Planet Descent

From the Front Page => News Board => Topic started by: SaladBadger on June 19, 2011, 08:37:33 AM

Title: DXX-Rebirth Updates
Post by: SaladBadger on June 19, 2011, 08:37:33 AM
Zico has put out DXX-Rebirth .57, sporting a bunch of new features. From zico himself:

Quote
* OpenGL ES Support by Florian Feucht and Oliver Haag
* Anisotropic texture filtering
* Improved transparency effects
* Colored Lighting effects
* A wide collection of Reticles is selectable including settings for Reticle size, color and transparency
* Expanded Sensitivity and Deadzone settings for Mouse and Joystick
* New optional control type for Mouse - FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control
* Improved weapon cycling/selection options (for Mouse mostly)
* Many improvements for the ingame menus such as scrolling via Mouse wheel, closing menus via right Mouse button, key repeats, Numlock support and more
* Support for keyboard layout-specific keys for game controls
* Find and join online games via Tracker server created and hosted by Matt "1360" Vandermeulen
* D1X-Rebirth now supports Descent 2 Multiplayer features such as fixed Play Time, Kill goal, Bright Palyers and Invulnerability when respawning
* Option to disable Friendly Fire in Multiplayer Team games
* Bounty game mode for Multiplayer by Matt "1360" Vandermeulen. Goal is it to kill the targeted player to score and become the new target
* Possibility to save and restore Cooperative games
* The game will automatically remember previously set Multiplayer rules
* M3U Playlist support for the Jukebox
* Random playback mode for the Jukebox
* Slightly improved wall collision handling
* Expanded possibilities for level authors: Support for custom descent2.ham inside missions (D2X-Rebirth). Support for Levels with up to 9000 segments (cubes). Support for Textures bigger than 64x64 pixels
* To prevent type-kills the game HUD will show "TYPING" below a player when a chat message is composed
* Free flight controls for the Automap
* Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes


You can go grab it from the DXX-Rebirth download page. (http://www.dxx-rebirth.com/download-dxx-rebirth/)
Title: Re: Zico updates DXX-Rebirth again
Post by: Matthew on June 19, 2011, 06:23:06 PM
Looks like DXX-R and D2X-XL are now in direct competition for online play. Interesting.
Title: Re: DXX-Rebirth Updates
Post by: NUMBERZero on June 19, 2011, 08:00:59 PM
Ahh! Finally. Grabbin download. I wish I could thank Zico!
Title: Re: DXX-Rebirth Updates
Post by: Crash on June 20, 2011, 01:59:21 AM
Bravo to Zico on such an extensive list and good on you Insanity for letting us know!

How wonderful it would be to have a pie chart for Descent 'market share' between the two. If God had a publications department, that's one thing he'd print.
Title: Re: DXX-Rebirth Updates
Post by: karx-elf-erx on June 20, 2011, 06:41:57 AM
Wow. And it took them only five years to copy these XL features. Impressive.

Unfortunately (according to many XL critics), Rebirth has stopped being Descent now due to introducing colored lighting effects there (which was one main point of attack at XL for a long time). D'uh.

It's hard to tell how many people are actually using XL because there are so many updates and not everybody grabs every version. I also have no per file download stats for my v-server. There may be tools allowing to extract such info from the server logs, but I don't know any of these (hints are welcome).
Title: Re: DXX-Rebirth Updates
Post by: Kaiaatzl on June 20, 2011, 07:04:39 AM
Well, now if people keep harping on D2X-XL for having coloured lighting while, ignoring the fact that it's in Rebirth too, then we know there must be some deeper psychological reason for it, right?  ;)
Title: Re: DXX-Rebirth Updates
Post by: Crash on June 20, 2011, 07:23:22 AM
Server logs are never very helpful. They give you reams and reams of data but no actual knowledge.
I would just say, if you're shifting plenty of gigabytes a month, depending on the download sizes, then that's where you wanna be. Why try harder?

That is a bit low though when someone
A) Criticises someone then
B) goes back on that completely,
C) does the same thing later on,
D) hopes everyone forgot the earlier criticism and
E) makes a big song and dance about them doing it.

