Planet Descent

Community => Art Gallery => Topic started by: Alieo on December 17, 2012, 09:51:01 PM

Title: Descent: Orchestrated
Post by: Alieo on December 17, 2012, 09:51:01 PM
Alieo + High Quality Soundfonts + Descent MIDIs = THIS: http://www.planetdescent.net/index.php?action=media;sa=album;in=45 (http://www.planetdescent.net/index.php?action=media;sa=album;in=45)
Title: Re: Descent: Orchestrated
Post by: Scyphi on December 18, 2012, 09:30:17 AM
Reminds me of the days when I used to open up Descent Midis  in a program called Melody Assistant and listen to them with the better soundfonts the program provided (at the time).

Makes me wish I could hear these same songs preformed with a real orchestra.
Title: Re: Descent: Orchestrated
Post by: Kaiaatzl on December 18, 2012, 10:07:55 AM
Melody Assistant lol.  I remember that.  Horrible program but great sound set.
If I ever manage to get any of my work played by an orchestra it will be on the condition that they record Descent's soundtrack as well :P.  Though Descent's instrumentation suggests a rock band more than an orchestra.
Title: Re: Descent: Orchestrated
Post by: Scyphi on December 18, 2012, 10:52:49 AM
Exactly why I think hearing it via an orchestra would be cool, because it'd be a different sound to the music. :D
Title: Re: Descent: Orchestrated
Post by: VANGUARD on December 18, 2012, 11:30:53 AM
Not what I thought at first. I'm thinking how it could possibly sound orchestrated, like the Zelda music. It's quite nice, sort of the rock style, whatever this type is called.
Title: Re: Descent: Orchestrated
Post by: Kaiaatzl on December 18, 2012, 03:46:57 PM
I heard rock bands backed by an orchestra when I was at the WSO's 2010 concert...
Title: Re: Descent: Orchestrated
Post by: Matthew on December 18, 2012, 05:56:25 PM
I wonder how the title music of D1 and D2 would sound with this. This is pretty cool!
Title: Re: Descent: Orchestrated
Post by: Alieo on December 18, 2012, 10:23:18 PM
I wonder how the title music of D1 and D2 would sound with this. This is pretty cool!


Thanks! And to anyone reading this, I'm open to feedback. Lemme know which ones you like or dislike or if you hear an instrumentation that just doesn't quite sound Kosher, lemme know and I'll fix it. I chose a terrible time to start this project because I'm so crazy busy at work, but I intend to get 'em all done eventually. I'm currently working on Game18, and that one is a pain because it has so many instruments. I may just abandon it and keep going in order, who knows. Also, when I get to the Descent 2 MIDIs, I will number them like I have done in the past where D2 Game01 through D2 Game04 is going to be GAME23 through GAME26 respectively.

BTW, the name of the soundfont I'm using is SGM-V2.01.

EDIT: Nevermind... I sacrificed a couple hours off of sleep to create this
"GAME18 (Pandora Mix)" arrangement: http://www.planetdescent.net/index.php?action=media;sa=item;in=941 (http://www.planetdescent.net/index.php?action=media;sa=item;in=941)
Title: Re: Descent: Orchestrated
Post by: Scyphi on December 19, 2012, 09:13:42 AM
Feedback then: the horn for Game 17 sounds, to be perfectly honest, quite awful.

But other than that, they all sound good, although some don't sound as different as you'd expect. Game 18 turned out nice. :)
Title: Re: Descent: Orchestrated
Post by: Alieo on December 19, 2012, 04:50:19 PM
Feedback then: the horn for Game 17 sounds, to be perfectly honest, quite awful.

But other than that, they all sound good, although some don't sound as different as you'd expect. Game 18 turned out nice. :)

Yeah, Game17 was my guinea pig and the first one I worked on. Which "horn"? The really loud Trombone at the beginning, or the French Horn that starts up at 0:12?

