A SynthFont Project using the "Vintage Dreams Waves v2.sf2" sound font. I took an opposite approach from previous past projects to when I made the original MIDIs try to sound more like real orchestral instruments. This time, using the Vintage Dreams Waves sound font, I try to return that vintage feel to the old MIDIs/OPL3s with this high quality synth-heavy sound font. It was challenging on some percussion-heavy songs because there aren't many percussion instruments to choose from.
And the banks were all screwed up; none of these songs were a straight translation to this sound font--I had to select the instruments by hand for each MIDI track because the bank to the Vintage Dreams Waves sound font wasn't numbered correctly. For example, a square in the original MIDI would've translated to some annoying off-key bell--so everything had to be reassigned by ear and by hand.
Also, MOST of the MIDIs that were shorter, under the 3:30 mark, got extended, but in a way that made it sound like the song had an extra verse. Game10 is no longer the longest song, now Game15 is. And for Game20, which was really short, I extended it from the beginning and gave it a lead-in progressing intro.
Music from Descent 1, Level 22: Neptune Storage Depot Original Track: "Game22" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 1, Level 24: Nereid Volatile Mine Original Track: "Game02" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
This was what I originally game up with for Game02 and was going to scrap this version in favor of the one I currently have posted for Lunar SciLab because the one I made for Lunar SciLab as it stands is most like the D1 Shareware version that I grew up and first associated with Level 2, but I knew I didn't want to throw this version away because I liked this one as well.
Music from Descent 1, Level 21: Oberon Iron Mine Original Track: "Game21" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Correct me if I'm wrong about the title to Level 21. It's been awhile. I wasn't sure if it was "Oberon Iron Mine" or "Oberon Iron Ore Mine".
Music from Descent 1, Level 23: Triton Storage Depot Original Track: "Game01" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Went back and redid the arrangements for Game01-Game05 for Levels 23-27. I'll also do a third mix of Game02-Game04 as #s 28-30 for Secret Levels 1-3 so we'll have an even 30 arrangements for all the Descent 1 Levels.
Music from Descent 1, Level 18: Miranda Mine Original Track: "Game18" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
This one gives a nod to the OPL3 and Redbook versions. I didn't extend this one as it was long enough at 3:57.
Music from Descent 1, Level 1: Lunar Outpost Original Track: "Game01" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 2, Level 4: AHAYWEH Gate Original Track: "Game04" by Dan Wentz Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
Music from Descent 1, Level 15: Titan Mine Original Track: "Game15" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
"Plateau" because it plateaus... and then reaches a new plateau... and another... and before you know it, it's 6'50" later!
Music from Descent 1, Level 6: Mercury Solar Lab Original Track: "Game06" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 1, Level 8: Mars Processing Station Original Track: "Game08" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Music from Descent 2, Credits Original Track: "Credits" by Dan Wentz Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont
And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
Music from Descent 1, Level 17: Tethys H2O Mine Original Track: "Game17" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
I never typically cared for Game17, but I loved how this one turned out and actually like Game17 now.
Music from Descent 1, Level 20: Oberon Mine Original Track: "Game20" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Levitation (Game08) had a custom outro; Horizon (Game20) has a custom intro. It's intended to give a feeling about approaching an unknown horizon in the distance, then things coming into view.
Music from Descent 1, Level 14: Europa CO2 Mine Original Track: "Game14" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
Don't play with Ouija Boards, or else Game14 may occur. Length unedited. Straight re-instrumentation.
Music from Descent 1, Level 2: Lunar SciLab Original Track: "Game02" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Rearranged By: Texace12
This one was modeled after the D1 demo version of Level 2.