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Recent Items

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Name Posted Views Comments Rating
24. Fat Chicks With Nunchucks (Game02 Nereid Dreams Remix) posted by Alieo in Descent I + II - The Vintage Dreams Mix December 23, 2015, 07:05:29 PM 230 1
Music from Descent 1, Level 24: Nereid Volatile Mine
Original Track: "Game02" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Rearranged By: Texace12

This was what I originally game up with for Game02 and was going to scrap this version in favor of the one I currently have posted for Lunar SciLab because the one I made for Lunar SciLab as it stands is most like the D1 Shareware version that I grew up and first associated with Level 2, but I knew I didn't want to throw this version away because I liked this one as well.
23. Containment (Game01 Triton Dreams Remix) posted by Alieo in Descent I + II - The Vintage Dreams Mix December 23, 2015, 07:00:20 PM 164 1
Music from Descent 1, Level 23: Triton Storage Depot
Original Track: "Game01" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Rearranged By: Texace12

Went back and redid the arrangements for Game01-Game05 for Levels 23-27. I'll also do a third mix of Game02-Game04 as #s 28-30 for Secret Levels 1-3 so we'll have an even 30 arrangements for all the Descent 1 Levels.
22. The Scourge (Game22 Vintage Dreams Remix) posted by Alieo in Descent I + II - The Vintage Dreams Mix December 23, 2015, 06:57:26 PM 214 1
Music from Descent 1, Level 22: Neptune Storage Depot
Original Track: "Game22" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Rearranged By: Texace12
21. Castaway Emancipation (Game21 Vintage Dreams Remix) posted by Alieo in Descent I + II - The Vintage Dreams Mix December 23, 2015, 06:56:28 PM 137 2
Music from Descent 1, Level 21: Oberon Iron Mine
Original Track: "Game21" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Rearranged By: Texace12

Correct me if I'm wrong about the title to Level 21. It's been awhile. I wasn't sure if it was "Oberon Iron Mine" or "Oberon Iron Ore Mine".  :-\
20. Horizon (Game20 Vintage Dreams Remix) posted by Alieo in Descent I + II - The Vintage Dreams Mix December 04, 2015, 02:14:57 AM 123
Music from Descent 1, Level 20: Oberon Mine
Original Track: "Game20" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Rearranged By: Texace12

Levitation (Game08) had a custom outro; Horizon (Game20) has a custom intro. It's intended to give a feeling about approaching an unknown horizon in the distance, then things coming into view.

Random Items

Name Posted Views Comments Rating
Su-47 posted by Sidhe Priest in Misc. December 13, 2010, 01:31:40 AM 706
Prototype of the Blackstar in Pyromania.
Racing Tom Cruise posted by Kaiaatzl in Best of the Irrelevant Show April 24, 2011, 08:00:16 PM 286
06 Primitive Rage (DESCENT Playstation Redbook Version) posted by Alieo in Descent for Playstation June 04, 2012, 12:53:50 PM 288
"Primitive Rage" by Allister Brimble
DESCENT Playstation Redbook Version

Used in: Levels 6 & 21

Notes: I think they decided this song was just too badass to let it just be a title song, they had to use it as in-level music. The way it starts off goes perfectly with the immediate firepower you encounter from the Class 1 Drones in Level 6.
Warp Factory -- Industrial Spill posted by Kaiaatzl in My Warp Shockwave Soundtrack January 29, 2011, 10:34:49 AM 439 3
Level 1.
Silly neo-acid, only using 3 synth types: Sytrus, Wasp, and TS404.
The name has nothing to do with Industrial Accident, it's referring to spilling a liquid with pH less than 7  ;).  It does sound somewhat similar to Industrial Accident though.

I had this uploaded in another album before and there was an interesting exchange between me and Alieo.  In the interest of conserving a little space I'm deleting the old version but re-adding the comments here.

