Planet Descent

From the Front Page => News Board => Topic started by: karx-elf-erx on May 01, 2011, 04:51:49 PM

Title: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 01, 2011, 04:51:49 PM
I have done a lot of play testing with the 64 bit version of the game the past few days, which has yielded a bunch of crashes that usually only happen after extended periods of playing time and intense fights. Actually I hadn't planned that - I wanted to record some cool in-game scenes for a new D2X-XL video, but after a few (occasional) crashes I decided to do both - test and record. So I compiled a fully optimized version of the game with debug info turned on and ran the program in the debugger while fighting and recording my way through various levels. The result was worth it - I have caught a few rather rare, but nasty crash causes.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: D2Disciple on May 02, 2011, 09:28:20 AM
Man, Karx, you're dominating the news board. :D As always, your hard work and dedication to D2X-XL is appreciated. I don't think I've tried the 64-bit version recently, but I need to get it sometime to see how stable it is now on my computer (it's always been a little iffy, likely because of my integrated Intel graphics). It's possible you've corrected the crashes that I'm encountering.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Kaiaatzl on May 02, 2011, 10:00:39 AM
Will have to try and download the newest version b/c it may have fixed the crash I'm getting on startup (not the same as the SDL-Image crash).
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 02, 2011, 11:06:53 AM
Please wait for v1.15.195. I am just fixing another bug here ...  :-[
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Matthew on May 03, 2011, 01:42:28 PM
I don't really play Descent anymore, but your hard work ensures that if I ever decide to do so, it'll work. Thanks :)
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 03, 2011, 02:26:30 PM
I don't really play Descent anymore, but your hard work ensures that if I ever decide to do so, it'll work. Thanks :)
Oooooooooooooooooooh ... :'(

Actually this program is more my programming playground. I hardly ever play Descent myself anymore. I hardly play computer games at all anymore - been there, done that, so to speak (or with the bible: There is nothing new under the sun). ;)
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Scyphi on May 04, 2011, 08:03:23 AM
Admittedly, I haven't been playing Descent that often either. There are a number of reasons why, though.

-Because I have a lot of school work to take care of.

-Because I got Portal 2

-Because I've been using a computer more to write/draw than game lately.

-Because my new laptop doesn't have Descent of any type installed on it yet (mental note to self: fix this lamentable oversight).

-Because I got Portal 2

-Because my old laptop, which DOES have Descent on it, is only turned on once every now and then, with gaming usually being the last thing on my mind when I need to use it. Plus, as I've mentioned several times before, it won't run D2X-XL, at least not very efficiently.

-Because I was never really that much of a gamer to begin with.

And...um...

...did I mention I got Portal 2?

:P
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: -<WillyP>- on May 04, 2011, 08:37:15 AM
And...um...

Yes, you did.

 ;)
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 04, 2011, 10:34:24 AM
++(Scyphi->post_count)
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Kaiaatzl on May 04, 2011, 02:25:39 PM
When did Scyphi get a power-down?  :o

How is this possible?

[adds 5 powerups - will be done in 5 hours :P]
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 04, 2011, 02:39:24 PM
It wasn't me, so I don't know. You can change a user's reputation rating every hour? That makes this feature wide open to abuse. Just powering up people because you like them is not better than powering them down all the time just because you dislike them.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Foil on May 04, 2011, 03:01:05 PM
Back on topic, thank you again, D!  I'll check out the update when I get the chance.  :D
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: VANGUARD on May 04, 2011, 03:24:48 PM
I dont know how i jumped from 12 to 19 in two days, but oh well.

back on the main topic, hopefully the bugs will get fixed.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Kaiaatzl on May 04, 2011, 04:02:51 PM
It wasn't me, so I don't know. You can change a user's reputation rating every hour? That makes this feature wide open to abuse. Just powering up people because you like them is not better than powering them down all the time just because you dislike them.

Apparently powerups for Scyphi is a joke here.  I'm just playing along...
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Matthew on May 04, 2011, 05:28:13 PM
I think it would be better to just show you a total of how many +/- somebody has. For example I'd have 5 instead of... wait wtf? Wow. From -1 to -7 in 1 day? Aren't you overreacting just a little bit, Karx?
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Kaiaatzl on May 04, 2011, 05:46:35 PM
Pfffft.

I agree about a total, that makes much more sense than a fraction.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 05, 2011, 01:44:11 AM
I think it would be better to just show you a total of how many +/- somebody has. For example I'd have 5 instead of... wait wtf? Wow. From -1 to -7 in 1 day? Aren't you overreacting just a little bit, Karx?
I didn't give you 6 power-downs. Are you overreacting a bit here?

As we are on overreactions: Do you want me to publish your last PM to me? Or do you think sending insults via PM is ok because nobody else will see how low you really are? If on my forum someone had addressed another member in a PM like you addressed me, and I'd have found out, that person would have been banned for two weeks to get some time to think it over (without a warning - forum rules are clear enough about that).

Now I propose you shut up and stop this already. That other thread is closed and you have said by PM what ever you thought you had to say. It is over.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Kaiaatzl on May 05, 2011, 05:02:57 AM
I got the impression he was joking when he implied it was you.
But I apparently don't know the whole story.

It's so hard to tell online, we need big signs like this guy uses: http://www.youtube.com/watch?v=ijIq_-8HJo8 (http://www.youtube.com/watch?v=ijIq_-8HJo8)
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Scyphi on May 05, 2011, 08:33:39 AM
In regards to the powerdown I obtained at some point...I don't know where it came from either, but it's been there for awhile now.

Yeah, that was enlightening. :P

Seriously, though, I never pay attention to the darn thing. I was against it being there from the beginning and still am. I'm with Karx on the matter when he says it can be abused. It'll only cause trouble in the end.

