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Descent Levels/ Mods / Re: Descent XL: The Cat's-Paw ... mission release thread
« Last post by Scyphi on December 25, 2021, 07:29:10 AM »Goes to show how often I do not play D2X-XL anymore these days then, as I hadn't previously noticed Karx had tweaked the weapon loadouts...that does seem like an odd thing to decide to go and change, but I know Karx just well enough to know he wouldn't have done it without a reason (even if the reason makes more sense to him than others, but beside the point). In any case, I don't have an issue with it, as I said before, so that's probably the important thing to take from this, but it did surprise me nonetheless.
I haven't actually played anything of the Pumo Mines, to be honest, not because there wasn't interest but because I'd previously encountered troubles getting it to run well enough to be worth trying to play (D2X-XL levels can have the downside of being resource hogs sometimes, depending on how they're built). It's been awhile since I last tried though and I know Pumo's since released an update, so I should probably try again, but...well, you already know how long it took me to get around to playing this level set, so... Still, on the agenda.
I think that's part of the reason why I liked the energy pulse mechanic attached to the cloaked bots, it helps make them a little more visible. But to me it also just makes sense that a cloaked robot, presumably operating on stealth, would resort to such a function as a means of attack. In any case, to me it just makes more sense for a cloaked lifter than a regular one.
I haven't actually played anything of the Pumo Mines, to be honest, not because there wasn't interest but because I'd previously encountered troubles getting it to run well enough to be worth trying to play (D2X-XL levels can have the downside of being resource hogs sometimes, depending on how they're built). It's been awhile since I last tried though and I know Pumo's since released an update, so I should probably try again, but...well, you already know how long it took me to get around to playing this level set, so... Still, on the agenda.
I think that's part of the reason why I liked the energy pulse mechanic attached to the cloaked bots, it helps make them a little more visible. But to me it also just makes sense that a cloaked robot, presumably operating on stealth, would resort to such a function as a means of attack. In any case, to me it just makes more sense for a cloaked lifter than a regular one.