Planet Descent

Community => Descent Gameplay => Topic started by: Thomas on May 22, 2010, 05:09:37 PM

Title: Olympia Gold 3
Post by: Thomas on May 22, 2010, 05:09:37 PM
Olympia Gold is a racing mod for D3. And tyhe reason nobody ever plays it, is it never worked 100%.
I don't know if it works 100 % but I do know that it's the exact opposite of what you'd expect from Descent 3.

Seems like a fun concept though, if Tomas got it working maybe someone will host it, once word gets out some more and people get it installed.
It's not that complicated to get it working. I never really installed it either. I just provided it with everything this old buggy installer wanted to see, then I copied all extracted files over to where they are supposed to be.

We tried it a couple of times already. My opinion is that it's a terribly boring mod, although the idea behind it seems good. Also, it's been implemented very professionally. It certainly must have been a lot or work.

The readme states that it won't work with dedicated servers, but I believe to remember that we ran it with D3Server3 (not sure about that anymore, though). If it needs an in-game server, you can forget it already anyway.

It is exaclty what it pretends to be: A race mod.

No bots, no battles between players, simply nothing the typical D3 player loves. The action is somehow missing. To keep it short, it's boring. At least for me.  ;D

However, it's probably worth flying through the levels once or twice. They are very nice to look at.  :)
Title: og temp
Post by: -<WillyP>- on May 22, 2010, 05:32:33 PM
Thanks for the info!

We are getting a bit off topic... since the OP was asking for help, if anyone wants to discuss OG, or Thomas' installer (except as relates to the topic), we should do so in a new topic.
Title: Olympia Gold 3
Post by: Matthew on May 22, 2010, 06:39:35 PM
As suggested by WillyP, our lord and master (  :D ), I have started a new topic.

Thomas, if you aren't willing to make a new installer for it can you at least explain how you got it working yourself?

OG3 may not have bots, but saying it doesn't have player battles is entirely untrue. The one time I did play it with someone else there was plenty of fighting and I had a blast. I'd really love to get OG3 working, and get a dedi server for it up if we got enough people interested.
Title: og temp
Post by: Scyphi on May 24, 2010, 06:05:07 AM
Quote from: Thomas
No bots, no battles between players, simply nothing the typical D3 player loves. The action is somehow missing. To keep it short, it's boring. At least for me.

I believe part of the idea was that you would shoot and attack other players and racers as you raced. But I dunno how well that would've worked. And the mod may in theory work, but I know Techpro downloaded it once and spent a great deal of time trying to get it to work, and only ever succeeded to do it partially.

The idea is a good one...it just needs more work. :)
Title: Re: Olympia Gold 3
Post by: Scyphi on May 24, 2010, 06:06:24 AM
Tweak the ships so that they go faster. Much faster. Like, their slowest speed being equal to your top speed when afterburning in ordinary gameplay. 8)
Title: Re: Olympia Gold 3
Post by: Ronin RedFox on May 24, 2010, 06:17:53 AM
Hmm, I remember playing with "OatmealCommando" on OG3. You have to have a seperate install of D3 that is patched to 1.5Beta, or else it will not work correctly, but once you get it all set up, its pretty dang fun.

I remember hacking the training level (the one that spawns endless pyro bots) to support OG3. So I could fight the pyros with the OG3 weapons and Ships. It was awesome. (All it takes is editing the .msn file.)

As for the installer, I do not know how to go about doing this, so I cannot help with that, sorry. :|
Title: Re: Olympia Gold 3
Post by: Matthew on May 24, 2010, 12:10:03 PM
Scyphi, they already go plenty fast in OG3.

And you should move your other post here too.

Ah, it needs a separate install? Will have to take a look at that.