And, I made Game05 to sound like the old OPL3  with the bass selections in that one. I'm not just straight converting these songs; I'm tweaking each instrument selection too.
Title: Re: Descent: Orchestrated
Post by: VANGUARD on December 19, 2012, 05:14:13 PM
me personally, the start up horn doesn't sound too great.
Title: Re: Descent: Orchestrated
Post by: Alieo on December 19, 2012, 07:39:12 PM
GAME17 (Tango Mix)
A completely different take on GAME17:
http://www.planetdescent.net/index.php?action=media;sa=item;in=934 (http://www.planetdescent.net/index.php?action=media;sa=item;in=934)

GAME07 (Bass Train Mix)
A different take on GAME07 as well with no slap bass, deeper bass, and a french horn to emulate a train horn:
http://www.planetdescent.net/index.php?action=media;sa=item;in=942 (http://www.planetdescent.net/index.php?action=media;sa=item;in=942)

GAME20 (Grave Mix)
Changed out the "choir ahs" for a church organ, and it originally had 1 accordion and 1 french horn, but now it has 2 accordions. Also, volume levels have been adjusted to hear the instruments better:
http://www.planetdescent.net/index.php?action=media;sa=item;in=937 (http://www.planetdescent.net/index.php?action=media;sa=item;in=937)
Title: Re: Descent: Orchestrated
Post by: Scyphi on December 20, 2012, 08:15:06 AM
Much better on Game 17, and I like the new take on Game 7 better than the first. Game 20 is sounding nice, too. :D
Title: Re: Descent: Orchestrated
Post by: Alieo on December 23, 2012, 11:10:32 AM
SEVERAL additions and upgrades. Please see actual song for description.

Upgraded GAME02:
http://www.planetdescent.net/index.php?action=media;sa=item;in=938 (http://www.planetdescent.net/index.php?action=media;sa=item;in=938)

Upgraded GAME04:
http://www.planetdescent.net/index.php?action=media;sa=item;in=940 (http://www.planetdescent.net/index.php?action=media;sa=item;in=940)

Yet ANOTHER take on Game07:
http://www.planetdescent.net/index.php?action=media;sa=item;in=943 (http://www.planetdescent.net/index.php?action=media;sa=item;in=943)

Game03:
http://www.planetdescent.net/index.php?action=media;sa=item;in=944 (http://www.planetdescent.net/index.php?action=media;sa=item;in=944)

Game09:
http://www.planetdescent.net/index.php?action=media;sa=item;in=945 (http://www.planetdescent.net/index.php?action=media;sa=item;in=945)

Upgraded Game05:
http://www.planetdescent.net/index.php?action=media;sa=item;in=946 (http://www.planetdescent.net/index.php?action=media;sa=item;in=946)

*Game12:
http://www.planetdescent.net/index.php?action=media;sa=item;in=947 (http://www.planetdescent.net/index.php?action=media;sa=item;in=947)

*Game21:
http://www.planetdescent.net/index.php?action=media;sa=item;in=948 (http://www.planetdescent.net/index.php?action=media;sa=item;in=948)

Game06:
http://www.planetdescent.net/index.php?action=media;sa=item;in=949 (http://www.planetdescent.net/index.php?action=media;sa=item;in=949)

Game08:
http://www.planetdescent.net/index.php?action=media;sa=item;in=950 (http://www.planetdescent.net/index.php?action=media;sa=item;in=950)

* When you hear Game12 and Game21 in MIDI form, they sound almost exactly the same. It's the old OPL3 version of the two songs that really set them apart. I tried to emulate that here with Game12 and Game21.
Title: Re: Descent: Orchestrated
Post by: Scyphi on December 23, 2012, 02:49:52 PM
You have successfully remixed Game 08 to my liking. Your mission is now complete. :D

....But I won't stop you if you do more, of course. :P
Title: Re: Descent: Orchestrated
Post by: Alieo on December 27, 2012, 06:28:31 PM
You have successfully remixed Game 08 to my liking. Your mission is now complete. :D

....But I won't stop you if you do more, of course. :P

Wow! I appreciate THAT! Yeah, I kind of wanted to make it sound like the old OPL3 version of the song without it sounding low-tech, if you know what I mean. That's what I've been trying to do with most of these "reinstrumentations". What exactly about it do you like so much? Which instrument made you go "Aah-HAH!"?
Title: Re: Descent: Orchestrated
Post by: Scyphi on December 28, 2012, 09:12:18 AM
Had to re-listen to it to see if I could find out.

