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Recent Items

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Name Posted Views Comments Rating
Su-37 Engine posted by Sidhe Priest in Misc. September 14, 2005, 03:30:51 PM 1435
Su-37 engine, 3D vectored thrust nozzle.
T-10 posted by Sidhe Priest in Misc. October 07, 2006, 11:21:42 PM 1074
Su-27 prototype.
BOR-4S Wallpaper - Re-entry posted by Sidhe Priest in Pyromania October 30, 2006, 11:04:50 AM 708
BOR-4S, a real orbital interceptor prototype. Designed in the USSR in the 1970s. It was meant to shoot down satellites. Each sortie would last 2 hours, with shuttle-style atmospheric re-entry. It would carry 6-10 missiles in the weapons bay.
BOR-4S Wallpaper posted by Sidhe Priest in Pyromania April 26, 2007, 12:27:33 PM 683
BOR-4S, a real orbital interceptor prototype. Designed in the USSR in the 1970s. It was meant to shoot down satellites. Each sortie would last 2 hours, with shuttle-style atmospheric re-entry. It would carry 6-10 missiles in the weapons bay.
Su-35 Taking Off posted by Sidhe Priest in Misc. October 13, 2008, 12:56:28 PM 1014 1
The final Su-35 standard has done without canards, thanks to FCS and engine thrust vectoring improvements.

Here it is taking off from the company's Siberian factory runway. Beautiful, isn't she?

Random Items

Name Posted Views Comments Rating
12 Glut (GAME11 Playstation Redbook Version) posted by Alieo in Descent for Playstation June 04, 2012, 01:41:06 PM 221 2
"Glut" by Ogre of Skinny Puppy & Mark Walk
GAME11 Playstation Redbook Version

Inactive Track

Notes: This song was not used in any regular levels of Descent for Playstation. I did not even knew this version of "Glut" existed until I ripped the tracks from the Playstation disc. I speculate that if it was used anywhere in the game that it was used in Multiplayer Mode. If someone can verify this who has played Descent online on the PSX, please leave a comment below or PM me.

I also suspect that maybe this was the track they didn't want to release at the last minute, so instead of deleting it, they made it inactive and had "Industrial Accident" play as a filler for a few extra levels. Maybe there actually was a method to their madness.
Star Forest posted by Kaiaatzl in Descent Dreams - The New Enemy Within OST October 09, 2010, 07:25:27 AM 579
Theme of Level 4 - Through Broken Skies
13 Ratzez (GAME13 Playstation Redbook Version) posted by Alieo in Descent for Playstation June 04, 2012, 01:45:16 PM 231 1
"Ratzez" by Ogre of Skinny Puppy & Mark Walk
GAME13 Playstation Redbook Version

Used in: Level 13

Notes: One of two songs used only once in the game. This version of "Ratzez" is longer than any other out there released for Descent or Descent 2.
V02 - FireFlash, D2 Vertigo Glut Correlation posted by Kaiaatzl in Descent 2 Vertigo Fox Redbook Correlations July 04, 2011, 04:44:51 PM 117
Title: FireFlash

Correlated Song: Glut

Correlated Levels: Transmode Containment 2112, Metacave Weapons Research, Fold Zandura

Project: Solarian

Description: Plays up the spooky aspect of Glut... in fact it plays that up to the extreme.  So extreme, that it feels like a cross between Glut and the Eggmanland music from Sonic Unleashed.
This is the theme of Fireclaw Smelting and Manufacturing in Maximum Vertigo.  Fireclaw is in reality a front for the Mad Scientists' League of Kith.  This song plays during the events that ultimately lead to the demise of Fireclaw and all its members.

This is actually a double correlation -- it also correlates with 'Overdrive' from the D1 MAC OST.
Music: Contingency (PM Level 17) posted by Pumo in Pumo Mines May 03, 2013, 08:56:07 AM 70
Title: "Contingency"
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This is Level 17 (PMC Dherman Colony) theme song as used on Pumo Mines : Kartsal Motivation.

Composed by: Me  ;D (R.a.M. Land)

Total Items: 706
Total Albums: 65
Total Comments: 266
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