Planet Descent

Community => Descent Levels/ Mods => Topic started by: CrazyEnzo03 on October 25, 2012, 01:02:07 PM

Title: May I present to you a new Pyro-GX model for D2
Post by: CrazyEnzo03 on October 25, 2012, 01:02:07 PM
Feast your eyes upon this, for I have not seen a better looking Pyro available for all forms of D2:
(http://enspiar.com/dmdb/users/179/Enzo03_s%20Pyro-GX%20upgrade%20d.jpg)
You can fly your very own right here: http://enspiar.com/dmdb/viewMission.php?id=592 (http://enspiar.com/dmdb/viewMission.php?id=592)
I will not be severely modifying the model from its current state.  At 507 vertices, I cannot do much more (polytron's limit is 512, and yes it is a terrible program).

TODO:
Special thanks to JinX, Blarget2, Descent Freak/Shadow Hyena, and Obi-Wan Kenobi/Gold Leader/Tylosaurus_DTF for playtesting, and extra thanks to Obi/Gold Leader/Tylo for the screenshot.
Title: Re: May I present to you a new Pyro-GX model for D2
Post by: Scyphi on October 26, 2012, 05:50:31 AM
Those are some nice looking Pyros. :D
Title: Re: May I present to you a new Pyro-GX model for D2
Post by: SaladBadger on November 03, 2012, 09:01:49 AM

TODO:
  • If there is a way to do so, I would like to make use of various tools including COB2PM to see if I can make proper BSP Tree data or.. is that what it's called?  I don't know since I'm not currently on a computer with the polytron manual that explains it.  I would really like to see if I could make the model actually look okay on DOS D2, which it does not, and I'm not sure if Rebirth's software renderer has the same problem with sorting out render order for parts of a polymodel.  I might ask Ryusei if he can help me out with setting up a version of Rebirth that uses software rendering, since he always uses software renderer.
I'm not certain if there are actually any tools out there that can generate the BSP tree, actually. Back in the day when this software was getting produced I'm not sure if anyone precisely determined how the data works.

When I get back to working on my tools, I might look into doing a BSP system for them.
Title: Re: May I present to you a new Pyro-GX model for D2
Post by: CrazyEnzo03 on November 03, 2012, 12:27:22 PM
It would probably be a good idea since the software renderer for Rebirth - which people do in fact use - also requires correct BSP Tree data.

From what I understand, models made into polymodels via COB2PM can have good tree data, especially seeing that version of the Hellion in some D2 mission.. I think, but I don't know this for sure.