I'm on my fifth or so playthrough, and I still haven't figured it out. I just...like it. :P

I guess it just sounds right to me.
Title: Re: Descent: Orchestrated
Post by: -<WillyP>- on December 28, 2012, 12:47:51 PM
Yep Game 08 =   8)

Game 09 though...  :o
Title: Re: Descent: Orchestrated
Post by: Alieo on December 30, 2012, 02:42:25 AM
GAME11
This is a completely different take on GAME11. I slow it down to 70% of its original tempo and reassign instruments to it accordingly to match the new beat. It's now a nice lengthy song over 4 minutes long. Gives me the imagery of a slow but steady race against time, especially the "ticking" sounds towards the end. Have a listen:
http://www.planetdescent.net/index.php?action=media;sa=item;in=954 (http://www.planetdescent.net/index.php?action=media;sa=item;in=954)

GAME13
Remains somewhat true to the original instrumentation of GAME13 but has its own level of uniqueness.
http://www.planetdescent.net/index.php?action=media;sa=item;in=955 (http://www.planetdescent.net/index.php?action=media;sa=item;in=955)
Title: Re: Descent: Orchestrated
Post by: Scyphi on December 30, 2012, 12:01:10 PM
Quote from: Alieo
Gives me the imagery of a slow but steady race against time, especially the "ticking" sounds towards the end.

I've always had that impression of this song, regardless of the tempo. Still, the slower take to it is certainly and original take to it, and it works well for the orchestration arrangement. :)

Game 13 is nice too.  ;D
Title: Re: Descent: Orchestrated
Post by: Alieo on December 31, 2012, 01:12:29 AM
I've always had that impression of this song, regardless of the tempo. Still, the slower take to it is certainly and original take to it, and it works well for the orchestration arrangement. :)

Game 13 is nice too.  ;D


Thanks, Scyphi. Now, here's another one to listen to:

Game 09 though...  :o


Try this GAME09 on for size...
http://www.planetdescent.net/index.php?action=media;sa=item;in=956 (http://www.planetdescent.net/index.php?action=media;sa=item;in=956)

I applied the same style of instrument selection as I used for the GAME05 orchestration (Opaque Mix) to make this, plus sped it up 10% faster. Nothing but electric guitars and synthesizers.
Title: Re: Descent: Orchestrated
Post by: -<WillyP>- on January 01, 2013, 07:25:57 AM
Nice!  8)

Game 9 was always one of my favs!
Title: Re: Descent: Orchestrated
Post by: Alieo on January 01, 2013, 07:33:25 PM
Thanks, WillyP! Glad you like it.

Well, here's Game14. I like it, but I dunno. Something about it bugs the hell outta me. I'm not talking about that "5th Saw" between the intro and the part where it takes off, because that does sound kinda weird. There's just something about it that I don't like. Otherwise, I think it turned out okay. But there is definitely something wrong with it and I just can't pinpoint it. Lemme know what you think.

http://www.planetdescent.net/index.php?action=media;sa=item;in=958 (http://www.planetdescent.net/index.php?action=media;sa=item;in=958)
Title: Re: Descent: Orchestrated
Post by: Kaiaatzl on January 01, 2013, 08:04:34 PM
If you like that game09 you'll definitely like the cover version in Descent UDK.  I can say no more...
Title: Re: Descent: Orchestrated
Post by: Alieo on January 01, 2013, 08:16:57 PM
If you like that game09 you'll definitely like the cover version in Descent UDK.  I can say no more...

I googled this "Descent UDK". On the website, I only see a sample video showing the new graphics and a sort of upgraded GAME01 as the BGM. Do you have access to other songs that the general public doesn't have?  :D
Title: Re: Descent: Orchestrated
Post by: Kaiaatzl on January 01, 2013, 09:38:22 PM
I'm on the project as a musician and the head writer, so yes I do...
And I'm surprised you don't know where that version of game01 is from.  It's not official, by the way.

I'm not allowed to say much for the time being or release any of the material I've made so far, but the project is progressing very nicely and there is a very good reason I can't tell you anything :P.
Title: Re: Descent: Orchestrated
Post by: Alieo on January 01, 2013, 09:42:10 PM
I'm on the project as a musician and the head writer, so yes I do...
And I'm surprised you don't know where that version of game01 is from.  It's not official, by the way.

