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Picture of the Day:

xx Vertigo!

July 02, 2017, 07:44:32 AM by -<WillyP>-

Thanks Hunter!
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xx Sol Contingency plays Overload Teaser!

March 08, 2016, 02:53:36 PM by -<WillyP>-
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Soupe Du Jour:

Descent makes Rock, Paper, Shotgun's best 50 First Person Shooters

In a rather lengthy and somewhat exhaustive article by Rock, Paper, Shotgun on May 13, 2015, Descent was listed in their "Best 50 FPS" list.

To quote Alec Meer, author of the article:
"Our first ‘but is it a first-person shooter?’ entry... Rewriting what we thought possible back in the mid 1990s, this six degrees of movement spaceship shooter was really in 3D – not Doom’s cheaty 2.5D deal. We felt motion sickness. We had to grow new fingers to maintain all the keyboard controls with this newfound Z-axis. And we loved it, became adept at it, shooting virus-infected enemies and rescuing hostages, before belting it out of the centre of whatever it was we were about to blow up. Descent still feels like it’s asking just that little bit too much of us even today, which is exactly why it’s still so loved."

It goes on to mention and link to DXX-Rebirth, GOG, and Steam.

Congratulations to the 20-year-old game still getting the recognition it deserves - and being listed among such great titles as Quake, Far Cry, Halo, Unreal Tournament, Bioshock, and many others.

The whole article deserves a read. Start from the top at http://www.rockpapershotgun.com/2015/05/13/best-fps/ or skip to the page including Descent at http://www.rockpapershotgun.com/2015/05/13/best-fps/3/
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Things are looking good for a new 6dof game in the near future... But are either of these a new Descent in your mind?
  • Sol Contingency... may not have the name, but I think these guys are building something truley in the spirit of Descent!
  • Descent: Underground: It's official, and will be a true AAA game, built by experianced game-makers who listen to the the community!
  • Both: Can't we all just get along? Seriously they both have unique merits and it's gonna be double-stuffed awesomeness!
  • Neither: And get off my lawn!  >:(
If you would like to vote in this poll, please login or register.

Descent News

xx Sublevel Zero Redux Release!

July 13, 2017, 10:05:33 AM by D2Disciple
Sigtrap Games dropped PC 6DOF'ers a nice surprise today in the form of the release of Sublevel Zero Redux, an expanded version of their hit indie 6DOF shooter. It features a whole slew of new features, including new classes, new enemies, a remixed campaign, VR support, and more. In celebration of the release, they're listing the game for 35% off, and owners of vanilla Sublevel Zero will receive the updated version for free. From the Steam News announcement page:

Additionally, the original composer for the music of Sublevel Zero returns and has added new audio tracks to the Redux version.

I'm of the opinion that Sublevel Zero is the best 6DOF game since Descent (or Forsaken, if you were into that one too). It's a fun, very replayable corridor shooter, and the rogue-lite elements (procedural generation, perma-death, and crafting) are so unobtrusive and well-implemented that it adds to the charm of the game without bogging down the intense moment-to-moment action. At just under 10 bucks on sale today, there's no reason any Descent fan shouldn't pick it up.

Get it on Steam!

Get it on GOG!

Expect roncli to speedrun this before you've had a chance to read this post.  ;)
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xx Overload Playable Teaser 2.0!

March 03, 2017, 06:34:39 PM by D2Disciple
Now available through Steam or through the Overload website!


According to today's Kickstarter update, the Revival team has also stated that they plan to bring this to Early Access as of March 13 for the admission fee of 25 bucks. KS Backers at the "beta" level will receive more frequent builds of the game for testing. They also have said that at least five of the singleplayer levels are now at least at the alpha level.

Considering that the original release date was slated to be Q1 2017, and that the KS only barely made it's goal, I'm concerned that this may be an admission that Revival has run out of both time and money for this project. With that in mind, the second teaser is more of a fully-featured - and quite promising - demo, with a more robust and updated Challenge mode (with a second level!), functioning difficulty levels (yes, they're called Trainee, Rookie, Hotshot, Ace, and Insane), and a solid graphical update featuring a superb presentation. Check it out now!

Watch me die very, very quickly at it here:
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exclamation Interplay Sells Off Descent, Kingpin, Earthworm Jim Etc

December 30, 2016, 11:59:27 AM by TechPro
Interplay has announced "fire sale" of sorts, selling of most (if nor everything) included our beloved Descent.

Article on Rock Paper Shotgun

Announced on GlobalNewswire
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xx Introducing 'OVERLOAD'

February 09, 2016, 10:28:09 PM by Hunter
Here's something new and Descenty to sink your teeth into ;)

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xx Great News from Sol Contingency!

October 31, 2015, 05:37:56 PM by -<WillyP>-
The day has finally arrived. [size=150]It's release time![/size] Like a big rocket bound for the moon, we are going to release Sol Contingency: Proving Grounds in three stages.

1) The first is our CLOSED BETA starting Monday, November 2, limited to ~50 players.
2) We will follow up with a second, OPEN BETA phase around the middle of November.
3) After that, we're making the release official with the full, community-tested and rock solid final version of Proving Grounds.
4) And once that's done, it's time to get the next step of Sol-C kickstarted, with your help!

Since our crowdfunding campaign for the full version of Sol Contingency needs some time to be fully assembled, but we want to get the game into your hands, we have decided that this staged release is the best of both worlds: if you are a die-hard Sol-C fan, the closed beta may be your ticket in first, while everybody will get a shot at testing the open beta not much later. We want your feedback on the game and we want to see whether it stands the test of the many different machines it will be run on. After all, when we go about making the next version, we want to be sure you enjoy Proving Grounds for a long time!

"How can I get in to the closed beta?" you ask. Well, how about showing us that you're worth your salt by telling us how long you've been following us? Did you tell others about the project? Have you been an avid poster on our forum? Are you a dedicated server administrator willing to help people get started playing? Have you beta-tested a game before, do you own a YouTube channel or blog, or are you even from the press around the web and want to cover Proving Grounds?

If you can say "YES" to any of these questions, keep your eyes peeled for exact instructions on how to get in when we make the beta available on Monday! If you're a newcomer to Sol-C, the open beta will be for you -- no restrictions, everyone can participate, just hang in a few more days and we will be ready to give you a shot too.

Watch this space on Monday to see how this unfolds. Buckle up, pilots!

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