Descent: Orchestrate­d
Album - Owner: Alieo - 34 items
Fun with different soundfonts applied to D1/D2 MIDIs!
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Name Posted Views Comments Rating
GAME10 (Oriental Mix) February 21, 2013, 10:40:30 PM 32
CREDITS2 (Dreamscape Mix) February 14, 2013, 08:50:48 PM 27
BRIEFING2 (Severity Mix) February 14, 2013, 08:47:14 PM 33 1
Kinda give the feeling of being in a rickety old submarine, don't it?
DESCENT2 (Mystic Mix) February 14, 2013, 08:44:17 PM 36
MIDI Re-Orchestration

...it's mystical!
CREDITS (Sweet Dreams Mix) February 14, 2013, 08:39:15 PM 23 4.97 (1 vote)
MIDI Re-orchestration
ENDGAME (Unsolved Mysteries Mix) February 14, 2013, 08:36:00 PM 24
Reorchestration of the ENDGAME theme from Descent 1. I made it to resemble the old closing credits theme to Unsolved Mysteries (not the organ intro; the melancholy credits theme with piano).
BRIEFING (Schematic Blues Mix) January 29, 2013, 07:52:50 PM 32
Those eye-burning blue schematics are back!
DESCENT (Acid Mix) January 22, 2013, 12:01:06 AM 82 1
Brought back a familiar sound with this instrumentation similar to the demo version of the Descent Title theme.
GAME26 (Heaven's Gate Mix) January 07, 2013, 01:32:37 AM 52 1
This one was a MAJOR pain in the ass to record in spite of the fact I only changed out a few instruments. In the first half of the song, the French horn was only audible on the left speaker, so this took some nitty-gritty editing to get it where I wanted it; I had to independently record the French horn as a solo track, reverse stereo channels with audacity, then paste it into the beginning of the song. It was freakin' ridiculous. Also increased the pizzicato strings an octave, changed out the echo drops for a marimba because I didn't like how the echo drops sounded when they go from left to right to left to right really fast, but the vibraphone does the job and maintains that "heavenly" element I was going for.

MORE changes: harps, a flute, a dulcimer and a few more changes to give it a slightly different feel. I kept the crystal sounding thingy cuz that just goes with this song, but removed all synthetic pads. Also, a surprise ending on the drum track.  ;)
GAME25 (Acoustic Mix) January 07, 2013, 01:25:09 AM 33
At first, I just edited the first part of this with acoustic guitars, but went ahead and did the big breakdown at 3:31 in guitars as well. I also edited the bass from exploding during that part during recording as it sometimes does depending on different sound cards.
GAME24 (Poltergeist Mix) January 07, 2013, 01:20:13 AM 39
"The Smelter" by Texace Psychclone

Deep in the shadows as the bell tolls
Lurks a danger down by the fiery coals
Prepare for descent, Material Defender
And watch your back on this next endeavor

Once an overseer of slag determination
The virus has modified its concentration
Camouflaged, cloaked, or suited up naturally
The Smelter looks to commit a fatality

Moderately threatening is its repulsion system
At two meters size, you just might miss him
It sometimes wields proximity bombs
But mostly makes y'all cry for your moms

So thrust your burners and fire your lasers
And load up on weapons of energy savers
Dog fighting and sniping are the keys to success
So you can move on to Dravis' next mess
GAME23 (Kinky Mix) January 07, 2013, 01:14:32 AM 34
This is Game23 (D2 Game01 for formality's sake) with a bit of a kinky twist. I take the old ubiquitous sounds of Game23 and replace them with some better, more realistic instruments.
GAME22 (Blowout Mix) January 05, 2013, 12:16:56 AM 45
THIS is a fine example of what this sound font is capable of. I didn't edit ANYTHING except for the swapping of the warm pad for the string ensemble you hear in the background in the intro, AND I adjusted one of the guitars to be an octave higher. Other than those two elements, this song is pretty much a straight MIDI translation of this sound font.
GAME02 (Cyber Goth Mix) January 04, 2013, 10:27:50 PM 56
Get your goggles and gas masks on; it's GAME02 in a cyber goth rave!
GAME01 (Grave Mix) January 04, 2013, 10:24:04 PM 50
Themed up similarly to what I did for Game20.
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