*

Home

Welcome to the gallery section, powered by Aeva Media. To delete or modify this welcome message, just edit file /Themes/default/languages/Modifications.english.php and add this line to it:
$txt['aeva_welcome'] = 'Welcome.';
You can also change the text directly from within the admin area. This is simpler but you lose the ability to translate it to multiple languages.

Recent Items

Items view: Normal view Filestack view
Sort by: ID Date Title Views Rating | Sort Order: Ascending Descending
Name Posted Views Comments Rating
Time for the Big Guns (Orpheus Extended Arrangement) posted by Alieo in Assorted September 10, 2020, 07:59:03 PM 3
GAME22: "Time for the Big Guns" Orpheus Extended Arrangement

Orpheus SoundFont sounds so real.
Overload Transmit REVERSE posted by Scyphi in Scyphi February 23, 2020, 06:58:32 PM 11
Garbled transmission in Skoll Outpost Briefing, played in reverse.
Overload Transmit NORMAL posted by Scyphi in Scyphi February 23, 2020, 06:57:05 PM 15
Garbled transmission in Skoll Outpost Briefing, as it plays normally.
55. Descent II Credits (Vintage Dreams Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:35:40 PM 65
Music from Descent 2, Credits
Original Track: "Credits" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
54. Descent II Game04 (Vintage Dreams 'Zeta Aquilae' Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:31:17 PM 88
Music from Descent 2, Level 4: AHAYWEH Gate
Original Track: "Game04" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

Random Items

Name Posted Views Comments Rating
Game03.mid posted by Sidhe Priest in Descent II MIDI Music October 24, 2010, 09:26:19 PM 510
Among Shards posted by Kaiaatzl in Easy Streaming and Linking - public January 09, 2011, 01:12:03 PM 903 3 4.97 (1 vote)
It's worth noting that all the industrial sound effects in the background are from D3, a robot sound (the Sickle bot's motor sound) and a falling rock sound.  These sounds were too quiet to hear in-game (which makes you wonder why they were there in the first place).  It could still have legal implications though.
Sinepad Down posted by Sidhe Priest in Sinepad Sound Scheme January 09, 2011, 04:42:34 AM 389
Yzma B-Day Celebrate posted by TechPro in Stuff I've posted April 15, 2013, 12:52:38 PM 834
Atlantis posted by Kaiaatzl in Descent Dreams - The New Enemy Within OST November 09, 2010, 10:54:57 PM 574
Theme of Level 7: Brightwater Caverns

Like Caldera Dive, this one has some (soft-)rock influence.  I've found that particular style of music to fit very well with Sirius's level design.

This song is meant to bring out the mysterious feel of Brightwater Caverns (why does the water glow?  No one knows :P).  I already used the title Aquatic Mystery, so I named this for a specific underwater mystery.

It's kind of fun to do the music for Sirius and DarkFlameWolf's levels in The Enemy Within actually.  Because they're so small and themed, it's fun to do a musical interpretation of the theme rather than the level directly.  That applies more to Caldera Dive than Atlantis though.

Total Items: 706
Total Albums: 65
Total Comments: 266
Aeva Media 1.4w © 2008-2011 Nao & Dragooon - Wedge: level up your forum!

An Error Has Occurred!

Cannot create references to/from string offsets