Planet Descent
Community => Art Gallery => Topic started by: (LL)Atan on August 05, 2009, 03:11:19 AM
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a few more..
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Heh, I believe I've seen some of these models used in a level I've found before, am I right? :)
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nr. 2, 4, 5 are from my Anarchy level Blown Starship, yes, these you may have seen before.
nr. 1 is a Boss robot from our current SP project MaS Level 3.
nr. 3 is designed for a other new project in work.
this one costs me ~10 minutes including texturing and converting to oof.
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I can't wait to see that boss in action, then! It looks really sweet man!
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It may look sweet, but it's a fat bastard, believe me.
He ones many many features build in by custom AI which will make him a dangerous enemy. Depends on random if you may have a chance to beat him and sure you need a good tactic. But you'll will have a chance, no doubt. I pers. dislike unbeatable level...
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I really like the boss alot! That thing looks like it would be fun to fight! :P
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I pers. dislike unbeatable level...
No doubt! There's a very delicate balance there, to be challenging but not discouraging!
Many level designers confuse 'hard' with 'challenging'... That is to say, it's very easy to add more bots, or a maze-like group of rooms, but the difference between 'fun challenge' and 'annoying' is a very fine line. If the player feels he has no chance, then there is no point to try and finish the level.