Planet Descent

Community => Mess Hall => Topic started by: Ronin RedFox on August 05, 2009, 03:17:23 PM

Title: NapalmCannon, Take it or Leave it.
Post by: Ronin RedFox on August 05, 2009, 03:17:23 PM
Well, im asking this question because i find that the Napalm cannon is kinda stupid. So i asked one of the developers of Flight Back if we should remove it. And he said we should make a poll about it. So here it is.  :)
Title: Re: NapalmCannon, Take it or Leave it.
Post by: NUMBERZero on August 05, 2009, 04:55:55 PM
Depends on the loadout of the other weapon slots.
Title: Re: NapalmCannon, Take it or Leave it.
Post by: -<WillyP>- on August 05, 2009, 06:03:23 PM
I voted to Take It. I like the Napalm Cannon. It's good in close quarters against a fast moving opponent. And my kids love it.

One thing I've always thought, it would be really cool if the fire transferred to another object upon contact. For example, you just napalmed an opponent and he turns around an rams you before he dies, now your on fire, too. AI could have a feature that if they get napalmed they try to ram you before they die. I think this feature would bring the napalm to a new level!
Title: Re: NapalmCannon, Take it or Leave it.
Post by: Ronin RedFox on August 05, 2009, 06:49:48 PM
One thing I've always thought, it would be really cool if the fire transferred to another object upon contact. For example, you just napalmed an opponent and he turns around an rams you before he dies, now your on fire, too. AI could have a feature that if they get napalmed they try to ram you before they die. I think this feature would bring the napalm to a new level!

It already does that.  ???
Title: Re: NapalmCannon, Take it or Leave it.
Post by: NUMBERZero on August 05, 2009, 07:09:27 PM
I'm more inclined to take it, but I'm still not voting till I get some details (or if you say I can't).

The bots don't intentionally ram you. It's either by accident or if they are a melee bot.
Title: Re: NapalmCannon, Take it or Leave it.
Post by: Foil on August 06, 2009, 06:39:52 AM
Personally, I love the napalm cannon.  It's a bit weak in D3, but it's one of the most fun weapons they implemented.

For example, you just napalmed an opponent and he turns around an rams you before he dies, now your on fire, too.

It already does that.

Yep, I get 'lit up' by bumping into other flaming players in multiplayer games often.  Happens often in the tight hallways of Varicose Veins CTF.  :)
Title: Re: NapalmCannon, Take it or Leave it.
Post by: -<WillyP>- on August 06, 2009, 05:04:35 PM
Well, I had to go try it, so I made a level with one room, two bots and a napalm cannon and a napalm missle. So, I set the bot on fire and bumped it all over the place and did not get burned at all.

I'll take your word for in multiplayer, I don't play MP more than a few times a week.  :o
Title: Re: NapalmCannon, Take it or Leave it.
Post by: Foil on August 07, 2009, 06:19:21 AM
Hm, maybe it's only a multiplayer thing.

... Now I'm picturing WillyP's ship flying around a room, ramming into flaming bots...  :D
Title: Re: NapalmCannon, Take it or Leave it.
Post by: NUMBERZero on August 07, 2009, 08:18:54 AM
They don't call it a Pyro for nothin! ;)
Title: Re: NapalmCannon, Take it or Leave it.
Post by: D2Disciple on August 07, 2009, 08:05:35 PM
It's not terribly useful, but it's fun to play with. I mean, if you're telling me Helix vs Napalm or something, I'll take the helix anyday. But if there's no reason to leave it out, then stick it in.

But the Napalm Rocket has GOT to stay. It's easily the most destructive and most fun weapon of D3, and definitely my favorite missile of the entire series (I've probably scored more kills with napalm rockets than any other weapon in D3).
Title: Re: NapalmCannon, Take it or Leave it.
Post by: TechPro on August 08, 2009, 06:53:25 AM
Well... the places I like Napalm the best is places where there are the small, tiny, and little spawn bots.  Why?  Hit them with Napalm and forget about them 'cause they will blow in a moment.  Plus, those small bots aren't big enough to ram/bump you and "share the burn" which is nice 'cause I hate try to snipe them off with more valuable weapons.
Title: Re: NapalmCannon, Take it or Leave it.
Post by: Scyphi on August 08, 2009, 07:10:02 AM
Speaking of the "share the burn" effect, I've noticed it being transferred from robots to players (and back again) myself, but only half the time. It seems like it's selective, like it only works on half the robots.  :-\
Title: Re: NapalmCannon, Take it or Leave it.
Post by: NUMBERZero on August 08, 2009, 09:40:15 AM
Works on all of them for me.
Title: Re: NapalmCannon, Take it or Leave it.
Post by: SaladBadger on August 08, 2009, 03:45:55 PM
Might just be a kind of glitchy behavour then.
Title: Re: NapalmCannon, Take it or Leave it.
Post by: Ronin RedFox on August 08, 2009, 05:56:37 PM
D3 is a glitch.  :P
Title: Re: NapalmCannon, Take it or Leave it.
Post by: Scyphi on August 09, 2009, 06:45:51 AM
That might actually be truer than we're all willing to admit. :P
Title: Re: NapalmCannon, Take it or Leave it.
Post by: -<WillyP>- on August 09, 2009, 06:50:26 AM
I don't think it's a glitch, but there might be some that do it and some that don't. Or other criteria, scripting, etc...
Title: Re: NapalmCannon, Take it or Leave it.
Post by: X-ray on October 22, 2009, 02:36:57 PM
Why is it a glitch? ???
Title: Re: NapalmCannon, Take it or Leave it.
Post by: (LL)Atan on October 23, 2009, 10:31:55 AM
i.e. the Napalm cannon is the only way to kill that little alien organism's in Merc.

IMO this gun is Singleplayer only, but I saw a level where it was careful modified so it became a real nice MP weapon. The napalm beam was way longer and the damage too.

Title: Re: NapalmCannon, Take it or Leave it.
Post by: NUMBERZero on October 23, 2009, 01:55:32 PM
It works sometimes for me in MP. I don't ever use it in a Phoenix. Whoever thought that the Napalm would be the uberist weapon and thought the Phoenix should only have 1 stream was DEAD WRONG. I'll use it in anything else.

What is the level called with that weapon that you mentioned?
Title: Re: NapalmCannon, Take it or Leave it.
Post by: (LL)Atan on October 24, 2009, 12:10:19 AM
Level name: Nimbus 1.1
authors name: Peat

You'll find that level at
http://www.descent3fischlein.de/home.html
Title: Re: NapalmCannon, Take it or Leave it.
Post by: -<WillyP>- on October 24, 2009, 09:30:06 AM
hmmm... already have the level, but I don't remember it... lol... brb...
Title: Re: NapalmCannon, Take it or Leave it.
Post by: NUMBERZero on October 24, 2009, 08:16:11 PM
Thanks! The one in Group C 3 is gnarly too, but it runs out of ammo too fast. I'll post an epic pic of myself that I took during a particulary riviting game, just for the fun of it. Darc, Kaiz, don't spoil it. ;)
Title: Re: NapalmCannon, Take it or Leave it.
Post by: -<WillyP>- on October 25, 2009, 06:21:16 AM
Well, I went to try the level mentioned, and got to playing, and forgot all about this thread.  :o
Title: Re: NapalmCannon, Take it or Leave it.
Post by: Zantor on November 15, 2009, 02:53:09 PM
The Helix and Spreadfire are more fun.