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Recent Items

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Name Posted Views Comments Rating
Time for the Big Guns (Orpheus Extended Arrangement) posted by Alieo in Assorted September 10, 2020, 07:59:03 PM 3
GAME22: "Time for the Big Guns" Orpheus Extended Arrangement

Orpheus SoundFont sounds so real.
Overload Transmit REVERSE posted by Scyphi in Scyphi February 23, 2020, 06:58:32 PM 11
Garbled transmission in Skoll Outpost Briefing, played in reverse.
Overload Transmit NORMAL posted by Scyphi in Scyphi February 23, 2020, 06:57:05 PM 15
Garbled transmission in Skoll Outpost Briefing, as it plays normally.
55. Descent II Credits (Vintage Dreams Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:35:40 PM 71
Music from Descent 2, Credits
Original Track: "Credits" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
54. Descent II Game04 (Vintage Dreams 'Zeta Aquilae' Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:31:17 PM 95
Music from Descent 2, Level 4: AHAYWEH Gate
Original Track: "Game04" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

Random Items

Name Posted Views Comments Rating
Music: Unveling (PM Briefing Theme) posted by Pumo in Pumo Mines February 26, 2011, 08:29:27 PM 376
Title: "Unveiling"
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This is the briefing theme song as used on Pumo Mines : Kartsal Motivation briefing sequences.

Composed by: Me  ;D (R.a.M. Land)
Game12 - Robotic Menace (PSX) posted by Alieo in Assorted Mixes June 03, 2012, 10:47:43 AM 139
PSX Version
Levels: 11, 25

No, that's not a typo... this was used on Io Sulfur Mine, and Pluto Outpost in the Playstation version of Descent.
Industrial Spill posted by Kaiaatzl in Easy Streaming and Linking - public January 26, 2011, 12:05:01 AM 502 4
Silly neo-acid, only using 3 synth types: Sytrus, Wasp, and TS404.
The name has nothing to do with Industrial Accident, it's referring to spilling a liquid with pH less than 7 ;).
GAME26 (Heaven's Gate Mix) posted by Alieo in Descent: Orchestrate­d January 07, 2013, 01:32:37 AM 52 1
This one was a MAJOR pain in the ass to record in spite of the fact I only changed out a few instruments. In the first half of the song, the French horn was only audible on the left speaker, so this took some nitty-gritty editing to get it where I wanted it; I had to independently record the French horn as a solo track, reverse stereo channels with audacity, then paste it into the beginning of the song. It was freakin' ridiculous. Also increased the pizzicato strings an octave, changed out the echo drops for a marimba because I didn't like how the echo drops sounded when they go from left to right to left to right really fast, but the vibraphone does the job and maintains that "heavenly" element I was going for.

MORE changes: harps, a flute, a dulcimer and a few more changes to give it a slightly different feel. I kept the crystal sounding thingy cuz that just goes with this song, but removed all synthetic pads. Also, a surprise ending on the drum track.  ;)
BRIEFING (Schematic Blues Mix) posted by Alieo in Descent: Orchestrate­d January 29, 2013, 07:52:50 PM 32
Those eye-burning blue schematics are back!

Total Items: 706
Total Albums: 65
Total Comments: 266
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