Alieo:
The Review:
I like this! Has a well established melody, an exciting intro and good outro. I love listening to instrumental electronic music and one thing I look forward to in instrumental electronic music is a defined and exciting climatic moment to the song that it either builds up to or breaks down to... whether it be a change in beat, slows 3/4 of the way towards the end or just somehow takes all the instruments that made the song catchy and reinforces it towards 3/4ths of the way of the song followed by a wind down. Perfect examples of songs with defined and KICKASS climaxes are D2 Game03, Dazed and Confused by Led Zeppelin, Jackie Will Save Us by Shiny Toy Guns, etc. This song is waaay kickass, don't get me wrong, but it lacks a climax. If it has one, I barely notice it. Now, if this is to be "ambient" type of music, it doesn't need a climax, but this song sure as hell could have a good one if you just let the beat slow down a little 3/4ths of the way towards the end followed by reintroducing the intro beats, which are VERY catchy and make a good 8 measures of that with some alternative drumming, and you've got a major HIT!

Imagery:
Would go well with a Descent mine with a green toxic waste theme with a slow oozing green river of toxic waste.

Reminds me of that Toxic Waste level from Crash Bandicoot.


Overall Rating: 3.5/5... give it a climax that sounds ANYTHING like the intro of this song and perhaps it could be a 6/5!


Me:

You do have some good ideas, but there is also a reason I didn't do this.
My idea was to have only a little bit of buildup in this song, and there is a "climax", the strings at the end with the slightly heavier percussion.  I didn't want anything too dynamic because I've been doing a lot of songs like you describe recently and lately they've all been sounding the same (they were good songs, but if you listen to them one after the other it sounds like the first song is looping Tongue... listen to "Orbital" and "Gadget" on my MySpace profile to see what I mean).  This was my way of stepping back, looking at what I had done, and then doing something completely different.  My only rule was to make it as wierd as possible.  Sort of like Aphex Twin.
And yeah, I use the D2 Game03 climax for inspiration a lot.  I could say Dan Wentz is one of my biggest influences just because of that song :P (but seriously, the Red Faction music is a big influence too).
This song is a bit more like D2 Game01.

Alieo:
Yeah, I get what you mean. I thoroughly enjoy Aphex Twin. Most of their stuff doesn't really have a "climaxing" part, but it's great music to veg out to. I wish I had this stuff to listen to just two days ago when I went on a tour of our toxic ship channel here in Houston. Would have matched all the industrial scenery.

This is a good piece of music nonetheless... I should revise my score and say that it's a 4.5/5 if you're going for the ambient type music score. Maybe you could do a remix of this one with different drums and a more defined climax as a different version of the song. (Or maybe I could do some "rearranging" of my own if I get a chance! lol) But yeah, don't get me wrong. I love it!
T-50 & F-22 posted by Sidhe Priest in Misc. May 19, 2010, 08:22:11 AM 3084
Key differences:

There's a 2-seater planned for the T-50;
The T-50 has a slightly larger (78.8 sq. m. against F-22's 78.04) and better-loaded (330 kg/sq. m. against 340, max. 470 vs. 487) wing, which makes it more agile in dogfight, combined with...
3D thrust-vectoring engines (Saturn Make 117 - no official name for the engines, they're still referred by development code) - the F-22's engines are 2D-vector only;
Improved radar signature, claimed to be smaller than F-22's (0.3-0.4 sq. m. in centimetre-range radar waves vs. F-22's 0.4-0.7);
Higher thrust:weight ratio (traditional for Russian fighters) - 1.19-1.38 combat-loaded, 0.84-0.97 max. weapons+fuel load/max. weapons load (1.17 combat/0.88 max. load for F-22);
Higher internal fuel load, 12500 kg., allowing the T-50 to work as a long-range interceptor with a high supersonic dash speed;
Higher maximum airspeed - 2100-2600 Km/h depending on altitude (most planes can actually go faster than their maximum rated airspeed, but at the risk of airframe damage);
Lighter than the F-22 (yes it's larger, but it also weighs less): 18500 kg. empty (F-22's 19820);
Higher max. G-load (10-11 g against 9.5 for the F-22).

If anything the performance is bound to be improved - the numbers are given for the T-50 prototype, not the production version (compare the T-10 with any Su-27 production variant).

Overall it's pretty similar, but the T-50 is designed to be an agile dogfighter with 3D thrust vectoring, a concept the USAF has forfeit. It has fully mobile fins (whole surfaces move, there're no rudders).

Total Items: 706
Total Albums: 65
Total Comments: 266
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