Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
File download mod is temporarily out of order. Please post your needs in the forum and someone will help.
Home
Forum
Articles
General Articles
Descent 3 Articles...
Descent 3 Mission Reviews
Descent 3 Level Editing
Descent 1 & 2 Articles...
Descent 1 & 2 Mission Reviews
Descent 1 & 2 Level Editing
Media
Files
General
Descent 3...
Descent 3 Missions
Descent 3 Music
Descent 1 & 2...
Descent 1 Missions
Descent 1 Music
Descent 2 Missions
Descent 2 Music
Search
Login
Register
Help
Planet Descent
»
Forum
»
From the Front Page
»
News Board
»
Topic:
Introducing 'OVERLOAD'
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
Author
Topic: Introducing 'OVERLOAD' (Read 31919 times)
D2Disciple
Major
Gold
Posts: 524
Deal with it.
Re: Introducing 'OVERLOAD'
«
Reply #45 on:
March 07, 2016, 07:15:33 PM »
I've seen this one for a while now and have been meaning to give it a shot, so I backed tonight (unfortunately, only at $25 since all my spare cash is going to a remodel). Downloaded the "Teaser" (which is more like a full-fledged singleplayer demo, if you ask me), and I must say, I'm impressed. Probably moreso at this stage than D:U when it first hit early access.
My only reservation is that maybe it feels a bit
too
Descent-like... Which, ya know, is great for me and all the other folks wanting a truly Descent-like singleplayer experience, but I'm still hoping they'll try to set it apart a little bit down the road if it successfully funds.
With all the work that's gone into the teaser, I'm beginning to wonder if development will continue, even if just for the singleplayer campaign. It seems like they're not relying on the KS as much as they're using it as a marketing tool. $300K was a bit low to begin with, and they don't seem too worried about it being kinda on the ropes. I don't think this would have any trouble selling on Steam, though.
Logged
I, for one, hope this is
much, much
more than a reconnaissance mission.
Iron_Ian
Silver
Posts: 36
Re: Introducing 'OVERLOAD'
«
Reply #46 on:
March 07, 2016, 07:27:28 PM »
Man need to get some more pledges! Wish I had more to dump into it.
If you guys haven't had a chance to check out the playable demo, it feels awesome. Felt just like jumping back into the cockpit of the Pyro in D1/D2. For being fairly early in its development stage still, I'm impressed by its feedback and handling. The UI so far is minimalist and I hope it stays that way, I don't like having a bunch of unnecessary clutter on the screen.
Playthrough of the Reactor Level:
https://www.youtube.com/watch?v=tM7Z9XEKMJU
«
Last Edit: March 07, 2016, 07:31:48 PM by Iron_Ian
»
Logged
Iron_Ian
Silver
Posts: 36
Re: Introducing 'OVERLOAD'
«
Reply #47 on:
March 09, 2016, 07:27:14 PM »
Man I'm super pumped for this so figured I'd post another new update:
https://www.kickstarter.com/projects/revivalprod/overload-the-ultimate-six-degree-of-freedom-shoote/posts/1514273
They've added some early VR support and done some rough cockpit design. Don't have a headset to try it out myself but it looks pretty neat. You can download a VR demo here:
http://media.revivalprod.com/OverloadVRTester.zip
There's gonna be a 24-hour livestream tommorow, I'll probably be hanging out on there for a bit as ArtOfShred. Good time to ask the dev team questions and get involved! Hope to see some of you guys on there!
Logged
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Introducing 'OVERLOAD'
«
Reply #48 on:
March 10, 2016, 07:53:09 AM »
I see they've exceeded $220,000, so they're getting closer to that 300,000 goal. Fingers crossed!
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
tueidj
Silver
Posts: 53
Re: Introducing 'OVERLOAD'
«
Reply #49 on:
March 10, 2016, 10:23:31 AM »
Seems like they like to use game names for their cheats this time around...
Logged
D2Disciple
Major
Gold
Posts: 524
Deal with it.
