Planet Descent

Community => Mess Hall => Topic started by: karx-elf-erx on May 03, 2012, 07:36:14 AM

Title: 3dof shooter "Retrovirus"
Post by: karx-elf-erx on May 03, 2012, 07:36:14 AM
Quote from: Aus-RED-5
For those of you who don't visit the Descentbb.net site very often. I'll post what someone else found!


[attachment=0]10-e1321270813834.jpg[/attachment]
Once again someone else is/ has been working on a Descent type of game!

Teaser Trailer: Link ([url]http://www.youtube.com/watch?v=mcLhOOcG%20...%20_embedded#[/url]!)

[url]http://www.reddit.com/r/gaming/comments/t44vy/like_descent_my_studio_is_making_a_new/[/url] ([url]http://www.reddit.com/r/gaming/comments/t44vy/like_descent_my_studio_is_making_a_new/[/url])

Multiplayer game in action, plus more!
[url]http://www.own3d.tv/cadenzainteractive#/watch/613188[/url] ([url]http://www.own3d.tv/cadenzainteractive#/watch/613188[/url])

Facebook page: [url]https://www.facebook.com/cadenzainteractive[/url] ([url]https://www.facebook.com/cadenzainteractive[/url])
and website: [url]http://cadenzainteractive.com/[/url] ([url]http://cadenzainteractive.com/[/url])

This looks really good so far. Check it out!  :bounce:

Title: Re: 3dof shooter "Retrovirus"
Post by: Matthew on May 03, 2012, 08:36:12 AM
I only took a brief look at it, but it looks pretty nice!
Title: Re: 3dof shooter "Retrovirus"
Post by: -<WillyP>- on May 03, 2012, 09:42:45 AM
Yes it does look nice... I watched the video a bit, in it he says something to the effect of to solve a problem of past games the player is helped out by orientating to a single plane'. The option was available in Descent, called 'auto Leveling, IIRC, and one of the best bits of advice I received when I first started to play was to turn it off. Now, if you are happier playing with it on, if having it off gives you nausea, or whatever reason, by all means turn it on, but at least give the game a try with auto-leveling turned off. I always had played with this off, as I think it's one of the coolest things in the game, and adds greatly to the feeling of being in the Pyro. It really adds to the immersion factor, as well as being a tactical advantage if you learn to use it. I certainly don't consider it a flaw, especially since you had the option to auto-level if you really want it.
Title: Re: 3dof shooter "Retrovirus"
Post by: karx-elf-erx on May 03, 2012, 03:14:26 PM
I had posted about that there, and I was told that auto-levelling is optional. ;)
Title: Re: 3dof shooter "Retrovirus"
Post by: Scyphi on May 04, 2012, 06:21:37 AM
Well, I like what I see, that's for sure. The only gripes I got about it is the same WillyP gave about the auto-leveling, and the fact that something else feels...off. I dunno what that latter thing is, but both are pretty minor, and since the game still seems to be pretty early in development, I'm still very optimistic about it. :)

I was also thrilled to hear that there were enough people out there on the web griping about how there needed to be more Descent-like love in the gaming world to get this developer to decide to tease their 6DOF game a little early. :D
Title: Re: 3dof shooter "Retrovirus"
Post by: karx-elf-erx on May 04, 2012, 09:49:21 AM
Yeah, Scyphi, never read what others posted before you, because it costs just too much time and energy.

And may void whatever reason you might have figured you had to post.
Title: Re: 3dof shooter "Retrovirus"
Post by: Foil on May 04, 2012, 10:56:26 AM
I haven't seen the whole vid yet.  Has anyone mentioned whether or not the game vector-adds thrusts (i.e. can we get extra speed by tri-chording)?
Title: Re: 3dof shooter "Retrovirus"
Post by: Scyphi on May 05, 2012, 05:55:51 AM
@Karx: If you're referring to my mention of the auto-leveling, I DID read your post about them saying it will be able to be turned off before posting. Otherwise I would've spoken much more about it. But since you did post otherwise, I felt no need. The only reason I mentioned it at all was to say that was one of the things that had felt "off" about it to me. In retrospect, though, I probably didn't make this that terribly clear, so all due apologies if and where necessary.

