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Recent Items

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Name Posted Views Comments Rating
Time for the Big Guns (Orpheus Extended Arrangement) posted by Alieo in Assorted September 10, 2020, 07:59:03 PM 3
GAME22: "Time for the Big Guns" Orpheus Extended Arrangement

Orpheus SoundFont sounds so real.
Overload Transmit REVERSE posted by Scyphi in Scyphi February 23, 2020, 06:58:32 PM 11
Garbled transmission in Skoll Outpost Briefing, played in reverse.
Overload Transmit NORMAL posted by Scyphi in Scyphi February 23, 2020, 06:57:05 PM 13
Garbled transmission in Skoll Outpost Briefing, as it plays normally.
55. Descent II Credits (Vintage Dreams Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:35:40 PM 64
Music from Descent 2, Credits
Original Track: "Credits" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
54. Descent II Game04 (Vintage Dreams 'Zeta Aquilae' Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:31:17 PM 86
Music from Descent 2, Level 4: AHAYWEH Gate
Original Track: "Game04" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

Random Items

Name Posted Views Comments Rating
A screenshot of my D2X-XL demo level posted by Kaiaatzl in Some stuff + a different kind of character October 12, 2010, 09:52:17 PM 952
The first screenshot of the level that I'm building to show off as many D2X-XL features as I can.  This screenshot really only shows off the structure of one of the rooms (which isn't quite done yet).  All the bridges are wind tunnels.

The level will also showcase a cool new way I found to make water look more realistic, but you'll see that when I release the map.
GAME23 (8-bit Remix) posted by Alieo in Descent 8-bit May 30, 2012, 02:24:16 PM 25
Timewinder posted by Kaiaatzl in Descent Dreams - The New Enemy Within OST November 01, 2010, 08:58:37 PM 633 4.97 (1 vote)
Theme of Level 2: Winding Back

Acid synths backed by a cello, nylon guitar, electric bass, and a prominent slapped bass.  The slapped bass was something I knew since I started this soundtrack that I wanted for the level 2 music; the title is another serpent reference, though not as obvious as the level 17 song.

Pirate-y  ;).
18. Vindication (Game18 Vintage Dreams Remix) posted by Alieo in Descent I + II - The Vintage Dreams Mix December 04, 2015, 02:01:37 AM 160 1
Music from Descent 1, Level 18: Miranda Mine
Original Track: "Game18" by Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles
Rearranged By: Texace12

This one gives a nod to the OPL3 and Redbook versions. I didn't extend this one as it was long enough at 3:57.
DESCENT2 (8-bit Remix) posted by Alieo in Descent 8-bit May 30, 2012, 02:40:49 PM 25

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Total Comments: 266
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