A SynthFont Project using the "Vintage Dreams Waves v2.sf2" sound font. I took an opposite approach from previous past projects to when I made the original MIDIs try to sound more like real orchestral instruments. This time, using the Vintage Dreams Waves sound font, I try to return that vintage feel to the old MIDIs/OPL3s with this high quality synth-heavy sound font. It was challenging on some percussion-heavy songs because there aren't many percussion instruments to choose from.
And the banks were all screwed up; none of these songs were a straight translation to this sound font--I had to select the instruments by hand for each MIDI track because the bank to the Vintage Dreams Waves sound font wasn't numbered correctly. For example, a square in the original MIDI would've translated to some annoying off-key bell--so everything had to be reassigned by ear and by hand.
Also, MOST of the MIDIs that were shorter, under the 3:30 mark, got extended, but in a way that made it sound like the song had an extra verse. Game10 is no longer the longest song, now Game15 is. And for Game20, which was really short, I extended it from the beginning and gave it a lead-in progressing intro.
Music from Descent 1, Level 1: Lunar Outpost Original Track: "Game01" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 1, Level 2: Lunar SciLab Original Track: "Game02" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
This one was modeled after the D1 demo version of Level 2.
Music from Descent 1, Level 3: Lunar Military Base Original Track: "Game03" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Had some time and came back to finish this project off. Pardon the loss of Descent font in image; that was 2-3 computers ago.
Music from Descent 1, Level 4: Venus Atmospheric Lab Original Track: "Game04" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Level 5: Venus Nickel-Iron Mine Original Track: "Game04" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Arrangement of tracks 1-5 in this project were supposed to emulate the PC shareware version of the old OPL3 files. After Level 22, Songs 1-5 repeat in Levels 23-27, and that's where you'll hear the full version OPL3 emulations of these variations. I also do different takes for the repeated Secret Levels sequences of Game02 through Game04 in #s 28-30.
Music from Descent 1, Level 6: Mercury Solar Lab Original Track: "Game06" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 1, Level 7: Mercury Core Original Track: "Game07" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Level 8: Mars Processing Station Original Track: "Game08" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 1, Level 9: Mars Military Dig/Mars Colony (PC/PSX level titles; I forget which used which.) Original Track: "Game09" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Level 10: Mars Orbital Station Original Track: "Game10" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Level 11: Io Sulfur Mine Original Track: "Game11" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 1, Level 12: Callisto Tower Colony Original Track: "Game12" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Arranged in the style of "Robotic Menace," the Redbook version of this track found in the PSX and MAC versions--not the same instruments as the Redbook version, but the same progression.
Music from Descent 1, Level 13: Europa Mining Colony Original Track: "Game13" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Slightly extended by tweaking the intro and outro. "Litmus" because... acid/bass... yeah...
Music from Descent 1, Level 14: Europa CO2 Mine Original Track: "Game14" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Don't play with Ouija Boards, or else Game14 may occur. Length unedited. Straight re-instrumentation.
Music from Descent 1, Level 15: Titan Mine Original Track: "Game15" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
"Plateau" because it plateaus... and then reaches a new plateau... and another... and before you know it, it's 6'50" later!