I'm not allowed to say much for the time being or release any of the material I've made so far, but the project is progressing very nicely and there is a very good reason I can't tell you anything :P.

Well, if they're anything like the ones you were thinking of submitting to OCRemix, then I'm sure they sound awesome. And yes, I do believe I've heard of that version of GAME01 before. It was vaguely familiar. Also, is this going to be an open source project? Do people need to have the original installation files of Descent, or is this going to be made from scratch completely?

(Off topic, sure, but it's my thread, so whatever.)
Title: Re: Descent: Orchestrated
Post by: Kaiaatzl on January 02, 2013, 08:27:17 AM
It's made from scratch completely, as an entirely new game.  If things go as they're going now it probably will be impossible to go open-source, but again that's something I can't explain yet.
Title: Re: Descent: Orchestrated
Post by: TechPro on January 03, 2013, 08:27:04 AM
OK, I've held off on commenting in this thread because I wanted 1) to hear all of it before commenting and 2) see what others thought before I commented.

Alieo, it's obvious you've put a lot of effort and work into this and I applaud that, you've done good work.  However, let me be frank about this ... I didn't like any of it (though 9 and 15 come close and  I really wanted to like 7, but couldn't).

I'll explain why I didn't like any of them.  They all (without exception) suffer from one significant omission.  The bass (low tones) is nearly inaudible unless you're using a sub-woofer or decent headphones and is instead represented in the low "sonic" tones.  Because headphones place the audio output near the listener's eardrum, the low "sonic" tones are heard stronger thus masking the bass (low tones) omission.  Using a sub-woofer significantly boosts the "sonic" levels thus also masking the bass (low tones) omission.  The result is that anyone using plain/standard/regular computer speakers is going to hear the music but almost entirely without the bass (low tones) and with very little of the low "sonic" tones ... and it sounds crappy without that, especially since many of the tunes using the bass (low tones) as a significant part of the melody/sound of the tune.

Only those using a sub-woofer or living their lives with headphones clamped to their head would be able to really enjoy it.  I (personally) intend to still be able to hear well when I'm 80 so I don't live with headphones on my head and have only one system with a sub-woofer on it.  All else has regular/standard computer speakers.

It is my opinion that the music needs to sound good even on regular systems.  Playing it on a system with better speakers (sub-woofer included, good headphones) should make it sound great/excellent/awesome.  Should still sound good on a regular system.  The original versions sounded good either way, new versions should also.

I think you have some good stuff here, but without the bass (low tones) being significantly more audible... it won't be able to work for me.  Sorry.
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 03, 2013, 09:08:43 AM
...which accounts for why he doesn't like Game 07, because Techpro has made it clear to me on more than one occasion that it's that song's bass line that really sells it for him. Omit or underplay that in anyway, and he's not happy with it. :P

Thinking it over, though, and re-listening to some of these with what he said in mind, Techpro does have a point. A lot of these could use perhaps some more bass of some sort. I mean, I've already made it clear that I like a number of these as is, but after thinking about it, they'd be even better with a bit more emphasis on the bass line, especially with Game 07 and the like.
Title: Re: Descent: Orchestrated
Post by: Alieo on January 03, 2013, 12:46:08 PM
@TechPro: I see your point. However, when I did these, I did them with the "good speaker systems" in mind. My main objective in rearranging the instruments of the MIDIs is to replace those instruments that sounded "old-soundcardy" and replace them with more "natural" instruments (Though, if a song required "electronic bass" tracks, then I'd theme up the whole song that way, like Game05). Perhaps what I really need to do is to purchase a GOOD soundfont. This one is one I found online for free. It's a pretty good soundfont, but I don't like the way the MIDIs sounded originally with this soundfont, which is why I have been reassigning some of the tracks with different instruments.

You're right though, with a "good speaker system" they do sound better, and that was what I was going for, but I don't have time to redo any of this. Classes are starting in a couple of weeks, so I will just continue to finish this project and put any future Descent music editing on the back burner for the semester. At least I scored with Game08. lol!

Still to come is Games 22-26, D1 & D2 Themes, Briefings, and Credits, D1 Endgame, and D1 Exit.