If not, then admittedly, I do not see where the issue lies.

At any rate, please let's not make a fight out of this, there really is no need, and I'm not at all trying to find one.  :-\
Title: Re: 3dof shooter "Retrovirus"
Post by: Kaiaatzl on May 05, 2012, 06:22:32 AM
Hoping they release an editor.
If not maybe I'll stick with D2X-XL and (hopefully) Miner Wars.
Title: Re: 3dof shooter "Retrovirus"
Post by: Matthew on May 06, 2012, 10:12:58 PM
Yeah, Scyphi, never read what others posted before you, because it costs just too much time and energy.

And may void whatever reason you might have figured you had to post.
Breaking news, people post on message boards!

The more I read about it, the more I like these guys, although the plans for scanning in combat sounds a bit too complex for my taste. I want a game I can play, not get owned in, without years of constant practice and inhuman reflexes.
Title: Re: 3dof shooter "Retrovirus"
Post by: Kaiaatzl on May 07, 2012, 05:46:21 AM
...I want a game I can play, not get owned in, without years of constant practice and inhuman reflexes.

But you already have those, at least from the point of view of someone who has never played a Descent-like game, which is most people.
(I dare anyone to correct my grammar)
Title: Re: 3dof shooter "Retrovirus"
Post by: Matthew on May 07, 2012, 07:32:03 AM
A unique, descent-like game.
Title: Re: 3dof shooter "Retrovirus"
Post by: Scyphi on May 07, 2012, 08:45:24 AM
Personally, I like the scanning idea (something I neglected to talk about earlier), as I've oft thought to myself that it'd be kinda cool if Descent supported that. Only problem I had was that I had a hard time picturing how it could work and still be not only effective, but also not so in-your-face and distracting as is sometimes the case. Closest I could come up with was something like the targeters D2X-XL supports, and those are there more for cosmetic effect, really.

So when I saw the people behind "Retrovirus" show off their scanning idea and I saw it solved a lot of the issues such an idea could have already, I was quite appealed by it. I could especially see how it'd be useful in anarchy-style multiplayer games.

But I'm sure it could probably stand a bit more fine-tuning, and I can see how some might not want it, (especially those in it for a more "pure" Descent-like game) so I hope they have the sense to make the scanning optional that you can turn on and off, at the very least for multiplayer games.
Title: Re: 3dof shooter "Retrovirus"
Post by: -<WillyP>- on May 07, 2012, 11:09:58 AM
I want a game I can play, not get owned in, without years of constant practice and inhuman reflexes.

That would be... Wizard 101...

j/k, I know what you mean... It's a paradox, I want a game that requires skill, that doesn't do it all for me, yet, I don't want to be chained to it, to actualy have to work at developing skills in it, cause, after all, it is just a game. Most of all it shouldn't be the same 'ol same 'ol.

A unique, descent-like game.

Now I gonna bust on ya some more... unique means, not like any other...  ;)
Title: Re: 3dof shooter "Retrovirus"
Post by: Matthew on May 07, 2012, 11:17:36 AM
There are no ideas that are truly like no other. There are only those that are like few others.

I don't think what I want exists, honestly. I want a game that's so mindblowly awesome it's like watching a hollywood movie, is challenging and rewarding, but not so much that I can't just play it once in a while. (Maybe a bit less reflexes, a bit more thought). I want a game that has options, where each one is viable in its own way. I want flashy effects that don't get in the way but that I can sit back and go "Wow, that's cool!".

