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Author Topic: D2X-XL news  (Read 7810 times)

Offline karx-elf-erx

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D2X-XL news
« on: January 20, 2011, 01:39:32 AM »
Since Tech Pro has been complaining about the lack of posts here, I thought I'd write a bit Descent related stuff - from the D2X-XL project, naturally.

DLE-XP which had a big code overhaul a couple of weeks (or is it months already?) is steadily maturing into a really stable program. A few smaller bugs have been fixed there in the process recently, so if you are a level author, go grab the new version. As I am on it: There have been rumors that DLE-XP built D1/D2 levels wouldn't work with D1X-Rebirth. I doubt this is true since Wolfie's Descent Vignettes mission, as well as "The Enemy Within", which afaik were built with DLE-XP, work fine there.

Joffa is showing off his "beastular pyro" over in the D2X-XL forum like now. The design is great ... the ship is so detailled (though a bit too colorful for my taste yet) that it would fit well into an Unreal 3 environment. Definitely worth a look or three.

Frustikus is also slowly progressing with his new player ship design "Hammerhead". Definitely worth a look, too.

Sirius is apparently doing secret new things while building a D2X-XL level, and promptly seems to have found a bug in D2X-XL's collision detection. Investigation will start soon (sigh ...)

A friendly D2X-XL user has provided an OS X version of D2X-XL 1.15.124. It is half the size of the previous OS X dmg, so I am wondering what he omitted ... can't tell though, since I don't have a Mac (and probably never will).

So much for that. :)
« Last Edit: February 24, 2011, 06:48:04 AM by Diedel »

Offline -<WillyP>-

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Re: D2X-XL news
« Reply #1 on: January 20, 2011, 03:34:03 AM »
Thanks for keeping us informed...  Moved to the front page News section.

Would love to see some screen shots of the new ships you mention!
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Offline karx-elf-erx

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Re: D2X-XL news
« Reply #2 on: January 20, 2011, 05:30:30 AM »
Joffa's ship:



Frusti's Hammerhead:


Offline Scyphi

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Re: D2X-XL news
« Reply #3 on: January 20, 2011, 07:25:15 AM »
I like that hammerhead ship. :D
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Offline SaladBadger

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Re: D2X-XL news
« Reply #4 on: January 20, 2011, 07:56:42 AM »
The first ship honestly does look pretty cool, but it could use a little more detail on the textures.

Offline Foil

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Re: D2X-XL news
« Reply #5 on: January 20, 2011, 08:06:59 AM »
Thanks for the update, Diedel!

Offline Kaiaatzl

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Re: D2X-XL news
« Reply #6 on: January 22, 2011, 05:32:08 PM »
The first ship looks almost like it was salvaged from scrap metal.  I like that, the backstory potential is enourmous.

Offline VANGUARD

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Re: D2X-XL news
« Reply #7 on: January 23, 2011, 02:24:10 PM »
it almost looks like two different ships. Personally, I think there's too much yellow. but, I think the front part looks awfully nice though.

Offline Frustikus

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Re: D2X-XL news
« Reply #8 on: February 20, 2011, 03:48:54 PM »
Hi,

I am new to this community, but I saw that my concept "Hammerhead" was mentioned here.
I think, the picture above isn´t the best one, so I want to show you this:


I am a beginner in modelling ships and yes, Hammerhead hasn´t the quality like JoFFas Avenger. But hey, I like it ;-).
I am working on the textures at the moment. But this will need a lot of time, because I never did something like that before. For the impatient fans of this ship: JoFFa is working on textures for HH too and I am sure, he will show results much faster than me ;-).
Thanks for reading !

Offline -<WillyP>-

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Re: D2X-XL news
« Reply #9 on: February 20, 2011, 05:37:27 PM »
I like it!  And, a lot of us play with older machines and high poly ships are not so good for us.
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Offline Kaiaatzl

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Re: D2X-XL news
« Reply #10 on: February 20, 2011, 08:14:29 PM »
Hey, welcome to PD, Frustikus.

Personally I think the Hammerhead looks very good and I'm eagerly awaiting it's finish.

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Re: D2X-XL news
« Reply #11 on: February 21, 2011, 04:58:25 AM »
It clearly has no resemblence to the SA43 Hammerhead... as in... Space Above and Beyond.  ;D

I think these improve on a strong original.

 

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