Planet Descent

Community => Descent Single Player => Topic started by: Kaiaatzl on January 14, 2011, 08:12:19 AM

Title: Cold start on Vertigo?
Post by: Kaiaatzl on January 14, 2011, 08:12:19 AM
I know people try to do "cold starts" in D1 (starting a level from scratch with the default weapons on insane and seeing if they can beat it).  I'm curious if anyone has tried Vertigo.
Which levels were hardest?  I'd imagine level 12 and level 15; level 12 has lots of powerful robots and very few weapons, and at the start of level 15 you'd have to take out several fast missile firing robots and their spawn with level 1 lasers.  (However on level 15 there are a lot more robots that drop heavy primaries like plasma and helix).
I obviously don't have the skills to do cold start properly, but if someone has done Vertigo, post here.
Title: Re: Cold start on Vertigo?
Post by: NUMBERZero on January 14, 2011, 09:11:41 AM
I remember trying to complete your challenge on level 11 (I think) for a cold start. That was tough. That lava fall a little bit after the beginning is killer because the seekers behind it and around the corner won't ever come out. But if they do, they can see you through the lava.
Title: Re: Cold start on Vertigo?
Post by: Kaiaatzl on January 14, 2011, 09:16:25 AM
You mean level 16?  Yeah those seekers are the hardest part for me too (especially on Hotshot and above).  I suppose if you have vulcan you can shoot the lava in the middle.  I think they're close enough that it will damage them especially because of the Vulcan shots natural spread.

I just tested and yes, vulcan on the lava works (there's a vulcan cannon right before that part as well :P).  You need to shoot at the very edge of the lava on one side, and you'll only have enough ammo to destroy one of them (but you can severely weaken the other), the good thing is that with one left it's not so much a problem.
Smart missiles or phoenix cannon would work too but with a cold start you won't have either.
Title: Re: Cold start on Vertigo?
Post by: NUMBERZero on January 14, 2011, 01:50:22 PM
I tried the lava, but it didn't work for some reason.
Title: Re: Cold start on Vertigo?
Post by: Alieo on January 17, 2011, 06:12:43 PM
Anyone ever try cold starting D1 Level 22? SUICIDE!! lol!
Title: Re: Cold start on Vertigo?
Post by: Scyphi on January 18, 2011, 06:30:07 AM
I would think D1 level 27 cold-started would be even more suicidal, but I think I've heard of people doing that (and succeeding) before. :P
Title: Re: Cold start on Vertigo?
Post by: Kaiaatzl on January 18, 2011, 09:28:37 AM
Level 27 has a lot of weapons and cloaks/invulns.  I wouldn't see it as so hard, especially by the time you get to the endboss you should have everything you need.  Same applies to level 7.  I've heard people say that level 11 is hardest, which is easy to see, you're stuck with level 1 lasers and vulcan and a couple of homers and smarts until you get to the blue key and get plasma.  There is a mega but with all the cloaked lifters everywhere and tight passages you'd kill yourself before you kill any robots.  The blue key (and thus the first good weapon) can be very hard to find too.

I could see a good player doing level 22 no problem, my idea to deal with the huge driller room would be, when you go into the room with the invulnerability and the 3 red hulks, take out the hulks quickly and then use your invulnerability to go down and take out all the drillers.  The spiral shaft is really easy if you do it right -- my suggestion: take out all the mine-laying drones first from the bottom, go grab the cloak in the blue area for the way up, then on the way down put a smart missile on each ledge to take out the drillers... there are a couple of secret doors part of the way down with more smarts to refill, so you should have enough.
That said, if you don't have a plan it would be hard.  You need a plan for that level on any difficulty.
Title: Re: Cold start on Vertigo?
Post by: Foil on January 18, 2011, 09:37:21 AM
Level 11 "cold-start" is difficult, definitely.

My favorite cold start is probably level 10, just because of the way it starts. :)
Title: Re: Cold start on Vertigo?
Post by: Kaiaatzl on January 18, 2011, 09:42:15 AM
I think D1 came with a demo of level 10 cold start ;).
The second room there is hell, for sure... I'd definitely need plasma.  Even then the heavy hulk will hit me at least once.
(My favourite cold start is level 1, because I'm pathetic).
Actually my favourite cold start in D1 is level 9.
Wouldn't level 15 be hard?

My favourite cold start on Vertigo is level 10 ;).  But I just love that level, period.  Even the name.  Citadel Station sounds like it would be the natural progression of the level names in D2 Counterstrike.
Although I can't do cold starts properly, since I can't do any level apart from D1 level 1 on insane.

Back to the topic, has anyone tried Vertigo?
Title: Re: Cold start on Vertigo?
Post by: Alieo on January 18, 2011, 01:55:55 PM
Actually, Level 15 isn't TOO bad because the hulks in the beginning are quite a ways away and you can hide in some corners right where you start.

I remember the first time I started level 6 with all those drones in your face I was like "What tha..." *FOW FOW FOW FOW FOW* with the missiles! lol
Title: Re: Cold start on Vertigo?
Post by: Scyphi on January 19, 2011, 06:19:07 AM
Level 11...isn't that the IO level? With all the lava filled caverns in the bottom? Yeah, it'd have to be...Hmm...

