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Mess Hall / Re: Mark Morgan Song Names
« Last post by Hunter on October 02, 2020, 04:10:20 AM »
I highly recommend checking out Mark Morgan's latest work on Wasteland 3. :)
Mess Hall / Re: Mark Morgan Song Names
« Last post by Scyphi on September 30, 2020, 05:14:44 AM »
"The Well" would be "Mark 2," yes.
Mess Hall / Re: Mark Morgan Song Names
« Last post by Alieo on September 29, 2020, 04:11:40 PM »
That's a good take on it Scyphi. I'll probably rename those Mark 1 & 2 songs from their level namesakes in my personal folders just to keep it official... only, just to very, "Mark 2" is "The Well" from D2, right? Or is that Mark 1?
Mess Hall / Re: Mark Morgan Song Names
« Last post by Scyphi on September 29, 2020, 03:55:50 PM »
That would overlook the fact that the Redbook songs were probably never written with a specific level in mind. Most likely, Parallax Software called up Mark Morgan (and the rest), asked if he could produce some songs for their game, and when he agreed, just stuffed it into the game's playlist and coded the game to play the songs per level in the order inputted--the fact the songs appear with those specific levels is more than likely a coincidence. None of the Redbook songs ever felt custom tailored for the levels they play in anyway, so I wouldn't really read that much into it.

As for the name "variants" syncing in with those levels, most likely that was done by fans attempting to give names to these songs before the formal names "Mark 1" and "Mark 2" were more widely known.

Personally, I would think the "Mark 1" and "Mark 2" song names would take precedent, regardless of what level they originally appeared on, since that's likely the names Mark Morgan himself likely assigned them. But that's my opinion on the matter.

As for Maximum's role in all of this, I think in the developers minds, Counterstrike and Vertigo both still take precedent over it, since Maximum is really only a PS version of Counterstrike pieced together after the fact to meet that port's needs and not much more. I would also imagine both Maximum and Vertigo were produced at roughly around the same time (especially seeing both borrow level design traits with each other) and likely overlapped enough that when they ultimately released to the public may not matter in this regard.

We also don't know when the music tracks themselves were originally produced. It's entirely possible both were produced with specifically Counterstrike in mind, but ultimately only one made it into the final game and instead whatever was leftover rolled over to Maximum and Vertigo instead.

It'd all be speculation on our part either way.
Mess Hall / Mark Morgan Song Names
« Last post by Alieo on September 28, 2020, 06:45:43 PM »
Got to thinking, since Mark Morgan's tracks, "Mark 2" is sometimes called, "The Well" because it first appeared on that level, and, "Mark 1" is often times called "Transmode Containment 2112" after the 2nd 'Descent 2: Vertigo' level because it first appeared on that level........ only, 'Descent 2: Vertigo' was released 11/15/1996, and 'Descent: Maximum' pre-dates this release on the PSX on 3/13/1996, and appeared in Descent: Maximum Level 13..... soooo, shouldn't it be named after the 13th level of Descent: Maximum instead?

And there's conflict on what the Descent: Maximum level names are; the internal names stored in the level files and the official level names seen in-game. So following this logic, Mark 1 should either be named after the stored Level 13 name of "Deep Freeze" or the official level name used in the Descent: Maximum PSX release called "Widorn".
Art Gallery / Re: Rethinking a couple of my correlations... opinions please!
« Last post by Kaiaatzl on September 15, 2020, 08:45:07 PM »
If you want a bit more fun with game11 take NIN's "Head Like a Hole" and play the bassline at just over double speed...
Art Gallery / Re: Couple of Descent Covers
« Last post by Kaiaatzl on September 13, 2020, 06:51:02 AM »
Hey, thanks man.
It's good to see you back. :)
Descent Levels/ Mods / Re: Descent II Maximum Strike: An Idea Pitch
« Last post by Scyphi on September 11, 2020, 05:34:03 AM »
Weeeeeellll, that's explains why i couldn't find it.  :P Never mind, then.
Art Gallery / Re: Rethinking a couple of my correlations... opinions please!
« Last post by Alieo on September 10, 2020, 07:48:06 PM »
I've had lot's of time to listen to stuff as I'm trucking now, and I got around to listening to Descent again and revitalized my "correlations" again. This is my 2020 lineup now. Some stuff is the same, but a lot has changed.

[1] = obvious remix
[2] = that's totally that song! but not too obvious
[3] = It goes with it
[4] = Fractal; it's a part of this song and another song
[5] = new realization from old list
[6] = Non-redbook song

GAME01: Not That Button! [2][5]
GAME02: Virtual Tension [1]
GAME03: Mystery Metal [1]
GAME04: Are You Descent? [2][5]
GAME05: Overdrive [2][5]
GAME06: Primitive Rage [4][5]
GAME07: Cold Reality [3][5]
GAME08: Rusty [2][5]
GAME09: Crawl [2]
GAME10: Industrial Accident [2]
GAME11: Glut [2]
GAME12: Robotic Menace [1]
GAME13: The Well (Mark 2) [2]
GAME14: A Big Problem [1]
GAME15: Ratzez [3]
GAME16: Transmode Containment 2112 (Mark 1) [2]
GAME17: Crush [2]
GAME18: Hydraulic Pressure [1]
GAME19: Gunner Down [2]
GAME20: Base Return [2]
GAME21: Robotic Menace [1]
GAME22: Time for the Big Guns [1]
DESCENT.MID: Primitive Rage [1][4]
BRIEFING.MID: Outerlimits [1]
ENDLEVEL.MID: The Escape [1]
ENDGAME.MID: Final Mission [2][4]
CREDITS.MID: Ether in the Air [1]

GAME01: Techno Industry [2][5]
GAME02: Pain [2]
GAME03: Robot Jungle [2]
GAME04: Haunted [3]
DESCENT2.MID: Descent II Title [1]
BRIEFING: Final Mission [2][4]
CREDITS: Revelation (OC ReMix by DJ Redlight) [1][6]

I still combine my D1 and D2 music in the same folder for the MIDIs, only I lead with D2 for tracks 1-4, then make D1 Levels 1-4 be 23-26 because they actually repeated on those levels in First Strike.
Descent Levels/ Mods / Re: Descent II Maximum Strike: An Idea Pitch
« Last post by Alieo on September 10, 2020, 05:00:34 PM »
The reason I ask though is that I figured since this would likely have text briefings if ever made, I thought I might try to make a new briefing track that hybrids elements from the D1 and D2 briefing music (in fact, I might do that regardless of whether or not the level set actually gets made), and I'd like to include that "whomp" sound for some percussion, but I'd like the original midi file for reference first if I can.

IIRC, that sound was an SFX file, not a MIDI. I remember seeing it in there with the rest of the game sound effects.
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