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Author Topic: Introducing 'OVERLOAD'  (Read 16948 times)

Offline D2Disciple

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Re: Introducing 'OVERLOAD'
« Reply #45 on: March 07, 2016, 07:15:33 PM »
I've seen this one for a while now and have been meaning to give it a shot, so I backed tonight (unfortunately, only at $25 since all my spare cash is going to a remodel). Downloaded the "Teaser" (which is more like a full-fledged singleplayer demo, if you ask me), and I must say, I'm impressed. Probably moreso at this stage than D:U when it first hit early access.

My only reservation is that maybe it feels a bit too Descent-like... Which, ya know, is great for me and all the other folks wanting a truly Descent-like singleplayer experience, but I'm still hoping they'll try to set it apart a little bit down the road if it successfully funds.

With all the work that's gone into the teaser, I'm beginning to wonder if development will continue, even if just for the singleplayer campaign. It seems like they're not relying on the KS as much as they're using it as a marketing tool. $300K was a bit low to begin with, and they don't seem too worried about it being kinda on the ropes. I don't think this would have any trouble selling on Steam, though.
I, for one, hope this is much, much more than a reconnaissance mission.

Offline Iron_Ian

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Re: Introducing 'OVERLOAD'
« Reply #46 on: March 07, 2016, 07:27:28 PM »
Man need to get some more pledges! Wish I had more to dump into it.

If you guys haven't had a chance to check out the playable demo, it feels awesome. Felt just like jumping back into the cockpit of the Pyro in D1/D2. For being fairly early in its development stage still, I'm impressed by its feedback and handling. The UI so far is minimalist and I hope it stays that way, I don't like having a bunch of unnecessary clutter on the screen.

Playthrough of the Reactor Level:
https://www.youtube.com/watch?v=tM7Z9XEKMJU
« Last Edit: March 07, 2016, 07:31:48 PM by Iron_Ian »

Offline Iron_Ian

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Re: Introducing 'OVERLOAD'
« Reply #47 on: March 09, 2016, 07:27:14 PM »
Man I'm super pumped for this so figured I'd post another new update: https://www.kickstarter.com/projects/revivalprod/overload-the-ultimate-six-degree-of-freedom-shoote/posts/1514273

They've added some early VR support and done some rough cockpit design. Don't have a headset to try it out myself but it looks pretty neat. You can download a VR demo here: http://media.revivalprod.com/OverloadVRTester.zip

There's gonna be a 24-hour livestream tommorow, I'll probably be hanging out on there for a bit as ArtOfShred. Good time to ask the dev team questions and get involved! Hope to see some of you guys on there!

Offline Scyphi

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Re: Introducing 'OVERLOAD'
« Reply #48 on: March 10, 2016, 07:53:09 AM »
I see they've exceeded $220,000, so they're getting closer to that 300,000 goal. Fingers crossed!  :)
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Offline tueidj

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Re: Introducing 'OVERLOAD'
« Reply #49 on: March 10, 2016, 10:23:31 AM »
Seems like they like to use game names for their cheats this time around...

Offline D2Disciple

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Re: Introducing 'OVERLOAD'
« Reply #50 on: March 10, 2016, 04:01:34 PM »
And they're about to cross the $250,000 Mark. Word on the street is that the sizeable German fanbase is collecting money to make a big pledge tonight, since individual credit/debit cards are pretty rare in Germany.  ;)

This thing might actually happen...
I, for one, hope this is much, much more than a reconnaissance mission.

Offline Hunter

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Re: Introducing 'OVERLOAD'
« Reply #51 on: March 10, 2016, 05:35:48 PM »
Checkor put down $1000. Not sure about the others :)

Too bad about the drama between DU and Overload fans. There is already a clear divide in the fanbase. It was bound to happen I guess. Can't we all just get along? ::)
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Offline Kaiaatzl

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Re: Introducing 'OVERLOAD'
« Reply #52 on: March 10, 2016, 06:39:17 PM »
It's silly, cuz even the devs of the two games are friendly -- Descendent actually made a pledge to Overload's kickstarter if I'm not mistaken.

Offline tueidj

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Re: Introducing 'OVERLOAD'
« Reply #53 on: March 11, 2016, 04:46:49 AM »
See if this spreads before they give them away...
INFERNO - Invincibility (already announced on livestream)
BOMBCATS - give weapons/ammo
GIGATRON - slo-mo mode

Offline D2Disciple

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Re: Introducing 'OVERLOAD'
« Reply #54 on: March 11, 2016, 05:32:03 AM »
No freakin' way. We're at 301K and counting with an hour to spare.  ;D
I, for one, hope this is much, much more than a reconnaissance mission.

Offline Hunter

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Re: Introducing 'OVERLOAD'
« Reply #55 on: March 11, 2016, 06:23:20 AM »
Exciting stuff! Watched the last 6-7 hours of the stream and the funding went up REALLY fast toward the end :)
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Offline -<WillyP>-

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Re: Introducing 'OVERLOAD'
« Reply #56 on: March 11, 2016, 06:23:36 AM »
Power level OVER THREE HUNDRED THOUSAND!!!
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Offline Scyphi

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Re: Introducing 'OVERLOAD'
« Reply #57 on: March 11, 2016, 07:04:56 AM »
Good golly Miss Molly, they've done it!  ;D And here I was, genuinely thinking they weren't going to make it for awhile there. Silly me.  ::)
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -Calvin and Hobbes
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Offline Pumo

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Re: Introducing 'OVERLOAD'
« Reply #58 on: March 11, 2016, 08:21:31 AM »
Yesss, they made it! It's a good day to celebrate for the resurgence of the 6DOF genre.  8)

Offline Ionized

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Re: Introducing 'OVERLOAD'
« Reply #59 on: March 11, 2016, 12:32:45 PM »
I got to admit that for a while I didn't think they'd make it. Awesome that they did. Now the hard part... waiting a year for it to be released.

 

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