I'm not a big Descent person but even I can support the point Karx-elf-erx makes. I'm sure that criticism did definitely float about.
Title: Re: DXX-Rebirth Updates
Post by: Matthew on June 20, 2011, 09:03:05 AM
Wow. And it took them only five years to copy these XL features. Impressive.
And this coming from the person who launches off on a hissyfit if someone dares criticize him. It's a 2-way street, bro.
Title: Re: DXX-Rebirth Updates
Post by: Crash on June 20, 2011, 09:51:45 AM
You gotta excuse coders for being overprotective sometimes. Our projects are our babies and you wouldn't believe how much time energy and soul they extort from you.
Title: Re: DXX-Rebirth Updates
Post by: Matthew on June 20, 2011, 10:01:31 AM
You gotta excuse coders for being overprotective sometimes. Our projects are our babies and you wouldn't believe how much time energy and soul they extort from you.
And yet you would do the exact same thing you hate to somebody else's work?
Title: Re: DXX-Rebirth Updates
Post by: NUMBERZero on June 20, 2011, 10:22:02 AM
I think that they are both Descent, but XL changes the gameplay a ton. Rebirth still runs the same.

The colored light effects and all of the new fancy gizmos are default off so I haven't noticed anything besides a tracker.
Title: Re: DXX-Rebirth Updates
Post by: Crash on June 20, 2011, 11:19:49 AM
You gotta excuse coders for being overprotective sometimes. Our projects are our babies and you wouldn't believe how much time energy and soul they extort from you.
And yet you would do the exact same thing you hate to somebody else's work?

Sorry, I didn't quite follow you. Which exact thing are we talking about, which I hate?
Going off on a hissyfit ('cos I sometimes do that) or introducing coloured lighting (in which case, no, 'cos I wouldn't know where to start).

Or is it criticising someone else's project? Cos I do kinda hate that. But I thought Karx made a fair point seeing as he got there first and the people he was commenting on gave him little-to-no kudos in the first place.
So, I view that as a fair view on his part.
Title: Re: DXX-Rebirth Updates
Post by: Matthew on June 20, 2011, 11:25:49 AM
There's no reason whatsoever to go into another coder's thread and tell them they're 5 years slower than him.
Title: Re: DXX-Rebirth Updates
Post by: VANGUARD on June 20, 2011, 12:31:13 PM
There's no reason whatsoever to go into another coder's thread and tell them they're 5 years slower than him.

I kind of see your point. that comment he gave sort of reminds me of someone (not on here); and with all due respect, it is rather annoying. It is like a stab or a poke.
that may be what is annoying IHateHackers as well. and this person, (again, not on here, meaning not on this forum AT ALL), doesn't see why others are annoyed by it.
Title: Re: DXX-Rebirth Updates
Post by: karx-elf-erx on June 20, 2011, 12:33:01 PM
You gotta excuse coders for being overprotective sometimes. Our projects are our babies and you wouldn't believe how much time energy and soul they extort from you.
And yet you would do the exact same thing you hate to somebody else's work?
What do you know, boy. You were still shitting your diapers when I was already coding.
Title: Re: DXX-Rebirth Updates
Post by: Matthew on June 20, 2011, 12:41:47 PM
You gotta excuse coders for being overprotective sometimes. Our projects are our babies and you wouldn't believe how much time energy and soul they extort from you.
And yet you would do the exact same thing you hate to somebody else's work?
What do you know, boy. You were still shitting your diapers when I was already coding.
Oh look, another uncalled for personal attack instead of a well-thought-out argument. Not a bit insecure, are you?
Title: Re: DXX-Rebirth Updates
Post by: Foil on June 20, 2011, 12:43:12 PM
It's clear this thread is too far gone. 

Can we get an admin lock?
Title: Re: DXX-Rebirth Updates
Post by: Matthew on June 20, 2011, 12:44:32 PM
It's clear this thread is too far gone. 

Can we get an admin lock?
If you keep locking threads that he destroys, he'll never learn.
Title: Re: DXX-Rebirth Updates
Post by: Crash on June 20, 2011, 12:45:28 PM
OK men, I think that last shot fell a bit too near the target.
Seems like we have a long-standing rivalry here, no need to get too animated though.
Title: Re: DXX-Rebirth Updates
Post by: Foil on June 20, 2011, 01:17:01 PM
Can we get an admin lock?

Title: Re: DXX-Rebirth Updates
Post by: VANGUARD on June 20, 2011, 01:28:25 PM
I'm not sure what is best.