Nothing too demanding :P
Title: Re: 3dof shooter "Retrovirus"
Post by: Scyphi on May 08, 2012, 06:12:09 AM
Quote from: IHateHackers
I want a game that's so mindblowly awesome it's like watching a hollywood movie, is challenging and rewarding, but not so much that I can't just play it once in a while. (Maybe a bit less reflexes, a bit more thought).

After reading this, I immediately thought of Portal 2.

But I fully expect people to not agree with that comparison.

Heck, I'm not even sure I agree with it. I mean Portal 2's great, but...  :-\

I know where you're coming from, though. My personal vision of what I'd want a D4 to be nearly matches you're description to a T, but I'm fairly confident it's not ever going to happen, at the very least not how I envision it.
Title: Re: 3dof shooter "Retrovirus"
Post by: Matthew on July 01, 2012, 06:35:06 AM
Just thought I'd bring this to the attention of everybody here, Retrovirus now has a kickstarter. http://www.kickstarter.com/projects/cadenzainteractive/retrovirus/ (http://www.kickstarter.com/projects/cadenzainteractive/retrovirus/). Their goal is $75,000 seems awfully high and it looks like they need every bit of help they can to achieve it.
Title: Re: 3dof shooter "Retrovirus"
Post by: NUMBERZero on July 01, 2012, 01:10:48 PM
I played the Alpha demo, and it was alright, but everything seemed too slow. They don't have a way to map controls yet. They don't have Joystick support yet, but they're working on it. The only major bug they have is that clicking on options causes the game to crash immediately, and that's unfortunately where the option is to turn auto-leveling off.

Don't think there is tri-chording, but for the demo level, it is not needed considering how cramped it is. Level design is ironically organic considering you're supposed to be inside of a computer.

Weapons and shields regenerate instead of having to pick them up to replenish them.

There are no secondary weapons, only a small selection of primaries.

Frame rates are shocking low, even on medium graphics quality (can't even change it because I can't get into options), and I've got a powerful laptop that runs Battlefield 3 at 60 frames per second on high settings.
Title: Re: 3dof shooter "Retrovirus"
Post by: CrazyEnzo03 on July 01, 2012, 06:04:21 PM
I figured that the game ran unusually bad for its graphics.

I cannot access the options menu either (this is apparently only a problem with some players, not all players).  There should be, however, a .ini file in
Quote
C:\Users\*You*\AppData\Roaming\Retrovirus\User.ini
As said in their forums.  They also do not have a true graphics setting yet.  According to what I heard from Blarget, you can switch inverted pitch on and off, provided the options menu works for you (or just change up the .ini I presume).

I haven't had the chance to try this stuff with the .ini out, the reply was during a time when I do not have access to my main computer.
Title: Re: 3dof shooter "Retrovirus"
Post by: NUMBERZero on July 01, 2012, 06:56:19 PM
I read that post too and there's nothing good in the .ini to futz around with to help. And there's no way to alter controls or auto-leveling there either.
Title: Re: 3dof shooter "Retrovirus"
Post by: Matthew on July 01, 2012, 09:38:22 PM
Keeping in mind it's an alpha demo that's pretty much meant to say "We're here, we are making something, here it is", not be in any way representative of the final product.
Title: Re: 3dof shooter "Retrovirus"
Post by: Matthew on July 02, 2012, 09:27:36 AM
It's not looking good for the kickstarter so far... If you want to see this game I suggest helping to promote it. It was looking good for the first day, but donations have pretty much plateaued since.
Title: Re: 3dof shooter "Retrovirus"
Post by: Kaiaatzl on July 02, 2012, 02:51:38 PM
They've said (numerous times) that they can still release the game if they don't reach their goal on kickstarter.  The funds would be used to enable the release of editing tools sooner, and also to add a bit more content to the singleplayer.
Title: Re: 3dof shooter "Retrovirus"
Post by: Scyphi on July 03, 2012, 07:04:27 AM
More content to singpleplayer is always a good thing in my book. :D