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Recent Items

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Name Posted Views Comments Rating
Time for the Big Guns (Orpheus Extended Arrangement) posted by Alieo in Assorted September 10, 2020, 07:59:03 PM 3
GAME22: "Time for the Big Guns" Orpheus Extended Arrangement

Orpheus SoundFont sounds so real.
Overload Transmit REVERSE posted by Scyphi in Scyphi February 23, 2020, 06:58:32 PM 11
Garbled transmission in Skoll Outpost Briefing, played in reverse.
Overload Transmit NORMAL posted by Scyphi in Scyphi February 23, 2020, 06:57:05 PM 14
Garbled transmission in Skoll Outpost Briefing, as it plays normally.
55. Descent II Credits (Vintage Dreams Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:35:40 PM 64
Music from Descent 2, Credits
Original Track: "Credits" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

And that concludes all of the Vintage Dreams project I've been putting off for five years now. I'd like to make a new variation of each world (a Quartzon mix, Brimspark, Limefrost spiral) for each of the 4 songs, but I've been very busy lately. Got my CDL 3 years ago and drive trucks now, got engaged two years ago, and lost my father last year. Lots of changes. I simply don't have time to devote to Descent related stuff lately. I still pop Descent music on every now and then, of course. Y'all be good! Hopefully I get the D2 files done before 2030?
54. Descent II Game04 (Vintage Dreams 'Zeta Aquilae' Mix) posted by Alieo in Descent I + II - The Vintage Dreams Mix January 30, 2020, 10:31:17 PM 86
Music from Descent 2, Level 4: AHAYWEH Gate
Original Track: "Game04" by Dan Wentz
Rearranged By: DJ Hearseman (formerly Texace12, formerly formerly Alieo) via SynthFont

Random Items

Name Posted Views Comments Rating
The Great Escape -- Theme of the Thief posted by Kaiaatzl in Easy Streaming and Linking - public January 31, 2011, 08:44:02 PM 878 4 4.98 (2 votes)
Theme of the thief.  I'll change the picture once I get a good shot of him.  Very interesting how the song was created:

I decided to combine the feels of D2's Ratzez, Rouge's songs from Sonic Adventure 2, along with Zsolt Marx's song "Fill Your Pages" from TrackMania Sunrise... a few hours later this was the result.  It sounds very alien, especially later on in the song.

Very wierd, but I think it's good too.  Even though it has no acid synths, I'd classify it as acid dubstep (since the beat is distorted kind of like dubstep) because it's wierd like acid music.

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This is what the alien voices are singing (i.e. the lyrics)
They were inspired by Darkflamewolf's level of the same name from Vignettes, and they're also really wierd (the idea was an alien language translated to english but still with it's own grammar, so they're not totally random).  All the lyrics were made with the FL Speech synth, fruity slicer, wasp, and vocodex (and they all use all of those).

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First part:

"Escape from the mine
You are trapped inside
Bots are everywhere
You must find the secret path"

"Escape from the mine
Bots are everywhere
You are trapped inside
Find the key
Find the key!"

Second part:

"Dude I am so not scared
You cannot fight me anywhere
Bots are everywhere
Find the key
Find the key!"

And at the end:

"Key!"

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Come to think of it they sound kind of like something from Scott Pilgrim.  It would make a good theme for the D2 Theifbot, the music, the lyrics, and the title fit him perfectly.  (I suppose then I should play it in D2 level 7... such a huge interconnected level it feels like the thief owns it :P).
GAME03 (D1 Demo Version) posted by Alieo in Assorted Mixes December 23, 2012, 11:12:53 AM 40 1
This is how GAME03 sounded in OPL3 format on the demo version of Descent.
Sonika - 1st Verse of Wizard posted by Sidhe Priest in Vocaloids January 16, 2011, 12:21:24 PM 430 3
Progress!
Heretic - The Cathedral posted by Sidhe Priest in Other Games' MIDI Music November 21, 2010, 10:52:08 PM 537
mus_e1m6.mus from Heretic.
T-50 & F-22 posted by Sidhe Priest in Misc. May 19, 2010, 08:22:11 AM 3088
Key differences:

There's a 2-seater planned for the T-50;
The T-50 has a slightly larger (78.8 sq. m. against F-22's 78.04) and better-loaded (330 kg/sq. m. against 340, max. 470 vs. 487) wing, which makes it more agile in dogfight, combined with...
3D thrust-vectoring engines (Saturn Make 117 - no official name for the engines, they're still referred by development code) - the F-22's engines are 2D-vector only;
Improved radar signature, claimed to be smaller than F-22's (0.3-0.4 sq. m. in centimetre-range radar waves vs. F-22's 0.4-0.7);
Higher thrust:weight ratio (traditional for Russian fighters) - 1.19-1.38 combat-loaded, 0.84-0.97 max. weapons+fuel load/max. weapons load (1.17 combat/0.88 max. load for F-22);
Higher internal fuel load, 12500 kg., allowing the T-50 to work as a long-range interceptor with a high supersonic dash speed;
Higher maximum airspeed - 2100-2600 Km/h depending on altitude (most planes can actually go faster than their maximum rated airspeed, but at the risk of airframe damage);
Lighter than the F-22 (yes it's larger, but it also weighs less): 18500 kg. empty (F-22's 19820);
Higher max. G-load (10-11 g against 9.5 for the F-22).

If anything the performance is bound to be improved - the numbers are given for the T-50 prototype, not the production version (compare the T-10 with any Su-27 production variant).

Overall it's pretty similar, but the T-50 is designed to be an agile dogfighter with 3D thrust vectoring, a concept the USAF has forfeit. It has fully mobile fins (whole surfaces move, there're no rudders).

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Total Comments: 266
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