Changes have been made to the order process and it should now require less information if you are ordering via paypal.
I wish the gameplay could be forced closer to the ground, so you would have to navigate through the terrain's features, like the canyons and buildings...like you would in a terrain-based D3 level.
You can really feel the attention to detail that has been placed in this game, things the player wouldn't normally stop to consider. :D
It is definitely geared for multiplayer, however I (personally) think it has great potential for singleplayer mode as well, but I don't think that is in development for it.
The "power down" option option allows your ship to fall in areas with gravity. If you're on a terrain map and above the surface a bit, hitting the power down causes your ship to fall to the surface... until you power back up.
Star Trek fans may equate this to the Klingon cloak (cannot fire while cloaked).
This can be done, it's all in how you build the map. Each map defines a flight ceiling, and there's nothing stopping a map builder from building up mountain walls and setting that ceiling below the top of the mountains.
I love the cloak...
I'm sure I could come up with a single-player plotline if you want help. I somehow managed to become the head writer on Sol Contingency so I seem to have something more than music to offer.
Question is: Anyone playing?
Because I'm thinking a 6DOF space sim might be one way to easily create a fun, short single-player campaign, especially if the Freespace community got involved (I'm sure there are a few who would love this game).
...it helps I made an observation about space sins just earlier today...
I was unaware until reading these recent posts that Talon had development tools now. Maybe if Talon advertised that capability more, or better still, came pre-packaged with such tools, as well as presented some quick and easy means to find and download custom maps, that would generate interest. Just throwing out some thoughts here.
You mean like these guys?