Well, first off, I should say I've never really been one to do cold starts...but I've played level 11 enough times to think that it wouldn't be that hard to cold start. It's one of my favorite levels, used to be so good at it that I knew it like the back of my hand.

Maybe I should try it then, see if I'm right about that assessment. :P
Title: Re: Cold start on Vertigo?
Post by: Alieo on January 19, 2011, 08:30:45 AM
I used to think it was "10 Sulpher Mine." I was like, "Ok, why don't they just make this one level 10?" Then I heard on the PSX version the computer voice reads the briefings and said "EYE-oh" and I was like, "ahhh that makes sense."
Title: Re: Cold start on Vertigo?
Post by: Scyphi on January 20, 2011, 06:31:34 AM
Oh cool! You get a computer voice to read the briefings in that version? :D
Title: Re: Cold start on Vertigo?
Post by: Alieo on January 20, 2011, 01:12:08 PM
Yep!

http://www.planetdescent.net/index.php?action=mgallery;sa=item;id=318
Title: Re: Cold start on Vertigo?
Post by: Scyphi on January 21, 2011, 07:04:40 AM
Awesome!  :D
Title: Re: Cold start on Vertigo?
Post by: Alieo on January 21, 2011, 10:46:14 AM
Yeah it's pretty cool. I'll post more within time. I'm back in class now and I gotta focus on that.
Title: Re: Cold start on Vertigo?
Post by: Scyphi on January 21, 2011, 02:44:53 PM
Somebody needs to make the computer-voice briefings possible for D2X-XL or something, like, stat. :P

On another note, I cold-started D1 level 11 just to prove that I could. Considering that I'm not usually one to cold start a level, I think I did pretty good. Only problems I really ran into was that my energy ran dangerously low at one point (but I never did run out) and stayed below a 100 for the rest of the level afterwards, and some of those homers in the catacombs of lower tunnels caught me by surprise a time or two, but they always do. Didn't die once, and while my shields, like my energy, consistently stayed below 100, they came no where close to running out the whole level.

Of course, I also play at a lower difficulty level than some, so that might have something to do with it.

But it's still not that hard. You don't really go far before you come across a laser upgrade, and that combined with your concussions seemed to do well enough. Pretty well armed by the time I got to the red room. Had both a fusion and a plasma cannon (but I just picked up the fusion and I had honestly forgotten I had the plasma), but one you're in the red room, it's not really needed, 'cuz all that's in there is those bomber bots and the reactor. :P

This was fun. I might have to try this again with a few other favorite levels. Like level 8, not because it'd be hard, I've just been real partial to that level. :)
Title: Re: Cold start on Vertigo?
Post by: Kaiaatzl on January 21, 2011, 04:51:06 PM
What difficulty?

Also you should try D2 Level 18... I did that one on hotshot after a lot of missed tries.  In order to keep any lives you need to find a shortcut to a superlaser and the energy center.
I tried it on Ace as well and I pulled off the first trick okay, but then the thief stole my cloak while I was in front of a Red Fatty Jr... and the rest of the story tells itself really.  There was no way to get back there without him killing me again.
Title: Re: Cold start on Vertigo?
Post by: TechPro on January 21, 2011, 07:53:57 PM
D2 Level 18 ... That's the Ice Boss.  The Descent community mostly agree the D2 Level 18 Boss may be the toughest Boss in the Descent 2 level set.
Title: Re: Cold start on Vertigo?
Post by: NUMBERZero on January 21, 2011, 08:35:20 PM
*16
Title: Re: Cold start on Vertigo?
Post by: TechPro on January 21, 2011, 08:52:02 PM
Ah, right you are.  Level 16 is the Ice Boss.

Pulling it up, I see what Level 18 is.  Actually one of my favorites.  I love all the hidden and inter-twined passages in that one.
Title: Re: Cold start on Vertigo?
Post by: Kaiaatzl on January 21, 2011, 09:51:54 PM
Really creepy, it feels almost haunted.
Also one of my favourites (second favourite, after level 15).
Title: Re: Cold start on Vertigo?
Post by: Alieo on January 21, 2011, 10:50:08 PM
Going back to Io in D1 Level 11... You know you don't need to get the yellow key in that one right?  You can go straight from blue to red.
Title: Re: Cold start on Vertigo?
Post by: Scyphi on January 22, 2011, 08:07:52 AM
I always end up picking them all up anyway. :P
Title: Re: Cold start on Vertigo?
Post by: Kaiaatzl on January 22, 2011, 09:46:26 AM
Actually you do need the yellow key, both the red door and the exit are inside the yellow door.
Title: Re: Cold start on Vertigo?
Post by: mystery2018 on August 10, 2022, 07:34:54 PM


I could see a good player doing level 22 no problem, my idea to deal with the huge driller room would be, when you go into the room with the invulnerability and the 3 red hulks, take out the hulks quickly and then use your invulnerability to go down and take out all the drillers.  The spiral shaft is really easy if you do it right -- my suggestion: take out all the mine-laying drones first from the bottom, go grab the cloak in the blue area for the way up, then on the way down put a smart missile on each ledge to take out the drillers... there are a couple of secret doors part of the way down with more smarts to refill, so you should have enough.
That said, if you don't have a plan it would be hard.  You need a plan for that level on any difficulty.

Nah you don't need all those smarts do it with homers.