1. lock the thread because there is probably little to no way of this being over.

or

2. Be adult about this, and ignore the personal attacks. forgive and forget.

I myself would pick #2. It builds more character. It's like me and patience. some say I have great patience. How did I learn this? by being "patient" many times over.
This sort of stuff will come into your life over time. I say, be adult about it.
Title: Re: DXX-Rebirth Updates
Post by: karx-elf-erx on June 20, 2011, 01:56:31 PM
Wow. And it took them only five years to copy these XL features. Impressive.
And this coming from the person who launches off on a hissyfit if someone dares criticize him. It's a 2-way street, bro.

A "well thought out argument", like in the quote?

All I can see here is an attempt to pay me back for the last time you had vented your antipathy and had failed (http://www.planetdescent.net/index.php?topic=791.0); I guess that's what you were referring to with your comment quoted above.

That little reminder might tell you why I replied the way I did. You shouldn't wonder too much about harsh replies after posting comments like the above one. Btw, my comment actually was less an insult, but rather stating a matter of fact - well, more or less. You weren't even born when I started coding. So much about who is destroying threads here. I have yet to read a well thought out argument from you, and I have yet to see you produce anything constructive in the Descent community.

Back to topic. It's just hilarious how features make it into DXX-Rebirth - the "holy grail of true Descent-ness" - after years of stating such stuff would never make it there because Rebirth would always stay the lean and mean, perfectly true to the original, only real Descent. It's even more hilarious how many of these features 1:1 mimick what XL does for years - even down to printing "TYPING" when participants of multiplayer matches are in a menu. I rather think these things didn't make it into Rebirth any earlier for the simple reason that its coder(s) couldn't implement them, and not because of this "true to Descent" crap. Btw, you can and could always turn off all of XL's extras. For those to whom it passed unnoticed: The Rebirth coder(s) blocked off all attempts of a cooperation, particularly regarding a common multiplayer protocol to allow the two small Descent communities around XL and Rebirth to find enough participants for multiplayer matches at last.

In that light I can hardly hide my sarcasm about the "great achievements" Rebirth is presenting to the Descent community, and I think that it is a sad thing that apparently so many people fail to see the entire XL/Rebirth issue in a proper light. This is not about me being afraid Rebirth would take away from XL - it is about Rebirth taking away from the Descent community. It just seems to be too hard for many people to realize that.
Title: Re: DXX-Rebirth Updates
Post by: Foil on June 20, 2011, 02:21:31 PM
Can we get an admin lock?


Title: Re: DXX-Rebirth Updates
Post by: NUMBERZero on June 20, 2011, 02:42:07 PM
Saw it coming. As soon as mention of Rebirth hit here, I knew that it would instantly start to go down hill.
Title: Re: DXX-Rebirth Updates
Post by: karx-elf-erx on June 20, 2011, 02:51:33 PM
Saw it coming. As soon as mention of Rebirth hit here, I knew that it would instantly start to go down hill.
I could see it too. =)

I might have been able to hold myself back, but when I read what exactly the changes were, I couldn't help it anymore. :P
Title: Re: DXX-Rebirth Updates
Post by: NUMBERZero on June 20, 2011, 02:53:03 PM
right
Title: Re: DXX-Rebirth Updates
Post by: Matthew on June 20, 2011, 03:15:57 PM
Saw it coming. As soon as mention of Rebirth hit here, I knew that it would instantly start to go down hill.
I could see it too. =)

I might have been able to hold myself back, but when I read what exactly the changes were, I couldn't help it anymore. :P
Not an excuse. Not an excuse at all.

What I said is the absolute truth. If anybody dares criticize you, you launch into a series of vicious personal attacks. If I had gone into a D2X-XL thread and said something similar, you would've said many nasty things to me. Yet you do the same to anybody you see as competition and try to cast them as being inferior, and pretend you are somehow justified in doing so simply because the person who calls you on your BS is someone you hold a personal grudge against.

Also, profanity is not allowed here.

Why does having 2 choices of client take away from the community?
Title: Re: DXX-Rebirth Updates
Post by: karx-elf-erx on June 20, 2011, 03:19:03 PM
I just wonder what supporting 9000 segments per level is good for ... which level editor will be used to build such levels - DLE-XP? DLE-XP only allows up to 8000 segments, and such levels have a special, XL-specific format. What's the point of supporting such huge levels, when you don't also increase the max. number of other level elements, like dynamic walls, triggers, and objects?

