Planet Descent

From the Front Page => Picture of the Day => Topic started by: Sapphirus on December 15, 2011, 06:37:38 PM

Title: Behold, the new Pyro-GX action toy!
Post by: Sapphirus on December 15, 2011, 06:37:38 PM
*exclusively for Garry's Mod only*
(http://www.planetdescent.net/index.php?action=dlattach;topic=949.0;attach=1098;image) (http://www.planetdescent.net/index.php?action=dlattach;topic=949.0;attach=1098;image)

http://www.garrysmod.org/downloads/?a=view&id=127082 (http://www.garrysmod.org/downloads/?a=view&id=127082)
Title: Re: ATTN: NZ and GarrysMod players
Post by: NUMBERZero on December 15, 2011, 06:42:29 PM
DOWNLOADED. THANK YOU SO MUCH!
Title: Re: ATTN: NZ and GarrysMod players
Post by: Sapphirus on December 15, 2011, 06:55:33 PM
But unfortunitely the GX prop is a size of a freakin' toy.  Needs to be more in-scale
EDIT: Image attached (POTD moment, anyone?)
Title: Re: ATTN: NZ and GarrysMod players
Post by: -<WillyP>- on December 16, 2011, 07:29:35 AM
seeing as we have had the last one since August... Yes!  :o
Title: Re: ATTN: NZ and GarrysMod players
Post by: Scyphi on December 16, 2011, 08:26:39 AM
Speaking of the POTD, I've been meaning to submit some...

Now if only I could remember where I stuck the darn files... :P
Title: Re: Behold, the new Pyro-GX action toy!
Post by: Sapphirus on December 16, 2011, 10:25:20 AM
I edited the title and description for good measures as a POTD
Title: Re: Behold, the new Pyro-GX action toy!
Post by: Alieo on December 16, 2011, 12:26:13 PM
What platform is that city background? D3?

EDIT: Figured it out... it's Descent Freespace

http://www.facepunch.com/threads/1147936 (http://www.facepunch.com/threads/1147936)

I was reading that forum he originally posted the mod in, and they were rating it as dumb. WTH?! I think it's superb, but I don't know how Freespacers are.
Title: Re: Behold, the new Pyro-GX action toy!
Post by: VANGUARD on December 17, 2011, 10:40:58 AM
I don't get it. All I know is, Descent and FreeSpace are not the same. FreeSpace, when I had windows, was fun.
Title: Re: Behold, the new Pyro-GX action toy!
Post by: NUMBERZero on January 05, 2012, 11:58:30 PM
And it gets better!
Pilotable Descent Pyro-GX and Pyro-GL Ships (WIP) (http://www.youtube.com/watch?v=DgyW-nSeizE#ws)
Title: Re: Behold, the new Pyro-GX action toy!
Post by: DarkWing on January 07, 2012, 09:47:27 AM
Well, that's different.
Title: Re: Behold, the new Pyro-GX action toy!
Post by: -<WillyP>- on January 07, 2012, 12:02:36 PM
I enjoyed the ending of that one. Even chuckled a bit.
Title: Re: Behold, the new Pyro-GX action toy!
Post by: SaladBadger on January 07, 2012, 12:30:36 PM
The flight physics in that look very weird. I'm not sure if I'd want to play a 6DOF game like that, as the way the ship moves and turns feels binary in nature (you're either turning or your not). I guess I could probably get used to it in time though.

I wonder if that's a limit of Source or just the implementation of flight being used, heh.
Title: Re: Behold, the new Pyro-GX action toy!
Post by: Kaiaatzl on January 07, 2012, 12:34:03 PM
Wait, 6DoF is possible on Source?!?
Title: Re: Behold, the new Pyro-GX action toy!
Post by: NUMBERZero on January 07, 2012, 01:21:58 PM
You mean you've never heard of Eternal Silence?
Eternal Silence (http://www.youtube.com/watch?v=e2JLlgE4Tlk#ws)

It almost has 6DoF. You can slide the fighter, but only in one sliding direction at once. So you can technically bichord, but you don't get any speed bonuses.
Title: Re: Behold, the new Pyro-GX action toy!
Post by: Scyphi on January 08, 2012, 08:05:48 AM
That's not too bad, actually. I was expecting the flight to be a lot more...I dunno how to describe it...rigid, I guess. But no, it seemed very smooth and versatile. But I will have to concede that something about the motions seemed off, and for some weird reason, it started to hurt my head watching it, something that has never happened in watching 6DoF flights before. It might be a frame-rate thing, I dunno.
Title: Re: Behold, the new Pyro-GX action toy!
Post by: -<WillyP>- on January 08, 2012, 08:51:38 AM
Well I never heard of Eternal Silence so I Googled it and found a site where it says it is free to play on steam. But now I can't log in to steam as my e-mail was @prepare4descent.net which doesn't work anymore. grrr...
Title: Re: Behold, the new Pyro-GX action toy!
Post by: mralexs on January 18, 2012, 02:37:59 PM
Thanks for showcasing my model! :D
Title: Re: Behold, the new Pyro-GX action toy!
Post by: -<WillyP>- on January 19, 2012, 04:20:55 AM
We are very happy to have it... and you, of course... here.

 Welcome to Planet Descent!
Title: Re: Behold, the new Pyro-GX action toy!
Post by: Thunderchild on June 07, 2012, 06:20:43 PM
The flight physics in that look very weird. I'm not sure if I'd want to play a 6DOF game like that, as the way the ship moves and turns feels binary in nature (you're either turning or your not). I guess I could probably get used to it in time though.

I wonder if that's a limit of Source or just the implementation of flight being used, heh.
Not Source's fault.  The ship was a proof of concept I made that I was going to eventually turn into a gamemode and what have you, but it fell to the wayside and now the code's pretty terrible.  At the time, I didn't really know how to make the movement smooth and now I don't really want to touch it as it is right now. 

I'm planning on remaking the entire thing from scratch as a modular 6dof ship base instead of just plain Descent ships once GMod 13 ships and I don't have to worry about dodging Garry's code changes.  Since prediction on entities in GMod is pretty much impossible, I'm going to manipulate the player entity instead and just change the player's collision hull size and hitbox size to match whatever ship they're currently using.  Ships will be built with clientside props and I'll make a system so people can create their own designs and add them easily.  Same goes for weapon types.  For the HUD, I'll probably use simple gradients for most of the base ships to minimize the screen confetti and make it so each ship can have its own customized HUD, so the Pyros will still have their own respective HUDs whenever you're using them.

..that being said, hello PlanetDescent!