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Recent Posts

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41
Mess Hall / Happy Holidays 2022!!!
« Last post by Sapphirus on December 22, 2022, 10:32:05 PM »
I know this is a "Ghost Site", but still.  Merry early Christmas to those who're reading this!  Have a wonderful Holiday and a Happy New Year and as always, Prepare for Descent!
42
PD Feedback / Re: Should Planet Descent have its own Discord Server?
« Last post by Scyphi on October 15, 2022, 06:41:39 AM »
I don't know if PD gets enough traffic to justify such a thing anymore though.  :(

Plus, I personally do not have Discord--haven't previously had enough of a need to.
43
PD Feedback / Should Planet Descent have its own Discord Server?
« Last post by Sapphirus on October 14, 2022, 07:40:38 PM »
I know there's plenty of Descent Discord servers+the official Overload Discord Channel.  I'm surprised that PD.net doesn't have a Discord Server.
44
Descent Levels/ Mods / Re: PSX Anarchy from Descent 1 PSX?
« Last post by Arne on September 09, 2022, 01:59:44 AM »
The PSX Anarchy levels are now on the DXMA: https://sectorgame.com/dxma/mission/?m=1977

Converter source code: https://github.com/arbruijn/D1PSLConvert
45
Descent Single Player / Re: Cold start on Vertigo?
« Last post by mystery2018 on August 10, 2022, 07:34:54 PM »


I could see a good player doing level 22 no problem, my idea to deal with the huge driller room would be, when you go into the room with the invulnerability and the 3 red hulks, take out the hulks quickly and then use your invulnerability to go down and take out all the drillers.  The spiral shaft is really easy if you do it right -- my suggestion: take out all the mine-laying drones first from the bottom, go grab the cloak in the blue area for the way up, then on the way down put a smart missile on each ledge to take out the drillers... there are a couple of secret doors part of the way down with more smarts to refill, so you should have enough.
That said, if you don't have a plan it would be hard.  You need a plan for that level on any difficulty.

Nah you don't need all those smarts do it with homers.
46
Mess Hall / Re: RIP - Descent 3 Dravis (David Warner)
« Last post by Scyphi on July 26, 2022, 01:48:49 PM »
Oh no, I was afraid that might happen soon--I'd seen a picture of him just a few months ago and thought to myself he was looking pretty frail.  :(
48
Mess Hall / Re: Roll Call Feburary 2022
« Last post by Grizz on July 21, 2022, 06:03:05 PM »
Haven't stopped in here in a long time, but I'm still kicking, and still play D3 a bit.
49
Mess Hall / A Descent 3 easter egg?
« Last post by SaladBadger on July 17, 2022, 10:50:19 PM »
From working on InjectD3, I have discovered a strange easter egg in Descent 3. The conditions to trigger it are obscure. In order to trigger it, you need to spend more than 4 hours on a single level and have the fast headlight enabled and turned on. At this point, if you look at a surface using the game's water effects, an eyeball graphic (freakyeye.ogf) will emerge from the fluid, as seen in the following screenshot:



I have some questions about this whole thing though... Descent 3 has been out for over 2 decades, and has had a fair bit of spelunking done on it, to say nothing of fan and official patches done after the fact. I have never seen any information about this easter egg though, but surely, within those years, someone must have discovered it and the conditions for it? Maybe it's lost in some obscure thread on the original PlanetDescent, or a long lost IRC conversation, or maybe I just suck at searching the few remaining extant forums...
50
Mess Hall / Re: Descent 2 44khz audio files?
« Last post by Parabolicus on July 16, 2022, 10:40:42 AM »
descent2.de has a pack of 44 kHz sounds under their Downloads page (look for "Descent 1 and 2 Hires sounds"). Since we only have the assets up to 22 kHz, they must be upsampled somehow (so they don't sound as good as they could, but without the original assets we'll never know the difference). I'm not sure what was used to upsample the sounds, however.
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