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Author Topic: (WIP) New Single-player level!  (Read 20369 times)

Offline -<WillyP>-

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Re: (WIP) New Single-player level!
« Reply #15 on: August 22, 2011, 10:25:33 AM »
Ah! Movie time... its a drive in! ;)

I've always had some problems with objects in the sky. Sometimes they work and sometimes not.
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Offline Shroudeye

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Re: (WIP) New Single-player level!
« Reply #16 on: August 23, 2011, 09:42:41 AM »
Umm... yea. It is a drive-thru that I constructed for my miners to entertain themselves... :P

Joking aside, what could be wrong?

EDIT:
My best guess is that the problem is in the texture-I've modified the tablefile countless times, to no avail. It has something to do with Alpha value.

I'm uploading the texture, with step-by-step things I've done, so you can analyze it:


The Picture was surrounded with a black area.

The format I've saved was: 32-bit Targa, uncompressed, 256x256 px. Then I've converted it to *.ogf, 1555 ARGB, 256x256 pixels.

The *.gam values:
Red/Green/Blue lights: 0.3/0.3/0.2
Alpha value: 1.0 (Played with it)
Reflectivity 0.6
Enabled Flags:
+Alpha
+Light
+Terrain
+Texture 256
+TMap 2
« Last Edit: August 23, 2011, 10:42:19 AM by Shroudeye »

Offline TechPro

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Re: (WIP) New Single-player level!
« Reply #17 on: August 23, 2011, 10:38:34 AM »
It's too bad none of us are able to get in touch with Ron Lester (maker of several great SP levels for Descent 3) because he often had other planets or objects (including space stations) in the sky for his levels.  If anybody, he knows/knew how to do it.

Offline Shroudeye

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Re: (WIP) New Single-player level!
« Reply #18 on: August 23, 2011, 10:56:18 AM »
Ron Lester..? The True Light Guild, famously known for his WindMine Saga. He also had a set of missions on Saturn's moons... I know him, and played his levels a lot in co-op.

Humm... That gave an idea, maybe I can extract the textures from his missions, and analyze them? (I'm not going to copy&paste his material, no worries!!)

Edit: Anyways, I think I got the problem. It is in the texture itself. I've left the black zones as black zones, and expected it to be "masked" when I applied the Alpha flag... And the "saturate" flag... just saturated everything to white. Hehe...

Looks like I'll need to mask it myself... Will post the results in a few minutes. (Edit: umm, lets make it tomorrow :D)
« Last Edit: August 23, 2011, 01:08:27 PM by Shroudeye »

Offline Shroudeye

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Re: (WIP) New Single-player level!
« Reply #19 on: August 24, 2011, 07:14:33 AM »
Okay, my progress so far:

So, I got things fixed. Now what is left is to add a bit atmospheric fading to the picture.

Then it is time that I moved on, spent too much time on this 'tupid texture already.

Also, the latest terrain lighting compared to the old ones:





Now I'm moving to the modelling of the surface colony. I got two alternatives so far, and counting...
« Last Edit: August 24, 2011, 08:27:38 AM by Shroudeye »

Offline Matthew

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Re: (WIP) New Single-player level!
« Reply #20 on: August 24, 2011, 11:36:02 PM »
The bridge reminds me of a team map I played once, I think it was part of an Entropy level set.

Offline Scyphi

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Re: (WIP) New Single-player level!
« Reply #21 on: August 25, 2011, 07:20:05 AM »
You may want to consider blurring your Saturn texture just a little to take a little bit of the harshness off those edges, but other than that, a little fading should fix things there.

Looking good, nonetheless. You've made better progress than I ever did in the field of D3 level editing. :P
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Offline Shroudeye

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Re: (WIP) New Single-player level!
« Reply #22 on: August 25, 2011, 08:20:04 AM »
@Scyphi: Yup, working on it. As the planet will have a far more closer appearance...

@IHateHackers: The map you are referring is "Geodomes". ;)

Offline Matthew

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Re: (WIP) New Single-player level!
« Reply #23 on: August 25, 2011, 04:30:03 PM »
@Scyphi: Yup, working on it. As the planet will have a far more closer appearance...

@IHateHackers: The map you are referring is "Geodomes". ;)
Yep that's the one. Cheers!

Offline Shroudeye

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Re: (WIP) New Single-player level!
« Reply #24 on: August 31, 2011, 10:38:54 AM »
Well, not much of an advance so far, as I was packing for the return trip to home... But I've tried something new (At least to me):

Instead of using a satellite, I've "baked in" the saturn texture into the terrain texture. My aim was to create an atmospheric effect that made the planet look like it is being seen thru the atmosphere. It blends in more convincingly than the satellites, IMO-but with a loss of quality.

Anyways, here are the shots:



You can see the loss of sharpness here, but...



IMO it looks more dramatical?  8)

Well, what do you think? Should I fall back to satellite option, and try adjusting that; or keep this option?

Offline VANGUARD

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Re: (WIP) New Single-player level!
« Reply #25 on: August 31, 2011, 10:51:34 AM »
I like the movie theater.

Saturn with the black background looks cool.

is it just me, or is that Planet awfully close to us?

I think the fade look is probably best, and not to show it all. but the one has to wonder, what is causing it to fade.

Offline Kaiaatzl

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Re: (WIP) New Single-player level!
« Reply #26 on: August 31, 2011, 10:55:18 AM »
Likeylikeylikeylikeylikeylikeylikeylikey...etc

I lurve it.

Offline VANGUARD

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Re: (WIP) New Single-player level!
« Reply #27 on: August 31, 2011, 11:11:08 AM »
the 'after pictures' look a little nicer than the 'before pictures'.
looking good.

Offline Scyphi

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Re: (WIP) New Single-player level!
« Reply #28 on: September 01, 2011, 07:02:29 AM »
Hmm...if only you could get it a little sharper...right now the blurriness bugs my eyes.

But other than that, it does look really cool.  8)

So my advice is that to go ahead and try and see if you can get it to work like this the other way, but if not, then just stick with this, and accept the fact that this is as good as it can get (which is sometimes the only viable option level makers get).
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Offline VANGUARD

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Re: (WIP) New Single-player level!
« Reply #29 on: September 01, 2011, 07:32:12 AM »
sad but true. do the best you can do.

 

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