Warp Factory -- Industrial Spill
Silly neo-acid, only using 3 synth types: Sytrus, Wasp, and TS404.
The name has nothing to do with Industrial Accident, it's referring to spilling a liquid with pH less than 7 . It does sound somewhat similar to Industrial Accident though.
I had this uploaded in another album before and there was an interesting exchange between me and Alieo. In the interest of conserving a little space I'm deleting the old version but re-adding the comments here.
I like this! Has a well established melody, an exciting intro and good outro. I love listening to instrumental electronic music and one thing I look forward to in instrumental electronic music is a defined and exciting climatic moment to the song that it either builds up to or breaks down to... whether it be a change in beat, slows 3/4 of the way towards the end or just somehow takes all the instruments that made the song catchy and reinforces it towards 3/4ths of the way of the song followed by a wind down. Perfect examples of songs with defined and KICKASS climaxes are D2 Game03, Dazed and Confused by Led Zeppelin, Jackie Will Save Us by Shiny Toy Guns, etc. This song is waaay kickass, don't get me wrong, but it lacks a climax. If it has one, I barely notice it. Now, if this is to be "ambient" type of music, it doesn't need a climax, but this song sure as hell could have a good one if you just let the beat slow down a little 3/4ths of the way towards the end followed by reintroducing the intro beats, which are VERY catchy and make a good 8 measures of that with some alternative drumming, and you've got a major HIT!
Would go well with a Descent mine with a green toxic waste theme with a slow oozing green river of toxic waste.
Reminds me of that Toxic Waste level from Crash Bandicoot.
Overall Rating: 3.5/5... give it a climax that sounds ANYTHING like the intro of this song and perhaps it could be a 6/5!
You do have some good ideas, but there is also a reason I didn't do this.
My idea was to have only a little bit of buildup in this song, and there is a "climax", the strings at the end with the slightly heavier percussion. I didn't want anything too dynamic because I've been doing a lot of songs like you describe recently and lately they've all been sounding the same (they were good songs, but if you listen to them one after the other it sounds like the first song is looping Tongue... listen to "Orbital" and "Gadget" on my MySpace profile to see what I mean). This was my way of stepping back, looking at what I had done, and then doing something completely different. My only rule was to make it as wierd as possible. Sort of like Aphex Twin.
And yeah, I use the D2 Game03 climax for inspiration a lot. I could say Dan Wentz is one of my biggest influences just because of that song (but seriously, the Red Faction music is a big influence too).
This song is a bit more like D2 Game01.
Yeah, I get what you mean. I thoroughly enjoy Aphex Twin. Most of their stuff doesn't really have a "climaxing" part, but it's great music to veg out to. I wish I had this stuff to listen to just two days ago when I went on a tour of our toxic ship channel here in Houston. Would have matched all the industrial scenery.
This is a good piece of music nonetheless... I should revise my score and say that it's a 4.5/5 if you're going for the ambient type music score. Maybe you could do a remix of this one with different drums and a more defined climax as a different version of the song. (Or maybe I could do some "rearranging" of my own if I get a chance! lol) But yeah, don't get me wrong. I love it!
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