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Welcome back  ;D For a while I thought I was the only one left with a working production environment for D3 levels. But I use an XP virtual machine, it's so much easier (and portable!) when dealing with D3Edit and D3 related modding tools. Everything just works on XP, and when I combine it with Linux Wine which allows D3 to run a in a window I can develop+test in the same instance. It's made the process SO much smoother.  I haven't opened it up for a few months now, but I'm sure eventually I'll do something more if people want it.
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Here's the message that I got:
Quote
cc1plus.exe: warning: unrecognised gcc debugging option: i
cc1plus.exe: Invalid option `-f'
osiris_vector.h: In function `void vm_MakeRandomVector(struct vector *)':
In file included from dallasfuncs.cpp:27:
osiris_vector.h:1267: `RAND_MAX' undeclared (first use this function)
osiris_vector.h:1267: (Each undeclared identifier is reported only once
osiris_vector.h:1267: for each function it appears in.)
osiris_vector.h:1268: confused by earlier errors, bailing out
gcc.exe: 3: No such file or directory
gcc.exe: c7: No such file or directory


EDIT: Never mind, I figured it out through this-
http://www.dateiliste.com/en/descent-3/72-descent-3-level-and-mission-editor-d3edit/539-d3edit-and-gcc-compiler.html

Thanks, anyways!
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Do you get 'gcc.exe not found in your path' message when you use Script Compile?
The sdk might not be able to handle long path values which are common nowadays. You can try to start the editor from a command prompt where you reset the path to a short version before starting the editor:
path c:\egcs-1.1.2\bin
c:\games\descent3\editor\d3edit
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I know it's been a long time since I posted here.  (I rarely post on forums but I normally lurk nowadays)  I have one question:  How do I make Dallas Scripting for D3 to make it function and compile?  I'm on Windows 10 64 bits and D3 Edit works like a charm on Win10 64 bits, BTW.  I do have the EGS-1.1.2 zip extracted and the D3-SDK zip (also) extracted.  I want to get back to D3 Level building it's been a long damn time since I used it.
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Mess Hall / Re: Descent 3 new Linux port
« Last post by Hunter on June 02, 2020, 11:06:14 PM »
Unfortunately the Linux port needs a lot of work. Savegames don't work properly (try playing any level for 10-15 mins then saving and loading it), no co-op support, a few bugs in the campaign. And custom levels aren't supported since they need to re-compiled with new Linux scripts, which can't be done without a new SDK pack.
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Mess Hall / Re: Descent 3 new Linux port
« Last post by VANGUARD on May 31, 2020, 06:21:11 PM »
I have the linux version of steam. I didn't see a Linux icon by Descent 3 though, just a steam icon. It said "steam+Linux" so I installed it.

Took me back a ways. wow. To play Descent 3 again. Been ages.

thanks!
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Mess Hall / Re: Descent 3 new Linux port
« Last post by Thunderbird on May 28, 2020, 06:20:43 PM »
It's not a separate entry on the Steam store. If you have the Windows version on Steam already, you can install it under Linux or Mac and that version will download. I'm looking at the Steam store page for D3, and it has the Windows, Mac and Linux icons on it.
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Mess Hall / Any game similiar to FreeSpace?
« Last post by VANGUARD on May 27, 2020, 03:03:53 PM »
I understand this is a Descent forum, and this is a freespace question, but if you guys don't mind, can anyone tell me a game like FreeSpace?

I have a Nintendo Wii U, Nintendo Switch, NIntendo 2DS, PS3 & a PS4.

For computer, I have a Linux system, KUbuntu.
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Mess Hall / Re: Descent 3 music?
« Last post by VANGUARD on May 25, 2020, 06:09:38 PM »
thanks guys!
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Soupe Du Jour / Re: Life doesn’t get in the way.
« Last post by VANGUARD on May 25, 2020, 03:11:58 PM »
May have to look into that if I get time soon.
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