EDIT: Nooooes I sad :( Of all my numerous backups and alternat einstalls of D3, I don't have s ingle one that isn't 1.4 :(
Title: Re: Olympia Gold 3
Post by: Matthew on May 24, 2010, 04:20:41 PM
I patched up to 1.5 on a new install OG3 worked flawlessly. I even got a game (non-dedi) to show on vortex. Anyone know if a dedi is possible? I tried but it kept crashing.
Title: Re: Olympia Gold 3
Post by: Ronin RedFox on May 24, 2010, 04:26:24 PM
Never set up a server on OG3. But, I think my friend "OatmealCommando" set it up as a dedi somehow. I still miss him. :|

Dont have is email or anything.  :-\
Title: Re: Olympia Gold 3
Post by: Matthew on May 25, 2010, 03:17:37 AM
I've sent Foil an email about, we'll see what he says.
Title: Re: Olympia Gold 3
Post by: Foil on May 25, 2010, 06:52:52 AM
Odd... I haven't gotten any emails, Matthew.

Last I heard about OG3 (from one of the developers, when I was working on the BreakOut mod) is that the multiplayer code was never finished, and that there are still some bugs in the last version they released.

I've never personally set it up on a dedicated server, so I don't have any advice for that, I'm sorry.  If anyone finds a way to get it working, let me know.
Title: og temp
Post by: Kaiaatzl on May 25, 2010, 07:12:09 AM
Olympia Gold is a racing mod for D3. And tyhe reason nobody ever plays it, is it never worked 100%.
I don't know if it works 100 % but I do know that it's the exact opposite of what you'd expect from Descent 3.

Seems like a fun concept though, if Tomas got it working maybe someone will host it, once word gets out some more and people get it installed.
It's not that complicated to get it working. I never really installed it either. I just provided it with everything this old buggy installer wanted to see, then I copied all extracted files over to where they are supposed to be.

We tried it a couple of times already. My opinion is that it's a terribly boring mod, although the idea behind it seems good. Also, it's been implemented very professionally. It certainly must have been a lot or work.

The readme states that it won't work with dedicated servers, but I believe to remember that we ran it with D3Server3 (not sure about that anymore, though). If it needs an in-game server, you can forget it already anyway.

It is exaclty what it pretends to be: A race mod.

No bots, no battles between players, simply nothing the typical D3 player loves. The action is somehow missing. To keep it short, it's boring. At least for me.  ;D

However, it's probably worth flying through the levels once or twice. They are very nice to look at.  :)


Sounds like WipEout in D3.  Cool.
Title: Re: Olympia Gold 3
Post by: -<WillyP>- on May 25, 2010, 10:00:37 AM
I don't think I knew OG required 1.5 when I tried it.
Title: Re: Olympia Gold 3
Post by: Matthew on May 25, 2010, 12:39:15 PM
Hmmm.... Has your email changed? I guess I'll drop you a PM instead. I honestly forgot we have PMs now :P
Title: Re: Olympia Gold 3
Post by: Scyphi on May 26, 2010, 05:22:08 AM
Quote from: Matthew
Scyphi, they already go plenty fast in OG3.

Hmm, last time I fooled around with OG3, they didn't seem to be going fast enough to make it count. Just regular D3 speeds, which aren't anywhere close to what I'd expect for a racing mod. D3 wasn't built for that.

But then I again, I never got the chance to play the game much with other players, like what Drac described earlier. Maybe I was just missing out. :P
Title: Re: Olympia Gold 3
Post by: D2Disciple on May 26, 2010, 11:55:47 AM
Acceleration is nigh-instant in D3 and turning is fairly constant without any possible loss of control. Because of this, racing just simply wouldn't work. However, mod the ships to accelerate to top speed and throw in a little inertia, and it could be an absolutely amazing mod.  ;)
Title: Re: Olympia Gold 3
Post by: Matthew on May 26, 2010, 12:33:50 PM
... Have you actually played the mod WillyP? That's exactly what it does.
Title: Re: Olympia Gold 3
Post by: D2Disciple on May 26, 2010, 12:54:30 PM
Did you mean me?