Now, here's Game14 (Deranged Mix) re-uploaded. I found what was bugging me about it from the first time I posted it a few days ago, and I'm happy with this one:
http://www.planetdescent.net/index.php?action=media;sa=item;in=958 (http://www.planetdescent.net/index.php?action=media;sa=item;in=958)

Also new is a completely different take on Game19. It's been slowed some and the different instrumentation goes with it much like how I slowed Game11 down a bit with matching instrumentation for the new tempo. Game19 (Dream Cave Mix):
http://www.planetdescent.net/index.php?action=media;sa=item;in=961 (http://www.planetdescent.net/index.php?action=media;sa=item;in=961)
Title: Re: Descent: Orchestrated
Post by: Alieo on January 03, 2013, 01:27:12 PM
TechPro, compare these. I always thought the bass was a little weak on even the good speakers with GAME21.

Here's what was on there...
GAME21 (Doppleganger Mix):
http://www.planetdescent.net/index.php?action=media;sa=item;in=948 (http://www.planetdescent.net/index.php?action=media;sa=item;in=948)

And here's some changes to the bass:
GAME21 (Reprise Mix):
http://www.planetdescent.net/index.php?action=media;sa=item;in=962 (http://www.planetdescent.net/index.php?action=media;sa=item;in=962)

Also, some improvements...

Game07 (Napoleon Dynamite Mix) >> BASS improved:
http://www.planetdescent.net/index.php?action=media;sa=item;in=964 (http://www.planetdescent.net/index.php?action=media;sa=item;in=964)

Game01 (Power Mix) >> Swapped out the Harpsichord for a steel string guitar:
http://www.planetdescent.net/index.php?action=media;sa=item;in=939 (http://www.planetdescent.net/index.php?action=media;sa=item;in=939)

Game19 (Heavenly Mix) >> Good thing the original post of Game19 had no views. It sucked! I was rushed to get it done before work, so here's the real deal on that, again, with a different take to it:
http://www.planetdescent.net/index.php?action=media;sa=item;in=963 (http://www.planetdescent.net/index.php?action=media;sa=item;in=963)

Next, I'm going to improve (possibly completely redo) GAME02 (Because it bugs me... unless I get mass opposition from doing so), and then finally work on Game22 and beyond.
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 04, 2013, 07:28:56 AM
Eh, I have to admit that the new Game 19 mix isn't doing it for me. It's an interesting take, yes, but...yeah. No sparks, as it were.

Also, I've decided that I'd like your mixes of Game 01 a lot more if it weren't for the fact that right now, it actually seems kind of...empty.  :-\ I'm not sure why that is. Maybe it's that lack-of-bass issue Techpro pointed out, maybe not.
Title: Re: Descent: Orchestrated
Post by: Alieo on January 04, 2013, 10:44:20 AM
Eh, I have to admit that the new Game 19 mix isn't doing it for me. It's an interesting take, yes, but...yeah. No sparks, as it were.

Also, I've decided that I'd like your mixes of Game 01 a lot more if it weren't for the fact that right now, it actually seems kind of...empty.  :-\ I'm not sure why that is. Maybe it's that lack-of-bass issue Techpro pointed out, maybe not.


I think it's because I swapped out the harpsichord for an acoustic guitar. The bass on GAME01 is as sharp as you can get, and let's put it this way; I can hear the bass just fine on my cell phone speaker. IT SUCKS!

Updated GAME01 - GAME03...

GAME01 (Grave Mix)
Similar to what I did for Game20.
http://www.planetdescent.net/index.php?action=media;sa=item;in=965 (http://www.planetdescent.net/index.php?action=media;sa=item;in=965)

GAME02 (Cyber Goth Mix)
A rowdy synth bass themed version of this one with a different drum track.
http://www.planetdescent.net/index.php?action=media;sa=item;in=966 (http://www.planetdescent.net/index.php?action=media;sa=item;in=966)

