To know and understand what a lot of the mods components are about, it helps to read the story it is based upon.
In the oldest tutorials, that have not been updated, it was not told to put the oof in the mn3, you had to name them after an existing object, then place them in the main d3 directory. So then they would 'over-rule' that same named file in the main d3 hog.
Dang! Power went out! When it came back on and I opened Firefox, here is my half typed message... Woo Hoo!
If you can edit d3.exe to do so, perhaps it could look in a folder with the same name as the mn3 to find customs. So if you made, say xyz.mn3, in the zip you would also include all the custom stuff in a folder called xyz. You could also put screenshots, readme's, etc there too, to keep them associated with the correct mission.
Quote from: WillyP on March 02, 2010, 01:53:08 PMIn the oldest tutorials, that have not been updated, it was not told to put the oof in the mn3, you had to name them after an existing object, then place them in the main d3 directory. So then they would 'over-rule' that same named file in the main d3 hog.This is definitely wrong, because these objects take precedance over the ones in the mission files, including Descent 3's original objects. If you extract all objects from Arrilen Po into your main folder amd leave them there, you will always get the Hellion's head as a bright-green and shiny alien.QuoteDang! Power went out! When it came back on and I opened Firefox, here is my half typed message... Woo Hoo!Is that an excuse to have your supper earlier?
This mod is very dangerous. It is a rar archive that extracts the files, and it suggests to extract all of them into D3's main folder. It further suggests that if you'd like to remove it again you go through 10 000 000 files manually and delete them.The file TABLE.GAM included in the mod will override your original Descent 3 TABLE.GAM file, and so will others when they create other mods. Very convenient.
Ok, I hope I didn't talk to much or too loud and make not too much spelling faults here. If so.., sorry!
Which brings me to this question .... Why are you picking apart (criticizing) the hard work of other people that has been willingly shared with you? We thought you were simply asking about the .oof files people may have and maybe finding out what their purpose was, not picking apart and tearing down what other people have done. Pardon my frankness, but if that's what you want to do, please do that somewhere else.
but, yeah, when you were playing a mission, you were supposed to put your custom oof in the main directory, then take it back out when done playing that mission. Those were the early days. But then somebody found out how to make doors and stuff have their own names and pack them into the mn3.
Which brings me to this question .... Why are you picking apart (criticizing) the hard work of other people that has been willingly shared with you?
I, too, am wondering what Thomas's ulterior motive is to all of this, as it seems clear to me he's seeking something, but hasn't gotten it yet, and is therefore trying to press for it...without being clear on just what it is that he wants to know.
FYI,Thomas is working on updates/alterations to the D3Server tool which server-ops use.... describes the problem ...Thomas is working on a solution to that problem in D3Server.
The original oof question was regarding a behaviour in the new server tool D3Server3. It extracts objects from mission files into D3's main folder before the server is started and removes them again when it is stopped. This prevents server crashes with custom objects.... discusses what Thomas is working on ...Ideally, I'm after a Descent 3 that runs without issues but includes all possible features.
Quote from: Foil on March 03, 2010, 10:44:32 AMFYI,Thomas is working on updates/alterations to the D3Server tool which server-ops use.... describes the problem ...Thomas is working on a solution to that problem in D3Server.Quote from: Thomas on March 03, 2010, 12:45:23 PMThe original oof question was regarding a behaviour in the new server tool D3Server3. It extracts objects from mission files into D3's main folder before the server is started and removes them again when it is stopped. This prevents server crashes with custom objects.... discusses what Thomas is working on ...Ideally, I'm after a Descent 3 that runs without issues but includes all possible features.Now it all makes sense to me. Sounds like a worthwhile project.
I wonder how you got all these quotes together in one post. I think I got to play with this a bit more at some point.