I found D3Edit easy to use, but then it was my first experience with any 3d or game creation software, so I didn't bring preconceived notions in with me. I went through a tutorial in Blender, mostly thinking how easy it would have been just to do it in D3Edit.
I've kind of wondered... Can you randomize doors/portals in D3 through scripting? And then can you "hide" the doors/portals so that you cannot seem them (or mostly not see them), thus making a certain amount of mystery/unknown to a level each time you play it?
Speaking of Techpro...when are you going to share you're "never-built," or at least unfinished, levels...I know you've got at least one.
Without knowing exactly what you have in mind I can't say for certain, but it's not possible to visibly hide doors in D3. However, it is possible to randomize scripts and create the illusion of randomness through a series of clever tricks. Using the various methods available it would be possible to have hidden jump portals throughout a map - with a randomized activation sequence that would only trigger when you land on them. That's not so difficult to implement, but it would become a predictable pattern after a while.
Quote from: Scyphi on February 13, 2017, 08:09:49 AMSpeaking of Techpro...when are you going to share you're "never-built," or at least unfinished, levels...I know you've got at least one. Moi??