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Recent Items

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Name Posted Views Comments Rating
Time for the Big Guns (Orpheus Extended Arrangement) posted by Alieo in Assorted September 10, 2020, 07:59:03 PM 3
GAME22: "Time for the Big Guns" Orpheus Extended Arrangement

Orpheus SoundFont sounds so real.
Overload Transmit REVERSE posted by Scyphi in Scyphi February 23, 2020, 06:58:32 PM 11
Garbled transmission in Skoll Outpost Briefing, played in reverse.
Overload Transmit NORMAL posted by Scyphi in Scyphi February 23, 2020, 06:57:05 PM 15
Garbled transmission in Skoll Outpost Briefing, as it plays normally.
55. Descent II Credits (Vintage Dreams Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:35:40 PM 65
Music from Descent 2, Credits
Original Track: "Credits" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
54. Descent II Game04 (Vintage Dreams 'Zeta Aquilae' Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:31:17 PM 88
Music from Descent 2, Level 4: AHAYWEH Gate
Original Track: "Game04" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

Random Items

Name Posted Views Comments Rating
09 Rusty (Playstation Redbook Version) posted by Alieo in Descent for Playstation June 04, 2012, 01:26:47 PM 224
"Rusty" by Ogre of Skinny Puppy & Mark Walk
Playstation Redbook Version

Used in: Levels 9 & 23

Notes: This version of "Rusty" has a different ending to it than the Descent 2 Redbook version. It slows down at the end and fewer instruments are played as the fade out occurs.
Godflesh - Crush My Soul posted by Sidhe Priest in Inspirations October 24, 2010, 03:08:24 AM 372
This isn't the most concise example, but it was Godflesh' approach to rich, large reverbs/space combined with drum machines the inspiration. Also Justin K. Broadrick's complex delay/clean/distorted/delay electric guitar setups (you can hear one on Game06.mid, also the distorted guitar in Game12.mid is layered).
Hurleybird's "Descent Theme" vs Allister Brimble's "Primitive Rage" posted by Alieo in Descent MIDI/REDBOOK Correlation­s Album June 10, 2012, 10:58:59 PM 279 3 4.99 (3 votes)
227 Primitive Rage (Descent Theme Fusion Mix)

Hear Hurleybird's "Descent Theme" here:
http://www.planetdescent.net/index.php?action=media;sa=item;in=872

Hear Allister Brimble's "Primitive Rage" (Descent Theme) here:
http://www.planetdescent.net/index.php?action=media;sa=item;in=879
Warp Factory -- Industrial Spill posted by Kaiaatzl in My Warp Shockwave Soundtrack January 29, 2011, 10:34:49 AM 440 3
Level 1.
Silly neo-acid, only using 3 synth types: Sytrus, Wasp, and TS404.
The name has nothing to do with Industrial Accident, it's referring to spilling a liquid with pH less than 7  ;).  It does sound somewhat similar to Industrial Accident though.

I had this uploaded in another album before and there was an interesting exchange between me and Alieo.  In the interest of conserving a little space I'm deleting the old version but re-adding the comments here.

Alieo:
The Review:
I like this! Has a well established melody, an exciting intro and good outro. I love listening to instrumental electronic music and one thing I look forward to in instrumental electronic music is a defined and exciting climatic moment to the song that it either builds up to or breaks down to... whether it be a change in beat, slows 3/4 of the way towards the end or just somehow takes all the instruments that made the song catchy and reinforces it towards 3/4ths of the way of the song followed by a wind down. Perfect examples of songs with defined and KICKASS climaxes are D2 Game03, Dazed and Confused by Led Zeppelin, Jackie Will Save Us by Shiny Toy Guns, etc. This song is waaay kickass, don't get me wrong, but it lacks a climax. If it has one, I barely notice it. Now, if this is to be "ambient" type of music, it doesn't need a climax, but this song sure as hell could have a good one if you just let the beat slow down a little 3/4ths of the way towards the end followed by reintroducing the intro beats, which are VERY catchy and make a good 8 measures of that with some alternative drumming, and you've got a major HIT!

Imagery:
Would go well with a Descent mine with a green toxic waste theme with a slow oozing green river of toxic waste.

Reminds me of that Toxic Waste level from Crash Bandicoot.


Overall Rating: 3.5/5... give it a climax that sounds ANYTHING like the intro of this song and perhaps it could be a 6/5!


Me:

You do have some good ideas, but there is also a reason I didn't do this.
My idea was to have only a little bit of buildup in this song, and there is a "climax", the strings at the end with the slightly heavier percussion.  I didn't want anything too dynamic because I've been doing a lot of songs like you describe recently and lately they've all been sounding the same (they were good songs, but if you listen to them one after the other it sounds like the first song is looping Tongue... listen to "Orbital" and "Gadget" on my MySpace profile to see what I mean).  This was my way of stepping back, looking at what I had done, and then doing something completely different.  My only rule was to make it as wierd as possible.  Sort of like Aphex Twin.
And yeah, I use the D2 Game03 climax for inspiration a lot.  I could say Dan Wentz is one of my biggest influences just because of that song :P (but seriously, the Red Faction music is a big influence too).
This song is a bit more like D2 Game01.

Alieo:
Yeah, I get what you mean. I thoroughly enjoy Aphex Twin. Most of their stuff doesn't really have a "climaxing" part, but it's great music to veg out to. I wish I had this stuff to listen to just two days ago when I went on a tour of our toxic ship channel here in Houston. Would have matched all the industrial scenery.

This is a good piece of music nonetheless... I should revise my score and say that it's a 4.5/5 if you're going for the ambient type music score. Maybe you could do a remix of this one with different drums and a more defined climax as a different version of the song. (Or maybe I could do some "rearranging" of my own if I get a chance! lol) But yeah, don't get me wrong. I love it!
Among Shards posted by Kaiaatzl in Easy Streaming and Linking - public January 09, 2011, 01:12:03 PM 901 3 4.97 (1 vote)
It's worth noting that all the industrial sound effects in the background are from D3, a robot sound (the Sickle bot's motor sound) and a falling rock sound.  These sounds were too quiet to hear in-game (which makes you wonder why they were there in the first place).  It could still have legal implications though.

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