Planet Descent
Community => Art Gallery => Topic started by: Babylon on January 02, 2011, 02:38:35 PM
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On New Year's Eve evening, the idea of making this came to me while I was in the shower. Fourty-eight hours and four headaches later, this is what I came up with. I am very interested in others' opinions concerning it. You can grab it in .mn3 form at the bottom of the post. (note: if it doesn't display correctly in OOFEdit, unload the d3.hog and then reload the model)
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It's too much dark, you see if you succeed to make something of similar:
(http://img707.imageshack.us/img707/6964/f9fe8afb930b3b2448f62b6.jpg)
In the screenshot you can see a recreation of the orb (shield) of D2X-XL in Descent3 Ultra mod, unfortunately never released.
This is the original shield in D2X-XL
(http://img513.imageshack.us/img513/387/scrn0039.jpg)
The original orb created for D2X-XL was made by DizzyRox.
Here is the thread where it all began: http://www.descentbb.net/viewtopic.php?t=10569
Here you can download the original D2X-XL textures for the orb:
http://www.megaupload.com/?d=JO10FLG5
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Who said it was supposed to look like the original shields?
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That was the method I was hoping to avoid. xD I wanted to make a full 3-D shield with lightning, rather than a single facing texture.
But now that you point it out, the coloring is way off. I'll see if I can find a way to mimic the sub-surface scattering of the original orb.
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It's already a lot nicer than the stock D3 one, which was really just a sphere with a lightning-bolt in the texture, which didn't really resemble the classic ones much.
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Now it's probably too bright; certainly messier anyway. :P I could set the material property to metal to attempt giving it a glossier shine, but none of that will help with making the very center dark like the original orb. Unless there's a way to desaturate white instead of black, or to force a facing face to not be washed-out by other saturated faces, I don't think it's possible to get the exact look.
It would be easier if the Fusion Engine allowed for cube-mapping and rim lighting.
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I liked the first one more, to be honest. :)
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Compliments goes well, it's very similar to the original, however it makes of it two versions in order to please all, a clearest and a darker.
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the second isn't too bad. a bit of white though. I like the different shades of blue, sort of in both of them. The original (from Descent) looks too smooth and globe, clear like.
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I must admit I think the first one looks cooler too, although I will admit that the second one is more recognizable as a Descent-style shield. :)
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I'll take the other side here and admit that the second one is my favorite.
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x2
Second has nicer color IMO.
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I think the second still looks better than the default globe/sphere found in the original games.
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Maybe if you darkened it just a shade (so that it's lighter than the first, but darker than the second), then we can make everyone satisfied. :)
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I like both. They actually make it look like a ball of energy instead of a mysterious blue orb.
Nicely done.
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I like both. They actually make it look like a ball of energy instead of a mysterious blue orb.
Nicely done.
Nicely put. that is basically why I like them better myself.
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I'm going to leave it the blue shade, since that seems the most recognizable. As far as the color is concerned, it's merely a glow effect that gives it that look; anyone can change the color and size of the glow/thruster to adjust the look however they'd like.
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Nicely done! The original D3 shield always looked to me like one of those huge cotton candy suckers. Probably why i craved them during D3 gameplay.