Planet Descent
Development => Descent Development => Topic started by: Vito on October 04, 2012, 12:03:00 PM
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Hello i have a problem with construction of my level for D3.
The problem is that the Guidebot don't appear in game, but in D3edit it's all ok, i have verified the mine, the Boa and the Lighting and the Guidebot is present in the level in D3edit.
What's the problem?
I can upload the level to test what's wrong if you want.
(http://imageshack.us/a/img43/6658/level1a.png) (http://imageshack.us/a/img267/4708/level1x.png)
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The problem is-
Guidebot is built into your inventory ingame
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Hello Sapphire Wolf
And then the solution to appear the guidebot in my level?
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It'll instantly disappear since you can have only one guidebot in your inventory. It's impossible to put an onslaught of guidebots and see them in a level ingame. Unless you change Guidebot's script settings with gamtool (http://www.descentvalhalla.com/files/d3/utilities/gamtool_v0611.zip). Sorry to say this but, I don't think there's a way to make guidebot like the D2 Guidebot.
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Then i must make a modified table gam for my level?
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the .gam file has to be the same as the .mn3 (the mission data for Descent 3) file
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Ok but what's the setting in the table gam for the guidebot
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Then I must modify the entry in the modified table gam so that the Guidebot don't appear in the inventory?
Thank for the help
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Even if you do that, the guide bot won't guide you unless you program it to. The guidebot should be able to exit your ship in your level just the way it does in retribution or any other level, it just doesn't know where to guide you until you, as the level designer, give it instructions.
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Make it so there's a key or something in there and then enable the Guidebot to start looking for main objectives once you pick it up. Name it like "Guidebot Mine Data" so it makes sense that the Guidebot downloads it and can start navigating.