Planet Descent
Community => Descent Gameplay => Topic started by: Thomas on April 27, 2010, 12:56:18 PM
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What would you think should be the upper size limit for a level that contains download links when hosted?
Or shall we better say time limit? Would you still download a level/mission with Vortex or in-game if it took 15 or 20 minutes to download, or even longer?
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I think I would probably assume something went wrong and abort it and try again after less than a minute... since most multiplayer levels take only a few seconds.
I think if it took that long I would prefer to download it as a file so I could do something else while waiting for it.
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do something else while waiting for it.
You still can.
15 to 20 minutes? Probably not. Are we talking an obscenely large level here, or an obscenely slow connection?
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Provided there's an accruate measure on the file size, I could live with it
Such a download probably wouldn't be done in Vortex though. I just can't trust it enough.
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I think if it took that long I would prefer to download it as a file so I could do something else while waiting for it.
A zip file _is_ a file. :)
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15 to 20 minutes? Probably not. Are we talking an obscenely large level here, or an obscenely slow connection?
A big file.
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I think if it took that long I would prefer to download it as a file so I could do something else while waiting for it.
A zip file _is_ a file. :)
I assume he means through his browser, as vortex basically does hide half of the process from the end user.
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yes, That is what I meant. But I suppose it doesn't matter, I was thinking in a certain way because I usually close my browser and everything else before I play Descent, but there is no reason to not download it in the background through Vortex. Most levels are a small enough a download I just wait for them.
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Provided there's an accruate measure on the file size, I could live with it
What would be the threshold for that?
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I'll be fine with 10, but I'll be honestly questioning why this mission is still big
I'd say I could go up to around 25-30 before questioning once again why it is still so big.
However, the idgames archive has a max limit of 50 mb for Doom WAD files, and I've downloaded bigger, so honestly going up to 50 could be bearable.
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I'll be fine with 10, but I'll be honestly questioning why this mission is still big
I'd say I could go up to around 25-30 before questioning once again why it is still so big.
Thanks. What do you mean by 'questioning'?
You open Vortex and the mission shows up in red. It contains a download link. Would you go for it or not?
However, the idgames archive has a max limit of 50 mb for Doom WAD files, and I've downloaded bigger, so honestly going up to 50 could be bearable.
I'm talking about a slightly bigger file. Let's say maybe 10 times that size.
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Well, just include the d/l link and if people won't wait for it... oh well, they won't won't be able to auto download, at least if you include the link some will go for it.
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A 500mb file? What the heck are you making that's a half a gig? That's like 50x the size of most D3 levels. I'm not even sure D3 would let you have a mission that big, and you'd certainly be pushing RAM limits on many people's computers. A lot of descent players don't have super-modern machines. And keep in mind a 500mb zipped file is going to be even bigger loaded into the game, plus whatever memory the game itself takes.
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It's ok, Matt... Thomas knows what he's doing... ;)
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I'm talking about a slightly bigger file. Let's say maybe 10 times that size.
Yeah I'm going to be wondering what makes that file so large. What does? :P
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Maybe it's a D2X-XL level. I'd imagine levels can get to be pretty dang big when you start using all the extra goodies D2X-XL will support.
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Be kinda pointless to download a D2 level in vortex. ;)
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D2X-XL levels usually don't get too large. It's the goodies themselves that take quite a bit of time to download, such as all the high-res textures and models. D2X-XL just applies those textures to a level if the level's textures have high-res counterparts. Then again, levels with lots of custom textures and objects could be quite large. ;)
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I imagine a large D3 single player mission (maybe more than one or two levels) could get quite large too.... but if it's single player, I'd prefer not to download it from vortex. If I dowload it directly from a website I don't have to re-download the whole thing if I somehow lose it. I can just re-extract the zip file.
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Be kinda pointless to download a D2 level in vortex. ;)
Oh, yeah, I guess it kinda would be. ::)
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Scyphi: Maybe it's a D2X-XL level.
D2Junkie: D2X-XL levels usually don't get too large.
WillyP: Be kinda pointless to download a D2 level in vortex.
I totally wasn't following this conversation. Now I feel a little stupid for giving input on things that don't really matter. :P
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Single player levels are usually nowhere near that large either. d3.mn3 is only 200-something MB. And that's the ENTIRE 18 (?) levels of the campaign.
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I believe it's only seventeen Matt, counting the secret levels.
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Either way my point is the same. A 500mb level file would be pure obscenity.
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:Speculation and possible joke Alert:
What if the mission was much bigger than D3 Retribution? Say, 19 or 20 levels, bigger than the ones from D3 retribution, with more scripts and better lighting quality (that does add a lot to the file size). And what if it had 35 full length songs and a smattering of shorter music as well?
:Pure Speculation and possible joke:
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That would be very cool. But if it was true, normally the Descent community would have heard of such a project by now. So either someone did a very good job keeping it secret, or it somehow fell through the cracks (which would mean it was one heck of a crack. :P).
Not opposed to the idea, of course, I just find it unlikely.
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Then again, some people are good at keeping secrets.
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Well it's not too hard, if you can remember not to talk about it and resist going "OMGOMGOMG LOOK WHAT I JUST DID IT'S AWESOME!"
Which I am not good at resisting ;)
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Nor am I, admittedly. :P