"Our first ‘but is it a first-person shooter?’ entry... Rewriting what we thought possible back in the mid 1990s, this six degrees of movement spaceship shooter was really in 3D – not Doom’s cheaty 2.5D deal. We felt motion sickness. We had to grow new fingers to maintain all the keyboard controls with this newfound Z-axis. And we loved it, became adept at it, shooting virus-infected enemies and rescuing hostages, before belting it out of the centre of whatever it was we were about to blow up. Descent still feels like it’s asking just that little bit too much of us even today, which is exactly why it’s still so loved."