PROTIP: if you have the Fusion, USE IT. one direct blast will usually insta-gib a Reactor, something to do with the model being a part of the level, and all of the vertices that it has get hit at one time; you can tell because if you hit it, the fusion pulse makes a thousand explosions whilst going through it.
Link to Obsidian: http://www.descent2.com/obsidian/
Quote from: Infamus on November 11, 2010, 11:28:49 AMPROTIP: if you have the Fusion, USE IT. one direct blast will usually insta-gib a Reactor, something to do with the model being a part of the level, and all of the vertices that it has get hit at one time; you can tell because if you hit it, the fusion pulse makes a thousand explosions whilst going through it. Not quite correct.This happens because of a known framerate-dependent bug with the fusion cannon (the bug exists in all three games, although it's fixed in D2X-XL and D3 multiplayer AntiCheat). The bug happens when a single fusion blob touches multiple targets at once; the blob's "last thing I damaged" flag alternates between targets every frame, so the targets get hit over and over and over depending on the framerate.
@ Techpro: I don't think you've ever finished any of the games at or above 98 lives, though.
PROTIP: if you have the Fusion, USE IT. one direct blast will usually insta-gib a Reactor, something to do with the model being a part of the level, and all of the vertices that it has get hit at one time; you can tell because if you hit it, the fusion pulse makes a thousand explosions whilst going through it. Also, if a reactor is barricaded by heavy robots, their strategy is useless: the Fusion is technically a rail-gun