GAME03 (Doppelganger Mix)
(You may have heard this already, but I did some minor tweaking and I have it sounding exactly the way I want it to now.) No matter what anyone says, THIS IS THE HOLY GRAIL of GAME03's I've been going for for so long!! My first impression of GAME03 was, of course, from the Descent 1 Demo version which has no drum line and is arranged very differently from the GAME03 in the final release of Descent. This one is arranged JUST LIKE it, but does contain drums, however. There's a link to the actual Game03 demo version in this link for my song so that you can compare the two. I'm going to be conceited and say that this one is my all-time favorite version of GAME03, even though I was the one that arranged it.  :P
http://www.planetdescent.net/index.php?action=media;sa=item;in=944 (http://www.planetdescent.net/index.php?action=media;sa=item;in=944)
Title: Re: Descent: Orchestrated
Post by: Alieo on January 05, 2013, 12:19:56 AM
Finally, new stuff...

GAME22 (Blowout Mix):
http://www.planetdescent.net/index.php?action=media;sa=item;in=967 (http://www.planetdescent.net/index.php?action=media;sa=item;in=967)

THIS is a fine example of what this sound font is capable of. Only 3 minor edits: Swapped out the warm pad for the string ensemble you hear in the background in the intro, adjusted one of the guitars to be an octave higher, and adjusted the gunshot SFX to be an octave lower. Other than those three elements, this song is pretty much a straight MIDI translation of this sound font.
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 05, 2013, 09:50:35 AM
It took me a second for me to warm up to the organ for Game 01, but once I had, that is indeed an improvement. :) (although...i think I liked the acoustic guitar from the last mix a little better...oh well).

In fact, Game 02 and 03 seem notably improved too. :)

Game 22 truly was a thrill to hear. But then again, it's a very dramatic track already, and that lends to it immensely. :D
Title: Re: Descent: Orchestrated
Post by: Alieo on January 07, 2013, 01:35:55 AM
Alrighty... prepare for Descent 2!

GAME23 (Biotech Mix)
Biotech... when non electronic instruments collide with synthetic "tech" instruments. All I did was clean up a few messy instruments the soundfont converted badly. There's a DEEP bass line heard in the intro and one of the mid bass tracks were changed to an acoustic guitar plus increased an octave higher. The "Echo Drops" were replaced with "Choir Aahs" cuz they sound SO much better than the frickin' Echo Drops.
http://www.planetdescent.net/index.php?action=media;sa=item;in=968 (http://www.planetdescent.net/index.php?action=media;sa=item;in=968)

GAME24 (Dynamic Mix)
Pretty much left this track as a straight conversion except I edited the intro "thump and breathing" SFX, and I replaced all "echo drops" with "choir aahs". Like GAME22, this one is a good example of what the SGM-V.2.01 soundfont is really capable of.
http://www.planetdescent.net/index.php?action=media;sa=item;in=969 (http://www.planetdescent.net/index.php?action=media;sa=item;in=969)

GAME25 (Biotech Mix)
Biotech... when non electronic instruments made by biological beings collide with synthetic "tech" instruments. I WAS going to make this a full acoustic mix, but the synth pads of this soundfont were too good to pass up for use in the climatic part at the end, so we've got another biotech mix. I replace some of the synth bass tracks with slap bass, background organ beats were subbed with steel string acoustic guitars, and the tremolo strings work well with the first part of the song before switching to string ensemble that leads us to the climatic breakdown of Game25.
http://www.planetdescent.net/index.php?action=media;sa=item;in=970 (http://www.planetdescent.net/index.php?action=media;sa=item;in=970)

GAME26 (Heaven's Horn Mix)
This one was a MAJOR pain in the ass to record in spite of the fact I only changed out a few instruments. In the first half of the song, the French horn was only audible on the left speaker, so this took some nitty-gritty editing to get it where I wanted it; I had to independently record the French horn as a solo track, reverse stereo channels with audacity, then paste it into the beginning of the song. It was freakin' ridiculous. Also increased the pizzicato strings an octave, changed out the echo drops for a vibraphone because I didn't like how the echo drops sounded when they go from left to right to left to right really fast, but the vibraphone does the job and maintains that "heavenly" element I was going for. The rest of the song is pretty much unchanged.
http://www.planetdescent.net/index.php?action=media;sa=item;in=971 (http://www.planetdescent.net/index.php?action=media;sa=item;in=971)

