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Author Topic: "Descent Vignettes" new Descent 1 level set  (Read 38864 times)

Offline Foil

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #30 on: August 11, 2010, 07:49:28 AM »
Yes, but Foil sometimes plays under aliases, so you might have killed him a third time and notta knowed it!

WillyP, I never play under alias, unless you count "Phoil" (my Phoenix pilot) and "FoilTanker" (my Tank pilot), both of which I think are close enough to clearly identify me.


 I think he plays as Mega-Thong or something.

You mean "Megathron"?  That's not me... although it is someone here at PlanetDescent.  I'll let him identify himself if he wants. 8)
« Last Edit: August 11, 2010, 08:21:51 AM by WillyP »

Offline Kaiaatzl

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #31 on: August 11, 2010, 07:58:15 AM »
I know who it is...

It is a good idea to have different pilots for different ships, as you might need different autoselects.  Of course my pilot list is longer than that, I must have over 100 pilots in there... and most of them use only the Phoenix (I am the Phoenix freak).  Half of them are their own characters with their own stories (represented by macros, audio taunts, ship logos...)  The other half are named Pyrax.

Offline Foil

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #32 on: August 11, 2010, 08:01:51 AM »
We should get back on topic.

DFW, I have to give you credit for a GREAT level set.  I can rush-'n-gun most of my way through the D1 levels, but that got me blown away in the Vignettes.  I'll have to manage it more carefully next time.  Great work.  8)

Offline Kaiaatzl

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #33 on: August 11, 2010, 08:08:02 AM »
How do you "rush'n gun" on any difficulty above Trainee?  When I try that on rookie (in any levelset) it gets me killed on the first mine.  In D1 I was using hit and run tactics by level 9 (on rookie).  I found some interesting uses for smart missiles on that run though (and they would work in Vignettes too).

In Vignettes I was using hit and run by level 2.

Offline -<WillyP>-

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #34 on: August 11, 2010, 08:24:28 AM »
Darn! Hit the edit button instead of quote again... Sorry!   >:( :o :(  Anyway:

Yes, but Foil sometimes plays under aliases, so you might have killed him a third time and notta knowed it!

WillyP, I never play under alias, unless you count "Phoil" (my Phoenix pilot) and "FoilTanker" (my Tank pilot), both of which I think are close enough to clearly identify me.


 I think he plays as Mega-Thong or something.

You mean "Megathron"?  That's not me... although it is someone here at PlanetDescent.  I'll let him identify himself if he wants. 8)

Ok, Sorry, yes Phoil and FoilTanker are pretty obvious and don't count perhaps I was thinking of Hunter?

Smart people look like crazy people to stupid people.

Offline Foil

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #35 on: August 11, 2010, 08:28:07 AM »
How do you "rush'n gun" on any difficulty above Trainee?

You essentially have to keep moving, and change directions constantly.  Perhaps I'll post a video sometime.  

Offline Kaiaatzl

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #36 on: August 11, 2010, 09:10:32 AM »
Ok, Sorry, yes Phoil and FoilTanker are pretty obvious and don't count perhaps I was thinking of Hunter?

Yes you were.

Now back on topic...

I've made some room designs for XL based on a few of these levels... Especially level 11 (I think it was 11).  I remember one of the levels reminded me of Rail Canyon from Sonic Heroes, but I can't think which one.
The inverted volcano was cool.

Offline Matthew

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #37 on: August 11, 2010, 10:46:45 AM »
Megathron will gladly tell you who he is if you ask.

Here's a hint: It's someone rather famous for making heavily modded level sets that never get played.

Offline -<WillyP>-

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #38 on: August 11, 2010, 11:45:28 AM »
Yes, and I have asked him, but I get him and Foil mixed up.
Smart people look like crazy people to stupid people.

Offline Foil

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #39 on: August 11, 2010, 11:53:23 AM »
I'll take that as a compliment.

Hunter is a GREAT pilot, and a GREAT designer.  :)

Offline Darkflamewolf

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #40 on: August 11, 2010, 01:19:10 PM »
Thought you were talking about Deathwinger. He makes heavily modded missions that no one ever plays. (Plutonium Outbreak anyone?)

As for Vignettes, my goal was to indeed make it slightly harder than the normal Descent 1 campaign. To give you new situations to find yourself in, fighting the same familiar robots. So yes, you know these robots inside and out and how to combat them. So my goal was to take these familiar faces and put them in situations where you would have to work for your victory.

I prefer to compare Descent Vignettes to Metroid Prime 2: Echoes. Where the designers already know you've probably played the first game (first strike) and are well versed in the ways of the game and its enemies. So now its time to start off rough and keep going from there!

Offline Matthew

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #41 on: August 11, 2010, 02:46:26 PM »
Hunter plays even less than you, Foil. ::)

Will if Vignettes is as epic as it sounds like I may just have to dust off the INTERPLAY sector of my hard drive and try it out.

Offline Sapphire Wolf

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #42 on: August 11, 2010, 03:19:48 PM »
Thought you were talking about Deathwinger. He makes heavily modded missions that no one ever plays. (Plutonium Outbreak anyone?)

Well... due to some oddness of OpenGL + intersecting segments that made Plutonian Outbreak 2 slightly unplayable with the intersecting segments.
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Offline Kaiaatzl

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #43 on: August 11, 2010, 03:54:05 PM »
...make it slightly harder than the normal Descent 1 campaign...

Slightly... yeeeah.

I actually completed the normal Descent 1 campaign.  On rookie.  With no deaths.

Offline Darkflamewolf

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Re: "Descent Vignettes" new Descent 1 level set
« Reply #44 on: August 11, 2010, 06:03:54 PM »
I completed all of Vignettes...on Ace...with no deaths. :P

But then again, I know where everything is.
Matthew, if you haven't tried out Vignettes yet, you might want to. Its a great set.

 

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