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Author Topic: new D2 Level: Solarum Caves  (Read 5725 times)

Offline Sapphirus

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new D2 Level: Solarum Caves
« on: July 01, 2010, 03:04:19 PM »
A fire themed level for Descent 2 (Regular/Rebirth and XL) that (EDIT) I've worked on recently.  EDIT: It's now complete, here's the file-
http://www.enspiar.com/dmdb/download.php?id=352.

here are the screenies (Lots of images!):


















« Last Edit: July 05, 2010, 05:26:34 PM by SapphireWolf »
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Offline Matthew

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Re: new WIP: Solarum Caves
« Reply #1 on: July 01, 2010, 03:25:26 PM »
KILL IT WITH FIAH!

Offline Sapphirus

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Re: new WIP: Solarum Caves
« Reply #2 on: July 01, 2010, 08:06:25 PM »
XD

Anyways, more screenies:
the main boss-

bots added within this room-

modified robot stats (note the seeker firing the omega cannon as its secondary weapon)-

more cave detailing-

this is not the main boss-


One last thing to do is to add other objects
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Offline Matthew

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Re: new WIP: Solarum Caves
« Reply #3 on: July 01, 2010, 10:17:51 PM »
Ebil-looking boss is ebil. KILL IT WITH FIAH!

Nice caves.

Offline Kaiaatzl

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Re: new WIP: Solarum Caves
« Reply #4 on: July 02, 2010, 09:12:20 AM »
Looks awesome!

Only a Red Fatty Boss?  Seriously?

Offline Sapphirus

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Re: new WIP: Solarum Caves
« Reply #5 on: July 02, 2010, 09:59:10 AM »
Only a Red Fatty Boss?  Seriously?

Alright, I'll change it to the Alien 1 Boss

even though, this is a standard D2 level
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Offline Kaiaatzl

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Re: new WIP: Solarum Caves
« Reply #6 on: July 02, 2010, 10:35:43 AM »
I meant that the red fatty is the easiest boss in the game... second easiest is Alien 1 :P (at least for me he is).

Offline Sapphirus

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Re: new WIP: Solarum Caves
« Reply #7 on: July 02, 2010, 11:07:32 AM »
and I modified the stats of the Alien 1 Boss. to have more HP and a Player Smart Missile rather than a robot Mercury Missile.
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Offline Scyphi

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Re: new WIP: Solarum Caves
« Reply #8 on: July 03, 2010, 10:43:38 AM »
When playing in Trainee, you can take out Red Fatty with two megas. I remember discovering this when I first played against that boss, and happened to have two megas, which, the moment he appeared, I quickly lobbed in his general direction. Fight was over in a matter of moments. :)

He gets harder and stronger on higher difficulties, but he is still pretty easy, assuming you get the first shot. :)
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Offline Kaiaatzl

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Re: new WIP: Solarum Caves
« Reply #9 on: July 03, 2010, 11:41:39 AM »
I usually can't play on Hotshot, but I was easily able to take him out with only Helix and missiles on that difficulty.  (I was able to do that with the Vertigo level 7 boss too... it was actually Sapphire Wolf who gave me the idea to try that, come to think of it).

Offline Sapphirus

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Re: new WIP: Solarum Caves
« Reply #10 on: July 05, 2010, 05:25:37 PM »
The level is now complete
here's the file-
http://www.enspiar.com/dmdb/download.php?id=352
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Offline Kaiaatzl

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Re: new D2 Level: Solarum Caves
« Reply #11 on: July 05, 2010, 06:40:52 PM »
Downloaded.

My computer can't play midi music in games... is there any D2 Redbook song you would reccomend for this level?  Otherwise I'll go with Are You Descent? or Flame Core from Sonic 2006.

Stuck at the yellow key... can't figure out how to open the secret doors.

You've given me some ideas for my lava cavern level (for Avera Desert).

EDIT: After a long and epic boss battle... the boss won :P.
I'd rate this level 10/10.  Awesome job.
« Last Edit: July 06, 2010, 01:52:33 PM by Alter-Fox »

 

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