The idea was to make songs that correlate to the D2 Redbook pieces. It was Alieo's idea. These songs aren't remixes -- they just attempt to capture the essence of each redbook song.
There is a separate set for Vertigo, which means four of the songs (Crush, Glut, Haunted, and Death) have two correlations.
Most of these songs were made for various projects, but secretly with the correlation in mind. I tested these as though they were the redbook soundtrack, and they fit into each of their levels in D2 Counterstrike and D2 Vertigo just as well as the original redbook songs did. Feel free to use them as a replacement soundtrack to D2 and Vertigo, if you like them. You may have heard some of them before, but at least one of them has never been released before and others have only been released in a few obscure places, or to only certain people, so there's guaranteed to be something new here. If you want to use one in your own project, let me know -- some of these are already taken, and others I may have plans for. But otherwise you may be able to use it.
Total song count = 17
The album icon has nothing to do with the album... it's just there to be cute.
Correlated Levels: Ahayweh Gate, Coalbank Shaft, Nneri Ring
Project: G'Blanix OST
Description: One thing that irked me about Glut was how, at the beginning of D2, you have these awesome movies with an amazing cinematic soundtrack, you jump into the first level expecting some equally amazing music and what you get is... Glut. Yeah. So this song attempts to combine the essence of Glut with that cinematic feel of the movie music in D2, for something that maybe wouldn't have been so underwhelming if it had been the first song to come after those movies. My secondary goal with this song was to evoke the European Dark Ages, China, and a weasel, all at the same time.
Description: The idea with this was to combine the feel of Gunner Down with the feel of the Spagonia music from Sonic Unleashed and the Starlight Carnival music from Sonic Colours. Therefore the drums are often played at double tempo like in all three of those songs.
Description: The high-energy electro version! Written from the Thief's point of view. It's his theme, after all. Now that it's in the official Descent for WiiWare, does that make it the official theme of the thief? I say yes .
Correlated Levels: Lavafalls Extraction Ctr., Gytowt Station
Project: A Sapphirewolf D2X-XL Mission
Description: A silly song about a mad, murderous, and... how shall I put this... highly carnivorous butcher. Inspired by Sweeny Todd. My goal was to evoke knives with literally every instrument in the song. I even went so far as to use the diamond claw's tearing sound as a percussion instrument.
Correlated Levels: Deep Kraeg Tunnel System, Archangel Falls Mine, Frisia Gas Mine
Project: Solarian
Description: Don't pay too much attention to the lyrics. No matter how you interpret them, it tends to turn out as a horror story. Any interpretation of the lyrics is correct though. Pumo came up with some good ones.
Description: Plays up the spooky aspect of Glut... in fact it plays that up to the extreme. So extreme, that it feels like a cross between Glut and the Eggmanland music from Sonic Unleashed. This is the theme of Fireclaw Smelting and Manufacturing in Maximum Vertigo. Fireclaw is in reality a front for the Mad Scientists' League of Kith. This song plays during the events that ultimately lead to the demise of Fireclaw and all its members.
This is actually a double correlation -- it also correlates with 'Overdrive' from the D1 MAC OST.
Correlated Levels: Collision Dome Excavation, Citadel Station, Gippan Ore Refinery
Project: A Sapphirewolf D2X-XL mission
Description: A song about the upcoming apocalypse and one lone pilot's attempt to stop it. Lots of acoustic guitar. The vocals are in fact my voice vocoded, like in Falcon Core and in the chorus of Chop Shop. So get inside that ship... and stop... stop the apocalypse!