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Recent Items

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Name Posted Views Comments Rating
Time for the Big Guns (Orpheus Extended Arrangement) posted by Alieo in Assorted September 10, 2020, 07:59:03 PM 3
GAME22: "Time for the Big Guns" Orpheus Extended Arrangement

Orpheus SoundFont sounds so real.
Overload Transmit REVERSE posted by Scyphi in Scyphi February 23, 2020, 06:58:32 PM 11
Garbled transmission in Skoll Outpost Briefing, played in reverse.
Overload Transmit NORMAL posted by Scyphi in Scyphi February 23, 2020, 06:57:05 PM 15
Garbled transmission in Skoll Outpost Briefing, as it plays normally.
55. Descent II Credits (Vintage Dreams Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:35:40 PM 69
Music from Descent 2, Credits
Original Track: "Credits" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
54. Descent II Game04 (Vintage Dreams 'Zeta Aquilae' Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:31:17 PM 92
Music from Descent 2, Level 4: AHAYWEH Gate
Original Track: "Game04" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

Random Items

Name Posted Views Comments Rating
07 Industrial Accident (GAME07 Playstation Redbook Version) posted by Alieo in Descent for Playstation June 04, 2012, 01:07:34 PM 218
"Industrial Accident" by Allister Brimble
GAME07 Playstation Redbook Version

Used in: Levels 7, 14, 17, 22, & 27

Notes: This particular track was used for a whopping 5 levels. Music in the Playstation version of Descent were not repeated in track order, but rather randomly (or strategically) assigned to various levels later in the game. I always wondered why "Industrial Accident" appeared so many times in the game, and when I extracted the music files from the Playstation disc, I found out that "Industrial Accident" had been on there as 3 separate files, yet it was the same song. I speculate that perhaps they were going to include more tracks from the Descent 2 Redbook list, but that they decided to pull a couple of songs at the last minute, leaving the Level 7 theme to repeat itself throughout the game four more times.
Level 3 Music (excerpt) posted by Kaiaatzl in Mysterious excerpts February 10, 2012, 11:35:56 AM 46 1
D3Phoenix by Nick Herres posted by TechPro in TechPro's musings April 29, 2013, 09:24:22 PM 3522
Created by Nick Herres somewhere around 2000, 2001.   Rendering of the Descent 3 Phoenix Intercepter done in Bryce3D.  Additional credit goes to Kumen who's 3DsMax model was used as a reference. 

http://www.visualarray.com/artwork/Phoenix.html

Copyright belongs to Nick Herres.
Europa - Haywire posted by Kaiaatzl in Asteroid Remix Factory October 05, 2011, 08:58:14 AM 258
An electro D&B remix of the Europa Mining Colony theme from D1.
It stays unusually close to the original but still adds on to it heavily.
Paradise Star posted by Kaiaatzl in Descent Dreams - The New Enemy Within OST November 27, 2010, 10:14:20 PM 656 2
Theme of Level 1: Itdak'maz Outpost

I didn't spell that level name myself, I copied it from the DBB  ;D.

The music feels very... paradise-ey, in a soundtrack that obviously gets darker later on.  Good mission intro music.  

Actually this is a remix of Lavastar (DarkFlameWolf and Pumo might remember that name).

Total Items: 706
Total Albums: 65
Total Comments: 266
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