A SynthFont Project using the "Vintage Dreams Waves v2.sf2" sound font. I took an opposite approach from previous past projects to when I made the original MIDIs try to sound more like real orchestral instruments. This time, using the Vintage Dreams Waves sound font, I try to return that vintage feel to the old MIDIs/OPL3s with this high quality synth-heavy sound font. It was challenging on some percussion-heavy songs because there aren't many percussion instruments to choose from.
And the banks were all screwed up; none of these songs were a straight translation to this sound font--I had to select the instruments by hand for each MIDI track because the bank to the Vintage Dreams Waves sound font wasn't numbered correctly. For example, a square in the original MIDI would've translated to some annoying off-key bell--so everything had to be reassigned by ear and by hand.
Also, MOST of the MIDIs that were shorter, under the 3:30 mark, got extended, but in a way that made it sound like the song had an extra verse. Game10 is no longer the longest song, now Game15 is. And for Game20, which was really short, I extended it from the beginning and gave it a lead-in progressing intro.
Music from Descent 1, Exit Theme Original Track: "Exit" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Level 4: Venus Atmospheric Lab Original Track: "Game04" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Briefing Original Track: "Briefing" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 2, Level 1: AHAYWEH Gate Original Track: "Game01" by Dan Wentz Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Ending Cutscene Original Track: "Endgame" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Level 7: Mercury Core Original Track: "Game07" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 2, Credits Original Track: "Credits" by Dan Wentz Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
Music from Descent 2, Level 4: AHAYWEH Gate Original Track: "Game04" by Dan Wentz Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Level 11: Io Sulfur Mine Original Track: "Game11" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 1, Level 13: Europa Mining Colony Original Track: "Game13" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Slightly extended by tweaking the intro and outro. "Litmus" because... acid/bass... yeah...
Music from Descent 1, Level 16: Hyperion Methane Mine Original Track: "Game16" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Stuck in an abyss that smells like farts? Well, just put THIS track on!
Music from Descent 1, Level 12: Callisto Tower Colony Original Track: "Game12" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Arranged in the style of "Robotic Menace," the Redbook version of this track found in the PSX and MAC versions--not the same instruments as the Redbook version, but the same progression.
Music from Descent 1, Level 2: Lunar SciLab Original Track: "Game02" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
This one was modeled after the D1 demo version of Level 2.
Music from Descent 1, Level 14: Europa CO2 Mine Original Track: "Game14" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Don't play with Ouija Boards, or else Game14 may occur. Length unedited. Straight re-instrumentation.
Music from Descent 1, Level 20: Oberon Mine Original Track: "Game20" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Levitation (Game08) had a custom outro; Horizon (Game20) has a custom intro. It's intended to give a feeling about approaching an unknown horizon in the distance, then things coming into view.