*

Home

Welcome to the gallery section, powered by Aeva Media. To delete or modify this welcome message, just edit file /Themes/default/languages/Modifications.english.php and add this line to it:
$txt['aeva_welcome'] = 'Welcome.';
You can also change the text directly from within the admin area. This is simpler but you lose the ability to translate it to multiple languages.

Recent Items

Items view: Normal view Filestack view
Sort by: ID Date Title Views Rating | Sort Order: Ascending Descending
Name Posted Views Comments Rating
Time for the Big Guns (Orpheus Extended Arrangement) posted by Alieo in Assorted September 10, 2020, 07:59:03 PM 3
GAME22: "Time for the Big Guns" Orpheus Extended Arrangement

Orpheus SoundFont sounds so real.
Overload Transmit REVERSE posted by Scyphi in Scyphi February 23, 2020, 06:58:32 PM 11
Garbled transmission in Skoll Outpost Briefing, played in reverse.
Overload Transmit NORMAL posted by Scyphi in Scyphi February 23, 2020, 06:57:05 PM 13
Garbled transmission in Skoll Outpost Briefing, as it plays normally.
55. Descent II Credits (Vintage Dreams Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:35:40 PM 64
Music from Descent 2, Credits
Original Track: "Credits" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
54. Descent II Game04 (Vintage Dreams 'Zeta Aquilae' Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:31:17 PM 86
Music from Descent 2, Level 4: AHAYWEH Gate
Original Track: "Game04" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

Random Items

Name Posted Views Comments Rating
Doom II - The Demon's Dead posted by Sidhe Priest in Other Games' MIDI Music October 25, 2010, 09:35:59 PM 596
Music: Distant (PM Level 12) posted by Pumo in Pumo Mines March 07, 2011, 11:38:19 PM 442 6 4.51 (2 votes)
Title: "Distant"
-
This is Level 12 (Saturn Ammo Depot) theme song as used on Pumo Mines : Kartsal Motivation.

Composed by: Me  ;D (R.a.M. Land)
Antigravity Mine posted by Sidhe Priest in Original Music October 23, 2010, 10:41:10 PM 523
This was originally the sound effect for the Advanced Mine in Pyromania.
GAME09 (Opaque Mix) posted by Alieo in Descent: Orchestrate­d December 31, 2012, 01:08:51 AM 42
I repeated the same style of instrumentation as used in GAME05's "Opaque Mix". Nothing but synthesizers and electric guitars for a dark and ominous sounding track.
"Descent" posted by Alieo in Assorted Mixes July 08, 2014, 11:24:56 PM 206 1
Here's a possible "pilot" version of Game02/Virtual Tension that I found awhile back, and I found it on Allister Brimble's channel (with him credited as the artist) of some site (I forget where) but it was simply titled, "Descent". The title theme to Descent in the PC was named, "Descent", but in the PSX version, Virtual Tension was actually used as the theme along as the song to levels 1, 12, and 15.

Total Items: 706
Total Albums: 65
Total Comments: 266
Aeva Media 1.4w © 2008-2011 Nao & Dragooon - Wedge: level up your forum!

An Error Has Occurred!

Cannot create references to/from string offsets