For easy streaming and linking of images and music, but for things that either I don't want to keep private or their private phase is over (for example if they have to do with a story and the story has been finished, this is the place they will go. If the story is still in progress, they'd go in the private album.)
It's worth noting that all the industrial sound effects in the background are from D3, a robot sound (the Sickle bot's motor sound) and a falling rock sound. These sounds were too quiet to hear in-game (which makes you wonder why they were there in the first place). It could still have legal implications though.
Theme of the thief. I'll change the picture once I get a good shot of him. Very interesting how the song was created:
I decided to combine the feels of D2's Ratzez, Rouge's songs from Sonic Adventure 2, along with Zsolt Marx's song "Fill Your Pages" from TrackMania Sunrise... a few hours later this was the result. It sounds very alien, especially later on in the song.
Very wierd, but I think it's good too. Even though it has no acid synths, I'd classify it as acid dubstep (since the beat is distorted kind of like dubstep) because it's wierd like acid music.
This is what the alien voices are singing (i.e. the lyrics) They were inspired by Darkflamewolf's level of the same name from Vignettes, and they're also really wierd (the idea was an alien language translated to english but still with it's own grammar, so they're not totally random). All the lyrics were made with the FL Speech synth, fruity slicer, wasp, and vocodex (and they all use all of those).
Come to think of it they sound kind of like something from Scott Pilgrim. It would make a good theme for the D2 Theifbot, the music, the lyrics, and the title fit him perfectly. (I suppose then I should play it in D2 level 7... such a huge interconnected level it feels like the thief owns it ).
A loose remix I made of the Pelorus theme from Obsidian, mostly keeping the same feel with totally different music and instrumentation and in the electro genre... but the beginning should be recognizable to anyone who's played through Obsidian (level 8, if you're not good with level names).
Raptor (as in a bird of prey) is the word that comes to mind when I listen to the original midi file from the game, and the "Raptor" feel is how I kept with the original feel. To understand how I interpreted that feel... you are the raptor.
A possible contribution to the Miner Wars soundtrack. If possible, I'd like peoples' opinions on whether it's good, and whether it sounds cinematic. It makes me think of a lava world (or partially molten asteroid).
Cetacean as in dolphin. Just listen to the song and you'll understand the title. This was intended to be something I'd put together quickly to test out Sytrus in FL Studio. I ended up spending a lot more time than I had intended on the composition part and adding many more instruments than I had intended... this has more instruments than most of my other songs. There are only two non-Sytrus synths not counting the drums -- the staggered sweep pad was done with Stringsynth + FL Buzz Adapter and the synth drum is a soundfont played in FL Soundfont player. I finished the song about 3 hours ago and it finished rendering about one hour ago. It's not quite as melody-centered as Among Shards but there is definitely a recognizable lead (actually several in different parts), and it is very atmospheric. I managed to find the full cover art from Startide Rising as well (art by Jim Burns, novel by David Brin), and it seemed kind of appropriate for this. I believe the woman is Gillian Baskin and the man is Toshio (whatever his last name was). One of the dolphins is probably Keepiru and the other one... I can't remember her name.
And in case you're wondering, yes I do have dreams about dolphins. In fact it's probably the kind of dream I have most.
Keeps the percussive feel of the original and amps up the creepiness. Musically, instead of making a couple of big changes to some parts, I made a whole lot of little changes to the key, melody, chord progression etc. There's only really one big change in the melody and you hear it right away.
The other big changes are to the percussion to make the song feel more chaotic. Including some cool filtering effects on the drums.
I decided to try making a full-length song in FL Studio using only the pattern sequencer and playlist stuff... i.e. without my keyboard. Digital Worlds was the result. I think it turned out very nicely, especially considering this was my first try at "writing" music instead of simply performing it. It would work nicely for a Descent 3 level because I could easily split it into regions due to the way I made it. Maybe IceFactor.
It even has vocals. =============================================== Swarm The Swarm Swarm The Swarm
Deep inside the smelter I have found a killer swarm Lancing homing flying box of death The red ones are a challenge they can sneak in from behind The blue one can make all the others stronger
All these flying death machines Are made from what is mined here Virally infected and then weaponized All these flying death machines Are made from ore refined here They must be stopped destroy the smelter Or they will reach earth
Deep inside the smelter we have found an obstacle Flying lancing flaming ship that must explode Red ones you corner him Blue ones you amplify them Grey ones you deal the final blow
All these flying death machines Are made from what is mined here Virally infected and then weaponized All these flying death machines Are made from ore refined here Virally infected and then weaponized All these flying death machines Are made from what is MINE here They must be stopped destroy the smelter Or they will reach my--