Next: Menus, Briefings and Credits, oh my! I don't have time to work on this anymore. Perhaps if time finds me, I will work on it, but I'm gonna have to leave it incomplete for now. At least I got all the playable level BGMs done.
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 07, 2013, 07:43:21 AM
Hmm. The only one that really stands out to me is Game 23 (or D2 Game 01) because it actually has a different sound to it, especially within those first few opening moments of it (it gradually loses that the further it goes into the song, but never entirely). :)

The others sounded rather mundane and same-old, same-old though, if you don't mind my saying, especially Game 26 (D2 Game 04), which was the one I was probably most disappointed with, as that's my personal favorite of the D2 midis.  :-\
Title: Re: Descent: Orchestrated
Post by: Alieo on January 07, 2013, 11:09:28 AM
...especially Game 26 (D2 Game 04), which was the one I was probably most disappointed with, as that's my personal favorite of the D2 midis.  :-\

Aww! What didn't you like about Game26? Is it the French horn? Honestly, I can't stop listening to that one on repeat!  :P

As far as 24 goes, I didn't alter much because that bugger has like, 32 tracks, and is already using several things from the entire soundbank.

What I need is a SUPREME full-bank soundfont that would make these sound better.

UPDATE: Ugh, I'm gonna have to put this whole project on hold. I despise leaving things "incomplete", but I have to start school soon, and I won't have time to work on this. Perhaps if I have time, I'll work on it.
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 08, 2013, 07:52:12 AM
To answer the question, I just didn't find anything special about Game 26. It sounded, as I said about the others, same-old, same-old. Like any other midi-based remix of the song I've heard. It didn't sound unique enough, I guess.

EDIT: Upon re-listening to it, trying to determine what might be holding it back, or rather what it is lacking that it needs, I am unsure as to what it could be. I think you're actually on the right track with the french horn, it's just not enough, I guess.
Title: Re: Descent: Orchestrated
Post by: Alieo on January 10, 2013, 11:45:02 PM
Okay, so I went back over Game23-25. I'll do 26 later because it just takes way too long to record it thanks to the speaker channeling error that the program creates for it.

GAME23 (Kinky Mix)
Changed around a lot more than before
http://www.planetdescent.net/index.php?action=media;sa=item;in=968 (http://www.planetdescent.net/index.php?action=media;sa=item;in=968)

GAME24 (Poltergeist Mix)
It is exactly as it sounds. A bit of a dark flair to it. I begin with a timpani causing a more dramatic banging sound and I subbed all the organs for harpsichords and clavinets. I use brighter sounding lead pads and SFX than the regular ones that were originally there. The part towards the end with the moaning now sounds like cop car sirens thanks to the square lead. It really sounds like a poltergeist incident to me. Also, enjoy the lil poem that just came to me as I was reuploading this. ;-)
http://www.planetdescent.net/index.php?action=media;sa=item;in=969 (http://www.planetdescent.net/index.php?action=media;sa=item;in=969)

GAME25 (Acoustic Mix)
Expanded upon what I originally started and made it an almost all-out acoustic mix save for some electric pianos and guitars. How do you like that CRAZY electric clean guitar that kicks in at 3:37?
http://www.planetdescent.net/index.php?action=media;sa=item;in=970 (http://www.planetdescent.net/index.php?action=media;sa=item;in=970)
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 11, 2013, 11:57:14 AM
All right, improvements all around, although I could do without Game 24's organ.
Title: Re: Descent: Orchestrated
Post by: Alieo on January 14, 2013, 11:21:50 PM
GAME26 (Heaven's Gate Mix)
http://www.planetdescent.net/index.php?action=media;sa=item;in=971 (http://www.planetdescent.net/index.php?action=media;sa=item;in=971)
Changed a bit more around giving it a "heavenly" ascension feel to it. Also, a surprise ending on the drum track.  8)

I actually have the Descent theme, Briefing, Credits, and Endgame themes completed, but I need to go back and switch out a few things on the Descent theme first because I wanna post 'em in order. I like how Endgame turned out. Let's just say it's going to be similar in instrumentation to the CLOSING theme of Unsolved Mysteries (NOT the intro). Here's a refresher: Unsolved Mysteries Closing - 1992 (http://www.youtube.com/watch?v=ed9N04tZuxk#)
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 15, 2013, 07:56:32 AM
Better, although now I'm not sure about the background percussive instrument (you know, that ba-dum, ba-dum, dum, bit?). Not sure what it is, but it feels mildly...I dunno...I don't want to say off, or that it's bad...I just...I dunno.