If so, I have not played the mod as of yet. I was just posting a comment based purely on the topic of physics... I had gathered from Scyphi's posts that standard D3 physics still applied. But now you have my curiosity piqued.
Title: Re: Olympia Gold 3
Post by: Scyphi on May 27, 2010, 08:58:31 AM
Mine as well. From what I remember toying around with the mod, it used the usual D3 physics as well. You saying that this is not so? (that easily could be the case. Remember, I only got to toy with it in passing, never really had the chance to use it to it's full potential I don't think.)
Title: Re: Olympia Gold 3
Post by: Ronin RedFox on May 27, 2010, 10:46:00 AM
I remember going so fast that you died when crasing into a wall.  :o
Title: Re: Olympia Gold 3
Post by: Scyphi on May 28, 2010, 06:50:27 AM
Okay...that's fast.  8)
Title: Re: Olympia Gold 3
Post by: Thomas on May 28, 2010, 09:52:20 AM
We tried the mod a few days ago. Even the D3 version from Dateiliste can't run it with the OG3 mod.

It crashes because the amount of additional custom objects exceeds 10 or 12.

I've updated a Descent 3 installation to 1.5 and tried it briefly. That seems to work, but I didn't test it properly.

I think what we did a couple of years ago was just play the level without the mod itself.

Anyway, it looks like there's at least one reason to work on a D3 version that contains both, version 1.4 and version 1.5 switchable.
Title: Re: Olympia Gold 3
Post by: Ronin RedFox on May 28, 2010, 11:17:40 AM
Great! That would be really helpful indeed.  :D
Title: Re: Olympia Gold 3
Post by: Scyphi on May 29, 2010, 06:50:27 AM
I dunno, doesn't that kind of defeat the purpose of having a v1.5 and a v1.4?

Maybe it should be made into a v1.4-and-a-half. :P
Title: Re: Olympia Gold 3
Post by: Thomas on May 29, 2010, 09:44:21 AM
Maybe it should be made into a v1.4-and-a-half. :P
1.4 + 1.5 = 2.9  ;D
Title: Re: Olympia Gold 3
Post by: Hunter on May 29, 2010, 05:23:58 PM
I have a version of OG3 laying around somewhere that was always stable(ish) when playing. Never had any crashing problems to be honest... ?
Title: Re: Olympia Gold 3
Post by: Scyphi on May 30, 2010, 01:40:33 PM
Quote from: Thomas
1.4 + 1.5 = 2.9

Just goes to show how much of a math whiz I am NOT. :P
Title: Re: Olympia Gold 3
Post by: Matthew on June 02, 2010, 05:17:13 PM
After installing it into a v1.5 copy of D3, it's pretty stable as long as you're not trying to run a dedi server.

I'm not sure where you guys got that it uses the "usual" D3 physics, because it doesn't. The ships handle more like real spacecraft. They take a long time to accelerate and decelerate, and they slide a LOT while turning. Not good for fighting like someone suggested (in FiringRange?) (trust me I tried what was suggested, got totally pwned because I could barely handle my ship), but as far as I can tell would make for great fun racing.
Title: Re: Olympia Gold 3
Post by: Kaiaatzl on June 02, 2010, 06:11:17 PM
I think, if you manage to kill someone, it should play the "Contender Eliminated" line from WipEout Pure.  Second most awesome game quote ever imo (the most awesome is Shadow saying "Hmph" in Sonic Heroes).

I want to try this if I can ever find a way to make a second install and upgrade it to 1.5
Title: Re: Olympia Gold 3
Post by: Matthew on June 03, 2010, 03:17:14 AM
You just respawn :P
Title: Re: Olympia Gold 3
Post by: Kaiaatzl on June 23, 2010, 07:11:30 PM
Just tried it with Xaihyv... nice maps.  Music is wierd but awesome.

Unfortunately it crashed just as Xaihyv finished (possibly because I didn't choose a ship, may have messed something up XD).

Apparently Sirius built level 4.
Title: Re: Olympia Gold 3
Post by: Thomas on June 24, 2010, 10:10:10 AM
No, the mod is unplayable. It won't stay alive for more than a few minutes unless you play alone. ;)