Planet Descent
Community => Descent Levels/ Mods => Topic started by: CrazyEnzo03 on March 21, 2012, 01:27:59 PM
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I saw that the levels from Descent Maximum's SP campaign and its unique anarchy levels have been ported to PC, but that's old news. I'm wanting to know if anyone has done so for PSX Anarchy, which are the 1v1 levels from Descent 1 PSX.
And I'm also curious as to how this was done.
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Umm... yeah, they're in the archive with the singleplayer mission for most of the Descent Maximum levels downloads (except, I think the DMDB one).
I played them on 3-player LAN once and they actually play really well. It's a shame no one ever hosts them online.
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Enzo's not talking about Maximum, you silly fox! :) He's talking about Descent 1 for PSX
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Well, but if they got Descent Maximum levels ported, I'd imagine it'd just be a hop, skip, and a jump to do D1, so I'd be surprised if someone hasn't done it yet.
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If anyone is wanting to undertake the project, I have D1-PSX, so I should be able to get the files.
...I don't recall there being many 1v1 levels, though. Seems like there were only a few.
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On an unrelated note, D1-PSX ran horribly (it would drop to 3-4fps in heavy action). I can't imagine 1v1 would have been that much fun, especially because you would have had to set up two TVs and two Playstations in the same room. :P
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:-[
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I too have a legit copy of D1 PSX. It seems I can't just load up the PSX version's DESCENT.HOG into hamm though.
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I've heard the format is slightly different. The guy who extracted the Descent Maximum hog (he's called DescentMax :P) wrote some utility to convert it (or something like that). I'm not sure where to find him except maybe on the Rebirth forums.
Dan Wentz might be another person to ask because I think he made an "official" port of Descent Maximum to PC D2 after DescentMax released the first one (or I'm confused and he just made DescentMax's port official). Either way he was the lead level designer on Descent Maximum so he might know something helpful; and he is reachable -- heck he's even here (as Vertigo1).
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I would imagine Diedel might know how to help you too, seeing that all his work with D2X-XL would make him well versed with both D1's and D2's engines, or he'd at least know where to start.
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If I had the data, I could possibly take a quick look at trying to reverse-engineer the format.
I don't have the data though, so that is a problem.
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I don't have the data though, so that is a problem.
Enzo and I both said we have it... all ya have to do is ask. :)
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"Hey, Enzo or Foil, are you willing to commit copyright infringement and send me the game data files so I can try to reverse engineer them?"
:P
On a more serious note, Enzo or Foil, can I have the datafiles to try to look into reverse engineering their formats?
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If Enzo doesn't beat me to it, I'll get you the files this weekend when I'm at home and I get the chance.
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The Descent Maximum mission has been converted to Descent for PC. I am hosting it on my server.
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I think we're talking about the Anarchy levels from Descent 1 for PSX.
Apparently they're not the same as the ones from regular D1... ???
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Kaiaatsel is correct. There are a set of unique 1v1 anarchy levels from D1 for PSX. As I recall, they're pretty small.
P.S. I forgot, so someone remind me to post those files.
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Remind.
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Oh man, I knew I was forgetting something...
Thanks, K.
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WAIT! I just thought of something. When I ripped the music off of the D1 PSX disc, I noticed there was an extended remix of Glut, yet the song NEVER appears in the game. I have never played D1 PSX anarchy, but if any of you have, do you remember that song possibly coming up?
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That's a good question. Someone answer it! :P
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Seems like I recall hearing it, but it's been something like 6 years since I played D1-PSX.
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Extended remix, huh? I hear a version different from the D2 version when I play D1 PSX... but it doesn't sound like an extended remix.
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Yeah well the entire song of Glut is pretty much the same two lines over and over with slightly different background so that's understandable.
Very interesting information...
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Hey guys, should I post a FULL album of exclusively Descent 1 PSX music in the gallery? I don't think there's a defined album on here for that and I have them all. They're SLIGHTLY different from Descent 1 MAC.
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Okay, I'm zipping up the contents of the D1-PSX disc.