Still though, this would be good enough as is for me, even with that. :)
Title: Re: Descent: Orchestrated
Post by: Alieo on January 16, 2013, 01:36:31 AM
are you talking about the bass in the beginning? (That's what I can best match the "ba-dum, ba-dum dum" to.) Cuz I didn't change that. Or are you referring to the parts that have the chimey thing that goes back and forth real fast from left to right to left to right? If not those, what time stamp is it at?
Title: Re: Descent: Orchestrated
Post by: -<WillyP>- on January 16, 2013, 04:36:55 AM
Sounded good to me.
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 16, 2013, 07:49:19 AM
I was referring to the bass at the beginning, but listening to it again, I'm not so sure anymore that's actually it. And actually, now that I think about it, I'm probably just being nitpicky about it. Like I said before, this IS my favorite track of the D2 midis.  ::)

So, unless somebody else has an issue with it, I'm okay with you leaving it as is. :)
Title: Re: Descent: Orchestrated
Post by: Alieo on January 22, 2013, 12:06:51 AM
UPDATES >>

Just completely started from scratch in the reinstrumentations for Games 12 & 21. One is more "synthetic" and the other is more "acoustic".

Game12 (Hightower Mix): http://www.planetdescent.net/index.php?action=media;sa=item;in=947 (http://www.planetdescent.net/index.php?action=media;sa=item;in=947)

GAME21 (Reprise Mix): http://www.planetdescent.net/index.php?action=media;sa=item;in=962 (http://www.planetdescent.net/index.php?action=media;sa=item;in=962)


NEW >>

DESCENT (Acid Mix)
Descent title theme with a hint of nostalgia from the 1994 demo version of the song.
http://www.planetdescent.net/index.php?action=media;sa=item;in=972 (http://www.planetdescent.net/index.php?action=media;sa=item;in=972)
Title: Re: Descent: Orchestrated
Post by: Scyphi on January 22, 2013, 07:24:32 AM
Nice.  8)
Title: Re: Descent: Orchestrated
Post by: Alieo on January 29, 2013, 07:54:02 PM
BRIEFING (Schematic Blues Mix):
http://www.planetdescent.net/index.php?action=media;sa=item;in=977 (http://www.planetdescent.net/index.php?action=media;sa=item;in=977)
Title: Re: Descent: Orchestrated
Post by: Alieo on February 14, 2013, 08:55:30 PM
ENDGAME (Unsolved Mysteries Mix)
http://www.planetdescent.net/index.php?action=media;sa=item;in=981 (http://www.planetdescent.net/index.php?action=media;sa=item;in=981)

CREDITS (Sweet Dreams Mix)
http://www.planetdescent.net/index.php?action=media;sa=item;in=982 (http://www.planetdescent.net/index.php?action=media;sa=item;in=982)

DESCENT2 (Mystic Mix)
http://www.planetdescent.net/index.php?action=media;sa=item;in=983 (http://www.planetdescent.net/index.php?action=media;sa=item;in=983)

BRIEFING2 (Severity Mix)
http://www.planetdescent.net/index.php?action=media;sa=item;in=984 (http://www.planetdescent.net/index.php?action=media;sa=item;in=984)

CREDITS2 (Dreamscape Mix)
http://www.planetdescent.net/index.php?action=media;sa=item;in=985 (http://www.planetdescent.net/index.php?action=media;sa=item;in=985)
Title: Re: Descent: Orchestrated
Post by: Scyphi on February 15, 2013, 07:54:17 AM
Not bad, nothing really stands out that I feel necessary to comment on, though. :)
Title: Re: Descent: Orchestrated
Post by: Alieo on February 21, 2013, 10:21:28 PM
Awesome... well that about does it. I'll get around to posting the "exiting the mine" theme pretty soon, but thanks for consistently letting me know what you think about 'em. I appreciate it! Oh, and I think I forgot to put Game10 up. I'll get that one soonish.