Planet Descent
Community => Descent Levels/ Mods => Topic started by: Darkflamewolf on January 17, 2012, 12:25:06 AM
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It took me quite a while to finally land upon a good design for this level. Its really not a typical MP design for a level. But it naturally allows for a good deal of dogfighting with some occasional tunnel ratting. Lots of routes to and from each location. New robot-infused player ship along with 4 modified thieves for robo-anarchy. Definitely worth your time with 3+ players!
http://www.enspiar.com/dmdb/viewMission.php?id=420 (http://www.enspiar.com/dmdb/viewMission.php?id=420)
(http://i140.photobucket.com/albums/r35/zidane_matthew/hod01.jpg)
(http://i140.photobucket.com/albums/r35/zidane_matthew/hod02.jpg)
(http://i140.photobucket.com/albums/r35/zidane_matthew/hod03.jpg)
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How about putting a blank line between each screenshot? Might look better. :)
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Nice architecture, reminds me of a hybrid between the last four levels of D2 and alien-themed D3 levels. :D
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Just played it with four players and it really flows smooth. Easy to find people and yet easy to get away too if you are hurting. The tunnel on the bottom floor is a deathtrap at times, super fun. This experimental design layout actually turned out to be a very fun flowing level!