Planet Descent
From the Front Page => Picture of the Day => Topic started by: Ronin RedFox on August 09, 2010, 08:54:54 AM
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This stuff... it's so... tasty...
(http://i37.servimg.com/u/f37/11/77/60/37/screen11.jpg)
Submitted By Kaizerwolf
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Must be pretty hot coffee.
Or is he bleeding?
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it looks like he's sticking his giant tounge of lava out.
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On that note, maybe we should make a smiley out of it. Like this one -> :P
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Wouldn't that end up looking a bit like this?
(http://www.clicksmilies.com/s1106/wuerg/vomit-smiley-014.gif)
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Except it would be orange, and it would have my pyro flying into and getting owned -_-
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Definately agree with TechPro. That'd be funny to use.
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Definately agree with TechPro. That'd be funny to use.
If you turn it into an Acid fall rather than lava fall, it would look like Vomit! LOL
(okay, that was very disgusting of what I said)
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Good idea for a funny level design... hehe
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Just shows how corrosive Irn-Bru is.
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Honestly, you should have been able to fly through that lava fall. It's a step down from D2.
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Maybe so, but then D3 worked very differently from past Descent games, which was needed to get the higher detail. Making that lavafall capable of flying through would've been possible, sure, but more difficult and potentially buggy.
It never bothered me, though, because this made that lavafall more of an obstacle that you had to fly around.
And in reality anyway, a lavafall really wouldn't be that easy to fly through, even with a shielded Pyro.
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Making that lavafall capable of flying through would've been possible, sure, but more difficult and potentially buggy.
Nah, I think those faces can be flagged as 'fly-through' in the D3 editor pretty easily.
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That's true, I do that with water. Lava needs to be destructive, and in fact you will burn if you fly into the front of a lava face that has been made fly-through, but not if you fly from the reverse side. And how do you handle the inside of the lava-fall? I used fog to simulate underwater, which I think would work also for lava, and also you need to do continuous damage to the player's ship if he is inside lava.
For those reasons, you'd want to make the lava-fall a separate room.
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See, it's not like in D2 where you just slapped in a fly-through lava texture and called it good. D3's level of detail goes higher than that, and thereby requires slightly more effort, as WillyP demonstrated. And IMO, for a little lavafall like that, it's not worth the effort.