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...Huh. Something I just noticed, while flipping through the PSX manual: There's a log of a discussion between "Material Defender" and "PTMC Security One", who is explaining the operation of the "older model PyroGX with Default Configuration 1" (with references to PSX-style controls, and referring to the ship as the "Syssyx").
What's interesting is that they give out their names... Horus and Russ, respectively.
What's even more interesting is the last bit of the log:
"Got it Russ. This will be a cake-walk."
"Don't get so cocky, son. That's what the last Material Defender said."
"What happened to him?"
"He didn't come back."
:P
If anyone wants a scan of that log from the PSX manual, let me know. Mine seems to be in excellent condition.
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YES! Please DO shake our knowledge of the Descent-verse upside down!
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I'll have to scan the manual later when I have time. 8)
In the meantime, I'll PM the link to the D1-PSX contents to whoever wants to take a look. Just let me know.
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In the Definitive Collection manual, it's still Russ, but the MD is named Nitron. I think it may have been this way in the original as well.
And of course, it goes on to explain the default keyboard controls.
Both have something along the lines of "Good luck, (name). Kick the drek out of those 'bots and may the...oh, never mind, you're too young to remember."
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In the Definitive Collection manual, it's still Russ, but the MD is named Nitron. I think it may have been this way in the original as well.
And of course, it goes on to explain the default keyboard controls.
Both have something along the lines of "Good luck, (name). Kick the drek out of those 'bots and may the...oh, never mind, you're too young to remember."
... but... but I remember! :o What does that say about me?
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I remember reading that in the Definitive Collection, but I always questioned whether or not to take it canonically, seeing that minor details conflict with actual in-game details, or at least that's how I remember it (it has been a little while since I last looked at it). It also had a very...disconnected...feel to it, like it didn't fit into the game's continuity at all, but again, that's IMO.
I suspect it was meant to be taken as just a fun way to provide basic instructions for the game, and to not take the details it presented as relevant to the plot precisely.
But then again...it would be interesting to know if MD actually did have a canonically given name. :D
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Okay, who wanted the file(s)? Just PM me, I'll give you the link.
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...Anyone?
I thought someone wanted the files. Or did I get the old D1-PSX files for nothing?
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Nah, I had wanted them. I just haven't had a chance to respond.
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Link PM'd to you.
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I would be honored if I get a PM of the link. :)
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Thanks! I'm already poking at the .HOG file, it looks to be more on par with Doom's .WAD format rather than the PC .HOG format, with the exception that the directory is at the beginning of the file. The directory format stores data relative to someplace in the file (haven't calculated that yet), unlike the PC .HOG format which stores a pile of lumps with the header (including filename and data length) before the lumps itself.
I'm currently working on a data dumper to dump out some of the data. Looking at the thing in a hex editor, I'm seeing a .PSL and .PST file per level, and a few .TXBs, but no sign of .RDL files. I'm guessing either the .PS1 or .PST files contain levels, and in addition to the chaos levels there are five additional levels with the names "PSX1", "PSX2", "PSX3", "PSX4", and "PSX5". No sign of a pig file, or a bitmaps.tbl/bin file yet.
EDIT2: Bad news about the levels: I can't make any sense of them at all. They don't resemble any format I'm familiar with. I see some familiar data in there when compared to the same levels on the PC version, but I have no idea how they're structured.
I can give the HOG dumper tool to anyone who's interested in trying to reverse engineer the format.
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Mmh, I think that the levels should be the .PSL files.
I mean, the L may stand for 'Level', right?
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And PS for PlayStation of course.
There was someone who already managed to reverse-engineer the format (to bring us the Descent Maximum campaign). You could try to find him and ask him. I'll take a look on the DBB and see if I can find his email.
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Yeah, the PSL is definitely the level file. The first bit of data in the file is the level name, and I do see some familiar data in there, but I'm just not sure how to process the level data. The PST... I'm not sure, this might be where textures are stored. I need to stick a pixel viewer on it.
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The PSX Anarchy levels are now on the DXMA: https://sectorgame.com/dxma/mission/?m=1977
Converter source code: https://github.com/arbruijn/D1PSLConvert