Re: Introducing 'OVERLOAD'
«
Reply #50 on:
March 10, 2016, 04:01:34 PM »
And they're about to cross the $250,000 Mark. Word on the street is that the sizeable German fanbase is collecting money to make a big pledge tonight, since individual credit/debit cards are pretty rare in Germany.
This thing might actually happen...
Logged
I, for one, hope this is
much, much
more than a reconnaissance mission.
Hunter
Gold
Posts: 219
Sectorgame
Re: Introducing 'OVERLOAD'
«
Reply #51 on:
March 10, 2016, 05:35:48 PM »
Checkor put down $1000. Not sure about the others
Too bad about the drama between DU and Overload fans. There is already a clear divide in the fanbase. It was bound to happen I guess. Can't we all just get along?
Logged
Sectorgame.com - Descent and Freespace mods/levels.
Kaiaatzl
An unusual choice for ship's cat
Platinum
Posts: 1918
beware of ounce
Re: Introducing 'OVERLOAD'
«
Reply #52 on:
March 10, 2016, 06:39:17 PM »
It's silly, cuz even the devs of the two games are friendly -- Descendent actually made a pledge to Overload's kickstarter if I'm not mistaken.
Logged
Beware
vertigofox.bandcamp.com
tueidj
Silver
Posts: 53
Re: Introducing 'OVERLOAD'
«
Reply #53 on:
March 11, 2016, 04:46:49 AM »
See if this spreads before they give them away...
INFERNO - Invincibility (already announced on livestream)
BOMBCATS - give weapons/ammo
GIGATRON - slo-mo mode
Logged
D2Disciple
Major
Gold
Posts: 524
Deal with it.
Re: Introducing 'OVERLOAD'
«
Reply #54 on:
March 11, 2016, 05:32:03 AM »
No freakin' way. We're at 301K and counting with an hour to spare.
Logged
I, for one, hope this is
much, much
more than a reconnaissance mission.
Hunter
Gold
Posts: 219
Sectorgame
Re: Introducing 'OVERLOAD'
«
Reply #55 on:
March 11, 2016, 06:23:20 AM »
Exciting stuff! Watched the last 6-7 hours of the stream and the funding went up REALLY fast toward the end
Logged
Sectorgame.com - Descent and Freespace mods/levels.
-<WillyP>-
Lt. Commander
Purple Heart
Posts: 2375
I can haz personal text?
Re: Introducing 'OVERLOAD'
«
Reply #56 on:
March 11, 2016, 06:23:36 AM »
Power level OVER THREE HUNDRED THOUSAND!!!
Logged
Smart people look like crazy people to stupid people.
Scyphi
Purple Heart
Posts: 2386
TechPro Jr.
Re: Introducing 'OVERLOAD'
«
Reply #57 on:
March 11, 2016, 07:04:56 AM »
Good golly Miss Molly, they've done it!
And here I was, genuinely thinking they weren't going to make it for awhile there. Silly me.
Logged
"I thought I had a great idea, but it never really took off. In fact, it didn't even get on the runway. I guess you could say it exploded in the hanger." -
Calvin and Hobbes
Check out my
deviantART
Pumo
Lord PuMo, King of Torbernite
Gold
Posts: 356
Fear the Hosakos!
Re: Introducing 'OVERLOAD'
«
Reply #58 on:
March 11, 2016, 08:21:31 AM »
Yesss, they made it! It's a good day to celebrate for the resurgence of the 6DOF genre.
Logged
Pumo Software main Website
- Pumo Mines current release: v1.1 (12 Levels)
R.a.M. Land official Website
Ionized
Silver
Posts: 27
Re: Introducing 'OVERLOAD'
«
Reply #59 on:
March 11, 2016, 12:32:45 PM »
I got to admit that for a while I didn't think they'd make it. Awesome that they did. Now the hard part... waiting a year for it to be released.
Logged
Print
Pages:
1
2
3
[
4
]
5
« previous
next »
Planet Descent
»
Forum
»
From the Front Page
»
News Board
»
Topic:
Introducing 'OVERLOAD'
An Error Has Occurred!
Cannot create references to/from string offsets
Back