on and somehow continues to find new fans throughout the years despite competing with sixty-dollar flashy cinematic rail-shooters, massive open-world slogs, and and AAA role-playing grind-fests. I'm sure Overload will do the same.  8)
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xx Overload DLC release!

October 06, 2018, 05:57:45 PM by D2Disciple
I'm a few days late on this, so my apologies, everyone!  8)

As of September 28, 2018, the first community-contributed DLC for Overload is released to Steam for your itching trigger fingers to get a hold of! For the price of a typical grease-pit cheeseburger ($4.99), you get a nine-mission campaign and twelve new Challenge Mode levels to sink your teeth into. Plus, half the sales go to the contributing level authors, so you're directly supporting the Overload community by purchasing. How cool is that?

Get it on Steam here!

Plus, special shoutout to our very own Kaiaatzl for contributing two devious and well-designed levels to the campaign! Congrats, shut up, and take my money!  ;)
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xx Forsaken Remastered Release!

July 31, 2018, 04:57:43 PM by D2Disciple
Now here's one I didn't expect to see anytime soon. ;) Forsaken, the faster, louder, and dumber Descent clone from 1998, has been re-released by Nightdive studios for modern PC systems with some re-mastered options such as FHD and 4K widescreen support, anti-aliasing, FOV adjustment, and other general quality-of-life updates to the game. More interestingly, though, is that it isn't just the original PC/Playstation version that got the updated release - no, this one incorporates the entirety of the completely-different Nintendo 64 version into the singleplayer campaign as well. This marks the first time (to my knowledge) that the N64 game gets some PC love, and means that this is going to be one seriously content-loaded singleplayer game. Oh, and there's working multiplayer too,  if that wasn't enough.  :)

Once maligned by many hardcore Descent fans, Forsaken is, in hindsight, a very fun, frantic, and occasionally immature 6DOF shooter that takes the Descent formula up to 11 and adds some of it's own gameplay twists as well. At 20 bucks, it's hard not to recommend, especially since you're getting the revamped and definitive version of what is essentially two combined games.

Get it on Steam: https://store.steampowered.com/app/668980/Forsaken_Remastered/

Get it on GOG: https://www.gog.com/game/forsaken

If anyone needs me, you know what I'll be doing after the kid goes to bed the rest of the week.  :P
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xx Overload PC Release!

May 31, 2018, 06:14:36 AM by D2Disciple
Overload, the Descent spiritual successor developed by Revival Productions, officially releases today for PC! It contains a lengthy 15+ level campaign, challenge (arcade) mode, and fully functional multiplayer. Get ready for mods, too, as a map and level editor is on its way.

Get it from Steam: https://store.steampowered.com/app/448850/Overload/

Get it from GOG:
(Coming very soon, page currently down)

This is the one we've been waiting for, folks! Go shoot some lasers at robots - for great justice!
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xx Overload Release Date Announced!

April 23, 2018, 05:54:39 AM by D2Disciple
From the Overload team this morning:

"The good news is that Overload will launch on PC (Windows, Mac, Linux) on May 31 on Steam and GOG.com with full multiplayer support.

The not-so-good news: We are sorry to say that the Playstation 4 and Xbox One versions are being delayed by a couple more months."

It seems cross-platform multiplayer support is the reason for the delay of the console versions. However, as the Descent community is primarily a PC-gaming community (no offense to you Descent: Maximum fans  ;)), I'm sure there will be a great many Descent fans very excited that the fully-featured version will drop in little over a month. Personally, I'm already clearing my calendar.  :D
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