Well, it's probably to just to say "Mine is bigger than yours".

Yes Zico, I admit it: Your levels are now bigger than mine.

In theory.
Title: Re: DXX-Rebirth Updates
Post by: Matthew on June 20, 2011, 03:21:50 PM
I just wonder what supporting 9000 segments per level is good for ... which level editor will be used to build such levels - DLE-XP? DLE-XP only allows up to 8000 segments, and such levels have a special, XL-specific format. What's the point of supporting such huge levels, when you don't also increase the max. number of other level elements, like dynamic walls, triggers, and objects?

Well, it's probably to just to say "Mine is bigger than yours".

Yes Zico, I admit it: Your levels now are bigger than mine.

In theory.
Ok, and how does that take away from the community in any way? Lack of contribution does not equal taking away.
Title: Re: DXX-Rebirth Updates
Post by: karx-elf-erx on June 20, 2011, 03:25:09 PM
Whee, IHateHakers is seriously trying to cross swords with me. You should get help, son.

What I said is the absolute truth.
Sorry, but ... no.

If anybody dares criticize you, you launch into a series of vicious personal attacks.
/me repeats with a hollow sounding voice "vicious personal attacks!"
Unless you prove it, this is just slander.

If I had gone into a D2X-XL thread and said something similar, you would've said many nasty things to me.
/me repeats with a hollow sounding voice "many nasty things!"
That's a wild and unfounded assumption, which can be easily led ad absurdum by simply reading through my forum. I am always doing my best to make sure that facts are on my side, so I don't have to resort to insults.

Also, profanity is not allowed here.
Ooooooh. Ok, "you were still crapping in your diapers". Better? No? How about "You were still defecating in your diapers?" I think that should satisfy even the highest civilisatory standards.


Why does having 2 choices of client take away from the community?
That's not what have I said. I recommend you go back and re-read until you have understood.

Ok, and how does that take away from the community in any way? Lack of contribution does not equal taking away.
See above.

Btw, I was just mocking at the overly obvious.

It would really be better you would leave it at that. Yeah, I know my comment may have sounded arrogant, but if you manage to put that impression aside you will (hopefully) realize that you haven't had a single point so far. This is getting from bad to worse, and above that it is getting boring.
Title: Re: DXX-Rebirth Updates
Post by: Crash on June 20, 2011, 03:40:40 PM
This whole argument about who tends to do what etc. aside, I have to say that what Karx says makes a fair bit of sense regarding Rebirth.
He makes some fairly interesting and sensible points and I can't really see them being countered.

I think we just need to tone down the volume a little and not get so wound-up.

I think the problem is that people provoke and tickly Karx a little bit and he responds with the full, nuclear strike. I'm like that myself too but lets try and stay calm.

I strongly suspect that sins of the distant past have poisoned the present with respect of this thread.
Title: Re: DXX-Rebirth Updates
Post by: karx-elf-erx on June 20, 2011, 03:45:16 PM
Crash,

I don't feel provoked. I am actually pretty amused.

I have made some very nasty experiences regarding Rebirth in the past, but they don't matter here. As you said, I think I have a few points, and it is just hilarious to see Rebirth taking the 180 degree turn its maintainer swore it would never take, and all the people hailing Rebirth for offering features they had been condemning XL for for years.
/me breaks out in homeric laughter
Title: Re: DXX-Rebirth Updates
Post by: Matthew on June 20, 2011, 03:45:38 PM
Do you really want me to go dig up quotes of every instance you've ever made a personal attack? Starting with this thread, all the way back to when you first joined the Descent community, I know people who would gladly do just that.
Title: Re: DXX-Rebirth Updates
Post by: karx-elf-erx on June 20, 2011, 03:57:46 PM
Oh yes, please!

Pull out aaaaallllllll the other people I had to deal with for your defense. That will save you the effort of dealing with yourself.

Just don't forget to quote what had been said to me before I gave my replies. Some of attacks at me will make you look like a saint - which will shed a different light on my responses than you probably want to be seen shed at them.

If I was you I wouldn't want to be seen in a line with all the people you will dig up in the process though, which is quite a realistic prospect. So far the only one who is constantly misbehaving (here and elsewhere) is you, and trying to point fingers at me by pulling out age old stories will not help that.