But...thus far, nobody's listened to me. Instead they all keep giving me powerups whenever the subject comes up. It's kind of a running gag now. :P
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 05, 2011, 09:24:57 AM
These rating systems always are a two edged sword, and usually are rather used out of sympathy or antipathy than with sound and sober judgement.

It's so hard to tell online, we need big signs like this guy uses: [url]http://www.youtube.com/watch?v=ijIq_-8HJo8[/url] ([url]http://www.youtube.com/watch?v=ijIq_-8HJo8[/url])

ROFL!
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: D2Disciple on May 05, 2011, 09:33:12 AM
Let's not get into that here, folks. Even if the relationship is somewhat tenuous, just shake hands and move on, so to speak.

The power-up/power-down system was implemented mainly for fun. Scyphi's never understood the reason for their existence, so it's become a board inside joke to power him up at every opportunity. I'm sure someone gave him a power-down just to be funny.  :P

+1 for Scyphi.  ;D

It's so hard to tell online, we need big signs like this guy uses: [url]http://www.youtube.com/watch?v=ijIq_-8HJo8[/url] ([url]http://www.youtube.com/watch?v=ijIq_-8HJo8[/url])


X3!
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 05, 2011, 09:55:58 AM
+1 for Scyphi.  ;D
X2!

LOL!
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Scyphi on May 06, 2011, 05:43:01 AM
Quote from: D2Junkie
Scyphi's never understood the reason for their existence

Oh I understood just fine, I just also saw that they'd could be abused, like it obviously was in the end.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Alieo on May 07, 2011, 12:34:31 AM
@Karx: What kind of D2X-XL update would constitute a version number of 1.16 instead of another 1.15.X? What would constitute a 2.0??? LOVE D2X-XL by the way. Some may criticize it as not being original, but I'm sorry, when better graphics come out, why NOT implement them into a revitalization of an old favorite game? Muchos kudos! Your efforts are MUCH appreciated over here. Some people, no one I know here really, don't know what they're missing out on!
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 07, 2011, 01:39:00 AM
1.16 would e.g. be a completely new shadowing system (e.g. full fledged shadow maps with all the extra maths you need to make it look real good), or deferred lighting, i.e. a significant new feature, or a significant improvement of an existing feature that has required a significant amount of coding.

2.0 would e.g. be a completely new rendering engine, i.e. a major change in the technical foundations of the game.

As far as being original goes, there's two approaches to that: Gameplay and appearance wise.

Gameplay wise D2X-XL is 100% the original when you turn off certain extensions. If you turn them on, it gently expands on the original gameplay, but never leaves it - all these features aren't a dramatical change from the proven formula, but build on stuff already in the game (like e.g. the rotating missile lock indicator around the currently targetted object when having a homing weapon equipped).

Graphics wise D2X-XL has changed the game somewhat, but less than some people seem to claim: The hires textures mostly look like their originals, just in better quality. Colored light certainly doesn't hurt the game. Who wouldn't like the new hires ships? The rest is all effects, like smoke, lightning and stuff. Now most people wouldn't say Descent 3 wouldn't be Descent anymore because of its better graphics, and D3 has changed the gameplay quite dramatically (and to the worse, if you ask me) from the D1/D2 formula.

Actually quite a few (if not most) people that claim D2X-XL wouldn't be Descent anymore do so because they are having something against me more than against the program. Then there are some who are angry they can't run it on their low-end computers (which was never intended by me, and I have done my best to remove that issue).

Anyway, since you can turn off each and every enhancement in D2X-XL there is no reason to claim it wouldn't be true to the original (if you want it to be).

Well, to each his own. I regret that not everybody uses D2X-XL, but that is for the simple reason that right now we are having the D1/D2 community split in two, particularly regarding multiplayer, resulting in too few players for well filled multiplayer games taking place regularly on both sides of the fence. I tried to alleviate this by making XL and Rebirth UDP protocols compatible on the basic (i.e. vanilla D2 compliant level), but alas, it shouldn't be.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Scyphi on May 07, 2011, 08:09:55 AM
Well, actually, the colored lighting, when applied to old classic levels, can alter the "feel" of the level ever so slightly. Depends on the lighting, really.

And after having played D1 Rebirth and compared it to D2X-XL's D1 gameplay, D2X-XL's D1 gameplay does feel ever so slightly...off.

But other than than these nit-picky details that I think really aren't worth arguing over, I'm in complete agreement, there's not really anything D2X-XL has done that is a betrayal to the game, and any modifications to gameplay can be turned on and off easily. And a lot of those modifications aren't really that big a deal anyway. Like the targeters you mentioned. really, they don't really ADD anything to the game, they're there mostly because they seemed like a cool idea. :)

And anyway, if one really DOES have something against D2X-XL, there's no need to bash the game so much. You don't like it, then just switch to Rebirth.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Matthew on May 07, 2011, 09:19:51 AM
I've heard some people the ship handling in D2X-XL feels different, but I'm not really sure how true that could be.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: karx-elf-erx on May 07, 2011, 09:39:19 AM
There are three ship types available in D2X-XL now, but if you chose the standard ship, there will be no difference.
Title: Re: [News] Rare, but nasty D2X-XL bugs fixed
Post by: Kaiaatzl on May 07, 2011, 06:33:41 PM
I say it improves D2 with the new gameplay feeling :D.
The standard ship can feel different if you alter the keyboard ramping or the ship drag settings.  If you leave those at default settings there's no difference - unless you consider un-nerfed fusion a difference :P (though you can turn that off too, like I do in any level that has robots that fire fusion cause I'm pathetic).