Audio File

«
 
»
Cetacean Dreams (Fli… Among Shards Possible Miner Wars…
Among Shards
 
It's worth noting that all the industrial sound effects in the background are from D3, a robot sound (the Sickle bot's motor sound) and a falling rock sound.  These sounds were too quiet to hear in-game (which makes you wonder why they were there in the first place).  It could still have legal implications though.

Poster information

Item Info

Kaiaatzl

  • Total Items: 198
  • Total Comments: 105
PostedJanuary 09, 2011, 01:12:03 PM
Filesize9928 KB
Filenameamong shards.mp3
Views777
Downloads3
Rating 5 (1 vote) (Weighted average: 4.96)
Comments3
Last EditedJanuary 10, 2011, 07:21:48 AM
BBC embed code
Direct link

Exif Metadata

View all entries (2)

Exif Metadata

Duration: 04:14
Bit rate: 320 kbps
Comments Sorting comments by date - Ascending Descending

Texace12

  • Total Items: 140
  • Total Comments: 69
Comment #1 - Posted January 09, 2011, 01:59:33 PM
More refined. I like.

Kaiaatzl

  • Total Items: 198
  • Total Comments: 105
Comment #2 - Posted January 09, 2011, 08:21:37 PM
Thanks.

Kaiaatzl

  • Total Items: 198
  • Total Comments: 105
Comment #3 - Posted January 09, 2011, 09:41:12 PM
Wow.  I just fixed a massive volume spike on one instrument at about 3:59.  I don't know how I could have missed that.  I'll upload the fixed version as soon as it's rendered.

It's a good thing I caught that before I submit the song to Dan Wentz.

EDIT: Fixed and updated!
I seriously should have caught that before, I was the one who did that automation :P.  One of the instruments that fades out at the end used to be louder (I turned it down because it was too loud when I gave it a chorus effect), and I forgot to turn its volume down before the fade out.  So it ended up spiking at the end just as it started to fade out, the fade out still started at the louder volume.
Last Edited: January 09, 2011, 09:53:16 PM
Aeva Media 1.4w © 2008-2011 Nao & Dragooon - Wedge: level up your forum!